Super Street Fighter IV AE/El Fuerte: Difference between revisions

From SuperCombo Wiki
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|  |Tostada Press F dash
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| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
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|  |Tostada Press B dash
|  |Tostada Press Back dash
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| align="center"  |100
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|  |Fajita Buster F dash
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| align="center"  |1.80
| align="center"  |1.80
| align="center"  |150
| align="center"  |150

Revision as of 23:48, 1 June 2011

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 sp/su 4 2 7 +2 +5
Close Strong.gif HL 70 100 40 sp/su 7 2 11 +1 +4
Close Fierce.gif HL 90 150 60 sp/su 8 2 17 -1 +3
Close Short.gif HL 30 50 20 sp/su 5 1 7 +3 +6
Close Forward.gif HL 70 100 40 - 14 2 5+??8 -1 +2
Close Roundhouse.gif HL 80 150 60 sp/su 12 2 16 0 -
Far Jab.gif HL 30 50 20 sp/su 4 3 6 +2 +5
Far Strong.gif HL 80 100 40 sp/su 7 3 10 +2 +5
Far Fierce.gif HL 120 200 60 - 17 2 11 +5 +9
Far Short.gif HL 30 50 20 sp/su 5 1 8 +2 +5
Far Forward.gif HL 70 100 40 sp/su 11 3 15 -4 -1
Far Roundhouse.gif HL*H 110*100 200 60 - 19 2(6)3 ??12 -5 -1
crouch Jab.gif HL 30 50 20 ch/sp/su 4 3 7 +1 +4
crouch Strong.gif HL 70 100 40 sp/su 9 2 12 0 +3
crouch Fierce.gif HL 100 200 60 - 8 4 15 -1 +4
crouch Short.gif L 20 50 20 sp/su 5 2 6 +3 +6
crouch Forward.gif L 70 100 40 sp/su 6 2 13 -1 +2
crouch Roundhouse.gif L 80 150 60 - 17 10 9 -1 -
Jump up Jab.gif H 50 50 20 - 5 8 - - -
Jump up Strong.gif H 80 100 40 - 8 4 - - -
Jump up Fierce.gif H 100 200 60 - 9 6 - - -
Jump up Short.gif H 40 50 20 - 5 9 - - -
Jump up Forward.gif H 80 100 40 - 6 9 - - -
Jump up Roundhouse.gif H 100 200 60 - 7 10 - - -
Jump forward Jab.gif H 50 50 20 - 5 8 - - -
Jump forward Strong.gif H 80 100 40 - 8 4 - - -
Jump forward Fierce.gif H 100 200 60 - 9 6 - - -
Jump forward Short.gif H 40 50 20 - 5 9 - - -
Jump forward Forward.gif H 80 100 40 - 6 9 - - -
Jump forward Roundhouse.gif H 100 200 60 - 7 10 - - -
Triangle Jump - - - - - - - - - -
Tostada Press (wall Jump) H 100 100 20/30 - 2+12 until ground 35 -17 -
Fajita Buster (wall Jump) 1.91 150 150 20/60 - 2+12 until ground 36 - -
Right.gif+Forward.gif H 50 100 40 - 16 2 11 +1 +5
Target Combo 1 HL 70 100 40 - 14 2 5+10 -3 0
Focus Attack LVL 1 HL 60 100 20 - 21 3 34 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 3 34 -15 -
Focus attack LVL 3 - 140 200 60 - 65 3 34 - -
Forward Throw 0.90 120 120 40 - 3 2 20 - -
Back throw 0.90 120 120 40 - 3 2 20 - -
Air Throw 1.15 140 150 40 - 3 2 - - -
Habanero Dash Forward - - - - - - - 71 - -
Habanero Dash Forward EX.gif - - - -250/0 - - - 49 - -
Habenero Dash Back - - - - - - - ??? - -
Habanero Dash Back EX.gif - - - -250/0 - - - ??? - -
Sudden Stop - - - 0/0 - - - 3 - -
Tostada Press Forward dash H 100 100 20/30 - 6+20 7 34 -16 -
Tostada Press Back dash H 100 100 20/30 - 6+20 7 30 -12 -
Fajita Buster Forward dash 1.80 150 150 20/60 - 6+23 6 2+34 - -
Back Step - - - - - - - 17 - -
Gordita Sobat HL 80 100 20/30 su 6+14 2 18 +1 +5
Calamari Slide L 100 200 20/30 - 6+12 6 24 -9 -
Propeller Tortilla 1.73 132 150 20/60 - 6+22 4 4+16 - -
Picadillo Jump - - - - - - - 40 - -
Quesadilla Bomb LVL1 HL 50 100 30/40 su 17 11 18 -17 -13
Quesadilla Bomb LVL2 HL 100 150 30/40 su 17 11 18 -17 -
Quesadilla Bomb LVL3 HL 150 200 30/40 su 17 11 18 -17 -
Quesadilla Bomb EX.gif HL 200 300 -250/0 su 17 11 18 -17 -
Guacamole Leg Throw Short.gif - 0*120 100 20/0*60 - 7 6 17+11 - -
Guacamole Leg Throw Forward.gif - 0*130 100 20/0*60 - 9 6 20+11 - -
Guacamole Leg Throw Roundhouse.gif - 0*140 100 20/0*60 - 11 9 16+11 - -
Guacamole Leg Throw EX.gif - 0*180 200 -250/0 - 11 9 12+13 - -
Super Combo Short.gif HL 35x4*190 0 -1000/0 - 1+3 4(8)5(14)5(13)4 32 -15 -
Super Combo Forward.gif HL 35x4*190 0 -1000/0 - 1+4 5(8)5(14)5(13)4 32 -15 -
Super Combo Roundhouse.gif HL 35x4*190 0 -1000/0 - 1+5 6(8)5(14)5(13)4 32 -15 -
Ultra Combo 1 2.14 470 0 0/0 - 0+5 12 54 - -
Ultra Combo 2 1.55 450 0 0/0 - 0+4 11 65 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: