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{{SSFIVCharacterHeader|Seth|Seth| | |||
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE. | |||
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The ultimate glass cannon, Seth's offense is unparalelled in the history of usable characters in Street Fighter. And what makes him even scarier is that his defense is also incredible, with great keepaway jump attacks, a quality anti-air DP, easy ways to run away. However, he's incredibly brittle, and one mistake can easily cost you the entire round. He also does very low damage compared to most characters. Thus, the key to using Seth is to be flawless and play almost perfectly. But when you do, your opponent oftentimes is as helpless as the Training Mode dummy, falling prey to Seth's incredible lockdown game.}} | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
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{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }} | |||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) d + hk | high }} | |||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | |||
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=== | ==== Throws ==== | ||
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{{SSFIVMoveListRow | Genocide Shot | f or n + lp + lk | throw }} | |||
{{SSFIVMoveListRow | Death Throw | b + lp + lk | throw }} | |||
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=== | ==== Special Moves ==== | ||
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{{SSFIVMoveListRow | Sonic Boom | qcf + p | ex }} | |||
{{SSFIVMoveListRow | Shoryuken | dp + p | Can be performed three times in sequence; ex }} | |||
{{SSFIVMoveListRow | Hyakuretsukyaku | qcb + k | ex armorbreak }} | |||
{{SSFIVMoveListRow | Tanden Engine | qcb + p | ex version consumes two blocks of Super Combo Gauge; armorbreak only during ex; ex }} | |||
{{SSFIVMoveListRow | Spinning Piledrive | 360 + p | }} | |||
{{SSFIVMoveListRow | Yoga Teleport | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back. dp + 3k will appear next to opponent in front. rdp versions are identical and will go as far backwards as the screen allows }} | |||
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== | ==== Super Combo ==== | ||
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{{SSFIVMoveListRow | Tanden Storm | qcf qcf + p | }} | |||
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==Combos== | ==== Ultra Combos ==== | ||
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{{SSFIVMoveListRow | Tanden Stream | qcf qcf + 3p | armorbreak }} | |||
{{SSFIVMoveListRow | Tanden Typhoon | qcb qcb + 3p | armorbreak }} | |||
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==Frame Data== | ==Frame Data== |
Revision as of 04:26, 2 June 2011


Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
The ultimate glass cannon, Seth's offense is unparalelled in the history of usable characters in Street Fighter. And what makes him even scarier is that his defense is also incredible, with great keepaway jump attacks, a quality anti-air DP, easy ways to run away. However, he's incredibly brittle, and one mistake can easily cost you the entire round. He also does very low damage compared to most characters. Thus, the key to using Seth is to be flawless and play almost perfectly. But when you do, your opponent oftentimes is as helpless as the Training Mode dummy, falling prey to Seth's incredible lockdown game.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos