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{{SSFIVCharacterHeader|Rose|Rose| | |||
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet. | |||
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Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
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{{SSFIVMoveListRow | Slide | df + mk | low }} | |||
{{SSFIVMoveListRow | Soul Piede | f + hk | }} | |||
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=== | ==== Throws ==== | ||
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{{SSFIVMoveListRow | Soul Fall | f or n + lp + lk | throw }} | |||
{{SSFIVMoveListRow | Soul Loop | b + lp + lk | throw }} | |||
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=== | ==== Special Moves ==== | ||
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{{SSFIVMoveListRow | Soul Spark | hcf + p | ex }} | |||
{{SSFIVMoveListRow | Soul Spiral | qcf + k | ex armorbreak }} | |||
{{SSFIVMoveListRow | Soul Reflect | qcb + p | lp converts projectile into Super Meter; mp reflects projectile horizontally; hp reflects projectile at an upwards angle; ex }} | |||
{{SSFIVMoveListRow | Soul Throw | dp + p | }} | |||
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== | ==== Super Combo ==== | ||
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{{SSFIVMoveListRow | Aura Soul Spark | qcf qcf + p | Not possible during Soul Satellite }} | |||
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==Combos== | ==== Ultra Combos ==== | ||
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{{SSFIVMoveListRow | Illusion Spark | qcf qcf + 3p | armorbreak }} | |||
{{SSFIVMoveListRow | Soul Satellite | qcb qcb + 3p | armorbreak }} | |||
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==Frame Data== | ==Frame Data== |
Revision as of 05:01, 2 June 2011


Rose
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.
In a nutshell
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
Frame Data