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===Directional Notation=== | ===Directional Notation=== | ||
N - Neutral. This basically means to leave the joystick in its central position. | N - Neutral. This basically means to leave the joystick in its central position. | ||
F - Forward. Push the joystick towards the direction your character is facing. | F - Forward. Push the joystick towards the direction your character is facing. | ||
B - Backward. Push the joystick behind the direction your character was facing. | B - Backward. Push the joystick behind the direction your character was facing. | ||
U - Upward. Push the joystick upwards. This usually makes the character jump. | U - Upward. Push the joystick upwards. This usually makes the character jump. | ||
D - Downward. Push the joystick downwards. This makes the character crouch of fastfall. | D - Downward. Push the joystick downwards. This makes the character crouch of fastfall. | ||
===Attack Notation=== | ===Attack Notation=== | ||
Jab - A jab is activated by simply pressing A. Pressing it multiple times can lead into a natural combo to damage the opponent further. | Jab - A jab is activated by simply pressing A. Pressing it multiple times can lead into a natural combo to damage the opponent further. | ||
-Tilt - Slightly tilting the joystick in one direction and press the A button. Tilts are usually more ranged than jabs and help in combos. | -Tilt - Slightly tilting the joystick in one direction and press the A button. Tilts are usually more ranged than jabs and help in combos. | ||
-Smash - Quickly push the joystick to one direction and press A at the same time. Smashes are stronger than tilts and make good combo finishers and KO moves. | -Smash - Quickly push the joystick to one direction and press A at the same time. Smashes are stronger than tilts and make good combo finishers and KO moves. | ||
-Air - Press the A button in the air. A direction can be added to use a different move. Aerial attacks are, obviously, attacks in the air. | -Air - Press the A button in the air. A direction can be added to use a different move. Aerial attacks are, obviously, attacks in the air. | ||
-Special - Press the B button, optionally adding a direction to use a different special move. Every character has four specials with unique properties. | -Special - Press the B button, optionally adding a direction to use a different special move. Every character has four specials with unique properties. |
Revision as of 20:19, 15 March 2011
Super Smash Bros is the first game in Nintendo's fighting game series. It is a crossover game featuring characters from various Nintendo franchises. The main difference between this game and traditional fighters is that this game uses a damage percentage instead of a life bar. Wins sre achieved by ring-outs only. Other features include usage of items and team battles.
Smash Notation
The Smash series utilizes a completely different notation system than other fighting games. It will be used a lot in this guide so it is advisable to learn them.
Directional Notation
N - Neutral. This basically means to leave the joystick in its central position.
F - Forward. Push the joystick towards the direction your character is facing.
B - Backward. Push the joystick behind the direction your character was facing.
U - Upward. Push the joystick upwards. This usually makes the character jump.
D - Downward. Push the joystick downwards. This makes the character crouch of fastfall.
Attack Notation
Jab - A jab is activated by simply pressing A. Pressing it multiple times can lead into a natural combo to damage the opponent further.
-Tilt - Slightly tilting the joystick in one direction and press the A button. Tilts are usually more ranged than jabs and help in combos.
-Smash - Quickly push the joystick to one direction and press A at the same time. Smashes are stronger than tilts and make good combo finishers and KO moves.
-Air - Press the A button in the air. A direction can be added to use a different move. Aerial attacks are, obviously, attacks in the air.
-Special - Press the B button, optionally adding a direction to use a different special move. Every character has four specials with unique properties.