|
|
Line 59: |
Line 59: |
| == AE Changes == | | == AE Changes == |
|
| |
|
| | * Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect. |
| | * Crouching Light Punch can now be Chain Canceled. |
| | * More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish. |
| | * Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily. |
| | * More startup frames on El Fuerte's Ultra 2 and the damage was also reduced. |
|
| |
|
| ==The Basics== | | ==The Basics== |
El Fuerte
Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.
In a nutshell
El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras, so defeating opponents will be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.
Moves
Unique Attacks
Wall Jump
(in air, near wall) uf
Target Combo
(far from opponent) mk --- mk
First kick can whiff and still be chained
Throws
Tepache Bomb
f or n + lp + lk
throw
Chili Mexicano
b + lp + lk
throw
Sky Sorpressa Drop
(in air) lp + lk
airthrow
Special Moves
Habanero Dash
qcf + p
ex version gains armor (2 hits); ex
Sudden Stop
lp
Perform after Habanero Dash
Tostada Press
mp
Perform after Habanero Dash; Hold f or b to control distance; high
Fajita Buster
hp
Perform after Habanero Dash; Hold f or b to control distance; Will miss against crouching opponents; throw
Back Step
lk
Perform after Habanero Dash
Gordita Sobat
mk
Perform after Habanero Dash
Calamari Slide
hk
Perform after Habanero Dash; low
Habanero Back Dash
qcb + p
ex version gains armor (2 hits); ex
Sudden Stop
lp
Perform after Habanero Back Dash
Tostada Press
mp
Perform after Habanero Back Dash; Hold f or b to control distance; high
Propeller Tortilla
hp
Perform after Habanero Back Dash; Hold f or b to control distance; throw
Picadillo Jump
k
Perform after Habanero Back Dash; Hold f or b to control distance;
Quesadilla Bomb
hold k and release
The longer button is held (charge) the more damage move will do; armorbreak
Guacamole Leg Throw
dp + k
ex
Tostada Press
mp immediately after Wall Jump
Hold f or b to control distance; high
Fajita Buster
hp immediately after Wall Jump
Hold f or b to control distance; Will miss against crouching opponents; throw
Super Combo
El Fuerte Dynamite
qcf qcf + k
Ultra Combos
El Fuerte Flying Giga Buster
qcf qcf + 3k
throw
El Fuerte Ultra Spark
qcb qcb + 3k
throw
AE Changes
- Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect.
- Crouching Light Punch can now be Chain Canceled.
- More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish.
- Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily.
- More startup frames on El Fuerte's Ultra 2 and the damage was also reduced.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
2
|
11
|
+1
|
+4
|
|
|
Close
|
HL
|
90
|
150
|
60
|
sp/su
|
8
|
2
|
17
|
-1
|
+3
|
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
1
|
7
|
+3
|
+6
|
|
|
Close
|
HL
|
70
|
100
|
40
|
-
|
14
|
2
|
5+??8
|
-1
|
+2
|
|
|
Close
|
HL
|
80
|
150
|
60
|
sp/su
|
12
|
2
|
16
|
0
|
-
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
|
|
Far
|
HL
|
80
|
100
|
40
|
sp/su
|
7
|
3
|
10
|
+2
|
+5
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
17
|
2
|
11
|
+5
|
+9
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
5
|
1
|
8
|
+2
|
+5
|
|
|
Far
|
HL
|
70
|
100
|
40
|
sp/su
|
11
|
3
|
15
|
-4
|
-1
|
|
|
Far
|
HL*H
|
110*100
|
200
|
60
|
-
|
19
|
2(6)3
|
??12
|
-5
|
-1
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
9
|
2
|
12
|
0
|
+3
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
-
|
8
|
4
|
15
|
-1
|
+4
|
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
5
|
2
|
6
|
+3
|
+6
|
|
|
crouch
|
L
|
70
|
100
|
40
|
sp/su
|
6
|
2
|
13
|
-1
|
+2
|
|
|
crouch
|
L
|
80
|
150
|
60
|
-
|
17
|
10
|
9
|
-1
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
9
|
6
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
9
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
100
|
200
|
60
|
-
|
7
|
10
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
50
|
50
|
20
|
-
|
5
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
9
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
9
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
80
|
100
|
40
|
-
|
6
|
9
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
7
|
10
|
-
|
-
|
-
|
|
|
Triangle Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Tostada Press (wall Jump)
|
H
|
100
|
100
|
20/30
|
-
|
2+12
|
until ground
|
35
|
-17
|
-
|
|
|
Fajita Buster (wall Jump)
|
1.91
|
150
|
150
|
20/60
|
-
|
2+12
|
until ground
|
36
|
-
|
-
|
|
|
+
|
H
|
50
|
100
|
40
|
-
|
16
|
2
|
11
|
+1
|
+5
|
|
|
Target Combo 1
|
HL
|
70
|
100
|
40
|
-
|
14
|
2
|
5+10
|
-3
|
0
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
3
|
34
|
-21
|
-21
|
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
3
|
34
|
-15
|
-
|
|
|
Focus attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
3
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.90
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back throw
|
0.90
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Air Throw
|
1.15
|
140
|
150
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
|
|
Habanero Dash Forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
71
|
-
|
-
|
|
|
Habanero Dash Forward
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
49
|
-
|
-
|
|
|
Habenero Dash Back
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
???
