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* EX Hurricane Kick damage and stun were reduced. | * EX Hurricane Kick damage and stun were reduced. | ||
* His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now. | * His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now. | ||
* During back dash, airborne frame comes immediately after invincibility frames | * During back dash, airborne frame comes immediately after invincibility frames ends. | ||
==The Basics== | ==The Basics== |
Revision as of 21:59, 2 June 2011


Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma is the technical Shoto, not as fundamental as Ryu nor as offensive as Ken. Learning Akuma requires a deep understanding of his moves, his mix-ups, and mastery of his dreaded "vortex." Akuma may have more tools at his disposal than any other character in the game, making him extremely versatile. However, mastering Akuma isn't an easy task, and he has low life so it's easy to make one mistake and pay dearly for it. But if you learn how to effectively use all of his options, there are few characters as powerful and dominating as Akuma.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.
- Air Hurricane Kick's jump arc was changed, so running away with it is impossible.
- EX Hurricane Kick damage and stun were reduced.
- His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now.
- During back dash, airborne frame comes immediately after invincibility frames ends.