Super Street Fighter IV AE/Ken: Difference between revisions

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{{SSFIVCharacterHeader|Ken|Ken|
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Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America.  Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire.  Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child.  However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America.  Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire.  Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child.  However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.

Revision as of 03:36, 2 June 2011

Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Ken

SSFIV-Ken Face.jpg

Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.


In a nutshell

Ken has always been known as the flashier Ryu, and it still holds true here. While he contains a lot of the same fundamentals as Ryu, his character design leaves some flaws open in exchange for a more aggressively oriented play style, trying to remain in the opponent's face more than Ryu and taking advantage of his stronger offense. Ken definitely puts himself at risk more often, but it pays off if you play it right.


Moves

Unique Attacks

Name
Command
Notes
Inazuma Kick
b + mk
high
Forward Step Kick
f + mk
Thunder Kick
f + hk
(hold hk to feint)
Target Combo
close mp --- hp

Throws

Name
Command
Notes
Shoulder Throw
f or n + lp + lk
throw
Hell Wheel
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex
Shoryuken
dp + p
ex
Tatsumaki Senpukyaku
qcb + k
ex armorbreak
Airborne Tatsumaki Senpukyaku
(in air) qcb + k
high ex

Super Combo

Name
Command
Notes
Shoryureppa
qcf qcf + p

Ultra Combos

Name
Command
Notes
Shinryuken
qcf qcf + 3p
armorbreak
Guren Senpukyaku
qcf qcf + 3k
armorbreak


AE Changes

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7
Close Strong.gif HL 60 100 40 sp/su 6 3 18 -7 -2
Close Fierce.gif HL 90 150 60 sp/su 6 3 19 -4 +1
Close Short.gif HL 30 50 20 ch/sp/su 6 2 7 +2 +5
Close Forward.gif HL 70 100 40 sp/su 8 3 12 -1 +7
Close Roundhouse.gif HL 110 200 60 sp/su 8 3 21 -6 -2
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 5 +4 +7
Far Strong.gif HL 70 100 40 su 7 5 5 +4 +7
Far Fierce.gif HL 100 200 60 - 11 3 16 -1 +3
Far Short.gif HL 40 50 20 - 4 3 7 +1 +4
Far Forward.gif HL 80 100 40 - 7 3 13 -2 +1
Far Roundhouse.gif HL 130 200 60 - 12 3 21 -6 -2
crouch Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 5 5 8 +1 +4
crouch Fierce.gif HL 100 200 60 sp/su 5 5 22 -9 -4
crouch Short.gif L 20 50 20 ch/sp/su 3 4 7 0 +3
crouch Forward.gif L 60 100 40 sp/su 4 2 16 -4 -1
crouch Roundhouse.gif L 100 100 60 - 7 3 22 -7 -
Jump up Jab.gif H 50 50 20 - 7 9 - - -
Jump up Strong.gif H 80 100 40 - 5 4 - - -
Jump up Fierce.gif H 100 200 60 - 7 4 - - -
Jump up Short.gif H 40 50 20 - 7 10 - - -
Jump up Forward.gif H 80 100 40 - 6 7 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 2 - - -
Jump forward Jab.gif H 40 50 20 - 7 8 - - -
Jump forward Strong.gif H 70 100 40 - 5 6 - - -
Jump forward Fierce.gif H 100 200 60 - 5 4 - - -
Jump forward Short.gif H 50 50 20 - 5 7 - - -
Jump forward Forward.gif H 80 100 40 - 6 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 5 7 - - -
Left.gif+Forward.gif H 80 100 40 - 15 2 17 -5 -2
Right.gif+Forward.gif HL 60 100 40 - 11 5 11 -2 +1
Right.gif+Roundhouse.gif H 120 150 60 - 21 2 20 -4 -1
Target Combo 1 HL 70 50 30 sp/su 6 3 24 -9 -4
Focus Attack LVL 1 HL 60 100 20 - 22 2 42 -28 -28
Focus attack LVL 2 HL 90 150 40 - 17+13 2 42 -22 -
Focus attack LVL 3 - 150 200 60 - 68 2 42 - -
Forward Throw 0.92 120 80 40 - 3 2 20 - -
Back throw 0.92 130 80 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 14 - 47 -7 -3
Hadoken EX.gif HL 50*40 50*50 -250/0 su 14 - 43 0 +3
Shoryuken Jab.gif HL 120[80] 100 30/40 su 3 11 18+8 -20 -
Shoryuken Strong.gif HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 -
Shoryuken Fierce.gif HL 70*40*30 100*50*50 30/30*10*10 su 3 2*2*12 30+9 -30 -
Shoryuken EX.gif HL 70*30*30*50 100*25*25*80 -250/0 su 4 2*2*2*6 45+9 -41 -
Hurricane Kick Short.gif HL 60*50*50 70*50*50 20/20*10*10 su 6 1(4)2(6)2 11+6 -6 -2
Hurricane Kick Forward.gif HL 60*30x3 50*40x3 20/20*10x3 su 6 2(5)2(5)1(5)2(5)2 14+9 -4 0
Hurricane Kick Roundhouse.gif HL 60*30x4 50*40x4 20/20*10x4 su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 -5 -1
Hurricane Kick EX.gif HL 50*40x4 50x5 -250/0 su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 -3 +1
Hurricane Kick Short.gif (air) HL 50 50 10/30 - 8 2x4 10 - -
Hurricane Kick Forward.gif (air) HL 60 50 10/30 - 7 1x5 10 - -
Hurricane Kick Roundhouse.gif (air) HL 70 50 10/30 - 7 1x5 10 - -
Hurricane Kick EX.gif (air) H 40 50 -250/0 - 6 1x6*2 - - -
Super Combo HL 40x3*50*100x2 0 -1000/0 - 1+1 2*1*8(20)1*3*7 31+12 -29 -
Ultra Combo 1 HL 60*30x9[500] 0 0/0 - 0+10 2*2*5x7*1 32+50 -94 -
Ultra Combo 2 HL 75*17x9*23*225 0 0/0 - 0+7 2(5)93 8+42 -40 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: