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{{SSFIVMoveListRow | Climax Beat | db (charge) df db u + 3p | armorbreak }} | {{SSFIVMoveListRow | Climax Beat | db (charge) df db u + 3p | armorbreak }} | ||
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== AE Changes == | |||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
Revision as of 04:43, 2 June 2011


Dee Jay
Dee Jay has managed to fuse his two true loves together: fighting and dancing. Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight. with his prowess as a kickboxer. But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face. And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
In a nutshell
Those that view Dee Jay as an alternate Guile are in for a huge shock. Dee Jay actually cannot be played in a similarly defensive nature, and must rely on his bag of tricks a lot more than Guile. Ambiguous cross-ups, a jump arc changing Down + Light Kick, and combos that lead into an untechable Crouching Medium Kick are more of what Dee Jay relies on. Also, it's very helpful that, when he does get knocked down, his EX Jackknife Maximum makes him impossible to play cross-up games on him, which removes a lot of the opponent's mix-up options on a rising Dee Jay.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos