Marvel vs Capcom 3/Trish: Difference between revisions

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{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | startupinv | level3 }}
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | startupinv | level3 }}
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== Apprentice Combos ==
<youtube>M-A0k9Zu5Pw</youtube>


== Strategy ==
== Strategy ==

Revision as of 17:14, 14 March 2011

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Trish

Trishface.jpg

In a nutshell

Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Hopscotch
shot tiltdown
70,000
trap
Round Harvest
Beta.png Peekaboo
shot tiltup
10,000
trap
Round Harvest
Gamma.png Low Voltage
shot front
121,900
Max Voltage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
u in the air
If you've Air Dashed
you cannot Double Jump
Air Dash
Any direction in the air + atk + atk
If you've Double Jumped
you cannot Air Dash
Standing Light
l
38,000
Crouching Light
d + l
40,000
low
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
68,000
low
Standing Special
s
80,000
launch
Standing Heavy Without Sword
h
65,000
Crouching Heavy Without Sword
d + h
65,000
low
Standing Special Without Sword
s
75,000
launch
Jumping Light
air l
43,000
high djcancel
Jumping Medium
air m
52,000
high djcancel
Jumping Heavy
air h
75,000
high
Jumping Heavy Without Sword
air h
70,000
high
Dive Kick
air d + h
70,000
Jumping Special
air s
80,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Low Voltage
qcf + atk
70,000 l
95,000 m
121,900 h
airok
Hopscotch
qcb + l
80,000
airok
Peekaboo
qcb + m
10,000
airok
Round Trip
qcb + h
121,600
airok
    Switch Sign
After Round Trip, dp + atk
airok
Alters speed of the sword:
l slow
m fast
h stop
Flight
qcb + s
Lasts 2 seconds.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Max Voltage
qcf + atk + atk
15,000 x 30
Round Harvest
qcb + atk + atk
237,900
Homing
Duet Pain
dp + atk + atk
400,000
startupinv

Apprentice Combos

Strategy

Tips and Tricks

  • You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner.
  • You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen.

Basic Strategy

Advanced Strategy

  • Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC.