Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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*Jumping '''C'''-->Standing '''C'''-''Feint''->Down+'''AB'''-->QCFx2+'''C'''<br>
*Jumping '''C'''-->Standing '''C'''-''Feint''->Down+'''AB'''-->QCFx2+'''C'''<br>
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br>
*QCB+'''A''' [Charge to MAX]-->QCFx2+'''D'''-->QCB+'''A''' [Charge to MAX]<br>
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly]
*Jumping '''C'''-->Standing '''C'''-->QCF+'''B''', Break-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly]-->QCFx2+'''A'''-->QCB+'''A''' [Charge quickly to MAX]


=T.O.P. Notes=
=T.O.P. Notes=

Revision as of 03:12, 9 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

"Double Side Kick"
f B

Special Command Moves

Hell Rotor
notes:
1) can hold down button to delay move
2) can cancel move during delay by pressing D
qcb A (Backband Juggler)
qcb C (Overhead Knock Down)

Hell Arrest
near opponent, hcf P (non-comboalbe grab)

*Hell Trap (Break Move)
qcf K (kick launches opponent into a grab, unless broken after kick)

Hell Snipe
dp P (anti-air dunk knock down of varying heights)

Personal Petard
qcb D (command roll)

Cleaver
qcb B (crawl)

"Cleaver Follow Up Low - Punch Sweep"
during Cleaver, A

"Cleaver Follow Up High - Kick Slam"
during Cleaver, B

"Cleaver Follow Up Cancel - Stand"
during Cleaver, C

Super Moves

Lucky Strike
qcf x2 P

Gatling Freezer
qcf x2 K

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-

  • Jumping C-->Standing C-->QCB+A
  • Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+C
  • Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
  • QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A


Corner only:-

  • Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
  • QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
  • Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly to MAX]

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

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