Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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== '''Command Normal Moves''' ==
== '''Command Normal Moves''' ==
'''"Double Side Kick"<br>
'''PloiKick''': ''Forward+'''B'''''
f B
 
== '''Special Command Moves''' ==
== '''Special Command Moves''' ==
'''Hell Rotor<br>
'''Hell Trap''': ''QCF+K''<BR>
notes:<br>
'''Hell Arrest''': ''HCF+P next to opponent''<BR>
1) can hold down button to delay move<br>
'''Hell Rotor''': ''QCB+P''<BR>
2) can cancel move during delay by pressing D<br>
'''Creeper''': ''QCB+B, attack with '''A''' or '''B''', or cancel move with '''C'''''<BR>
qcb A (Backband Juggler)<br>
'''Abide Mine''': ''QCB+D''<BR>
qcb C (Overhead Knock Down)<br>
'''Hell Snipe''': ''F, D, DF+P''<BR>
<br>
== '''Super Moves''' ==
'''Hell Arrest<br>
'''Lucky Strike''': ''QCFx2+P''
near opponent, hcf P (non-comboalbe grab)<br>
*S. Power juggles the opponent.
<br>
*P. Power does more damage if performed a distance away from the opponent.
'''*Hell Trap (Break Move)<br>
'''Gattling Freezer''': ''QCFx2+K''
qcf K (kick launches opponent into a grab, unless broken after kick)<br>
*This super will 'freeze' the opponent allowing you for a free combo.
<br>
*P. Power is most likely the P. Power with THE FASTEST start-up.
'''Hell Snipe<br>
*S. Power does 17.5% damage, while P. Power does around 30% damage.
dp P (anti-air dunk knock down of varying heights)<br>
<br>
'''Personal Petard<br>
qcb D (command roll)<br>
<br>
'''Cleaver<br>
qcb B (crawl)<br>
<br>
'''"Cleaver Follow Up Low - Punch Sweep"<br>
during Cleaver, A<br>
<br>
'''"Cleaver Follow Up High - Kick Slam"<br>
during Cleaver, B<br>
<br>
'''"Cleaver Follow Up Cancel - Stand"<br>
during Cleaver, C<br>
<br>


== '''Super Moves''' ==
'''Lucky Strike<br>
qcf x2 P<br>
<br>
'''Gatling Freezer<br>
qcf x2 K<br>
=Attributes=
=Attributes=
To come.
To come.

Revision as of 04:21, 9 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

PloiKick: Forward+B

Special Command Moves

Hell Trap: QCF+K
Hell Arrest: HCF+P next to opponent
Hell Rotor: QCB+P
Creeper: QCB+B, attack with A or B, or cancel move with C
Abide Mine: QCB+D
Hell Snipe: F, D, DF+P

Super Moves

Lucky Strike: QCFx2+P

  • S. Power juggles the opponent.
  • P. Power does more damage if performed a distance away from the opponent.

Gattling Freezer: QCFx2+K

  • This super will 'freeze' the opponent allowing you for a free combo.
  • P. Power is most likely the P. Power with THE FASTEST start-up.
  • S. Power does 17.5% damage, while P. Power does around 30% damage.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-

  • Jumping C-->Standing C-->QCB+A
  • Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+C
  • Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
  • QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A


Corner only:-

  • Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
  • QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
  • Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly to MAX]

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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