|
-
|
-
|
|
|
Habanero Dash Back
|
-
|
-
|
-
|
-250/0
|
-
|
-
|
-
|
???
|
-
|
-
|
|
|
Sudden Stop
|
-
|
-
|
-
|
0/0
|
-
|
-
|
-
|
3
|
-
|
-
|
|
|
Tostada Press Forward dash
|
H
|
100
|
100
|
20/30
|
-
|
6+20
|
7
|
34
|
-16
|
-
|
|
|
Tostada Press Back dash
|
H
|
100
|
100
|
20/30
|
-
|
6+20
|
7
|
30
|
-12
|
-
|
|
|
Fajita Buster Forward dash
|
1.80
|
150
|
150
|
20/60
|
-
|
6+23
|
6
|
2+34
|
-
|
-
|
|
|
Back Step
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
17
|
-
|
-
|
|
|
Gordita Sobat
|
HL
|
80
|
100
|
20/30
|
su
|
6+14
|
2
|
18
|
+1
|
+5
|
|
|
Calamari Slide
|
L
|
100
|
200
|
20/30
|
-
|
6+12
|
6
|
24
|
-9
|
-
|
|
|
Propeller Tortilla
|
1.73
|
132
|
150
|
20/60
|
-
|
6+22
|
4
|
4+16
|
-
|
-
|
|
|
Picadillo Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
40
|
-
|
-
|
|
|
Quesadilla Bomb LVL1
|
HL
|
50
|
100
|
30/40
|
su
|
17
|
11
|
18
|
-17
|
-13
|
|
|
Quesadilla Bomb LVL2
|
HL
|
100
|
150
|
30/40
|
su
|
17
|
11
|
18
|
-17
|
-
|
|
|
Quesadilla Bomb LVL3
|
HL
|
150
|
200
|
30/40
|
su
|
17
|
11
|
18
|
-17
|
-
|
|
|
Quesadilla Bomb
|
HL
|
200
|
300
|
-250/0
|
su
|
17
|
11
|
18
|
-17
|
-
|
|
|
Guacamole Leg Throw
|
-
|
0*120
|
100
|
20/0*60
|
-
|
7
|
6
|
17+11
|
-
|
-
|
|
|
Guacamole Leg Throw
|
-
|
0*130
|
100
|
20/0*60
|
-
|
9
|
6
|
20+11
|
-
|
-
|
|
|
Guacamole Leg Throw
|
-
|
0*140
|
100
|
20/0*60
|
-
|
11
|
9
|
16+11
|
-
|
-
|
|
|
Guacamole Leg Throw
|
-
|
0*180
|
200
|
-250/0
|
-
|
11
|
9
|
12+13
|
-
|
-
|
|
|
Super Combo
|
HL
|
35x4*190
|
0
|
-1000/0
|
-
|
1+3
|
4(8)5(14)5(13)4
|
32
|
-15
|
-
|
|
|
Super Combo
|
HL
|
35x4*190
|
0
|
-1000/0
|
-
|
1+4
|
5(8)5(14)5(13)4
|
32
|
-15
|
-
|
|
|
Super Combo
|
HL
|
35x4*190
|
0
|
-1000/0
|
-
|
1+5
|
6(8)5(14)5(13)4
|
32
|
-15
|
-
|
|
|
Ultra Combo 1
|
2.14
|
470
|
0
|
0/0
|
-
|
0+5
|
12
|
54
|
-
|
-
|
|
|
Ultra Combo 2
|
1.55
|
450
|
0
|
0/0
|
-
|
0+4
|
11
|
65
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: