Marvel vs Capcom 3/Game Revisions: Difference between revisions

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== 04/15/2011 ==
== 04/15/2011 ==
* Performing a Snap Back as Zero while Sougenmu is activated immedaitely ends the power up, just like it does when you perform his other supers in this mode. This makes the Zero snapback glitch impossible. (Tip from Dandy J)
Official Capcom Patch Notes:
* Captain America's Shield Slash infinite has been removed, thanks to the Hard Attack Shield Slash now bouncing the opponent up higher on the returning hit. (Tip from RobertHollow)
* Fixed bug where a cross counter and X-factor activation would cause Ryu to float if using the β or γ assists.
* Amaterasu's Power Slash infinite is now gone, apparently thanks to some altered hit boxes of the paper. (Thanks to kingdhoward for the video)
* Fixed bug involving snapping out Zero during the activation of his Shadow Clone, which was disabling control of that player's characters.
* Fixed bug involving the hit stun for Captain America's Shield Slash against Ryu, Amaterasu, and Hulk, which was allowing an unintended combo.
* Fixed bug for displaying more than 128 victories in a game lobby.
* Fixed bug involving Haggar blocking an attack in the air, immediately after using the Hoodlum Launcher.
* Fixed bug for displaying consecutive victories over 99 in Player Match.
* Fixed bug that allowed an infinite combo by Amaterasu against Taskmaster (Standing), Amaterasu(Standing or Ducking), Zero (Standing), and Shuma-Gorath (Ducking). Bug fix involved Amaterasu's Solar Flare attack (x5) and Power Slash combo.
* Fixed bug where Spencer's Bionic Maneuvers would cause Viewtiful Joe and Arthur to be stuck in the ground, when used as part of a combo with Haggar's Rapid Fire Fist.
* Fixed bug where Specner's Bionic Maneuvers would cause the damage to display incorrectly, when used in a combo with Haggar's Steel Pipe and Rapid Fire Fist.


== 03/22/2011 ==
== 03/22/2011 ==

Revision as of 14:11, 16 April 2011

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04/15/2011

Official Capcom Patch Notes:

  • Fixed bug where a cross counter and X-factor activation would cause Ryu to float if using the β or γ assists.
  • Fixed bug involving snapping out Zero during the activation of his Shadow Clone, which was disabling control of that player's characters.
  • Fixed bug involving the hit stun for Captain America's Shield Slash against Ryu, Amaterasu, and Hulk, which was allowing an unintended combo.
  • Fixed bug for displaying more than 128 victories in a game lobby.
  • Fixed bug involving Haggar blocking an attack in the air, immediately after using the Hoodlum Launcher.
  • Fixed bug for displaying consecutive victories over 99 in Player Match.
  • Fixed bug that allowed an infinite combo by Amaterasu against Taskmaster (Standing), Amaterasu(Standing or Ducking), Zero (Standing), and Shuma-Gorath (Ducking). Bug fix involved Amaterasu's Solar Flare attack (x5) and Power Slash combo.
  • Fixed bug where Spencer's Bionic Maneuvers would cause Viewtiful Joe and Arthur to be stuck in the ground, when used as part of a combo with Haggar's Rapid Fire Fist.
  • Fixed bug where Specner's Bionic Maneuvers would cause the damage to display incorrectly, when used in a combo with Haggar's Steel Pipe and Rapid Fire Fist.

03/22/2011

  • Sentinel's health is now 905,000, down from 1,300,000. (DarkRagna says he lives at 904,900 damage, but dies at 905,000)
  • The Haggar/Spencer DHC freeze glitch is fixed on most characters. Still occurs against Viewtiful Joe and Arthur. (Found by trag, Joe and Arthur glitch tip from BildSlash)
  • The Spencer loop found in this video is gone. (Stark tipped in that "Spencer's M followup to ground QCF now bounces him up instead of returning him to the ground, so you don't land and can't keep it going")
  • Hitstun deterioration on Akuma's air Tatsu is now more severe, preventing his infinite. (Thanks to Desk for the info and research)
  • This update sets the game up for the new Event mode.

02/15/2011

  • Game release date.