Line 94: | Line 94: | ||
=Frame Data= | =Frame Data= | ||
Legend : <BR> | |||
'''Command''' = the input for the attack.<BR> | |||
'''Start Up''' = How many start up frames an attack has. <BR> | |||
'''Hit''' = When the attack hits. <BR> | |||
'''Block''' = When the attack is blocked. <BR> | |||
'''+''' signifies how many advantage frames the attacker has. <BR> | |||
'''-''' signifies how many disadvantage frames the attacker has. <BR> | |||
'''KD''' means the attack will knock the opponent down. | |||
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | |||
|- | |||
| Close [[File:Snka.gif]] || '''4''' || '''+6''' || '''+6''' | |||
|- | |||
| Close [[File:Snkb.gif]] || '''3''' || '''+6''' || '''+6''' | |||
|- | |||
| Close [[File:Snkc.gif]] || '''7''' || '''-7''' || '''-7''' | |||
|- | |||
| Close [[File:Snkd.gif]] || '''4''' || '''-2''' || '''-2''' | |||
|- | |||
| Far [[File:Snka.gif]] || '''9''' || '''-1''' || '''-1''' | |||
|- | |||
| Far [[File:Snkb.gif]] || '''5''' || '''-5''' || '''-5''' | |||
|- | |||
| Far [[File:Snkc.gif]] || '''09''' || '''+1''' || '''+1''' | |||
|- | |||
| Far [[File:Snkd.gif]] || '''08''' || '''-2''' || '''-2''' | |||
|- | |||
| [[File:down.gif]] [[File:Snka.gif]] || '''5''' || '''+4''' || '''+4''' | |||
|- | |||
| [[File:down.gif]] [[File:Snkb.gif]] || '''4''' || '''+4''' || '''+4''' | |||
|- | |||
| [[File:down.gif]] [[File:Snkc.gif]] || '''6''' || '''+4''' || '''+4''' | |||
|- | |||
| [[File:down.gif]] [[File:Snkd.gif]] || '''10''' || '''KD''' || '''-10''' | |||
|- | |||
| [[File:Snka.gif]] + [[File:Snkb.gif]] || '''8''' || '''-1''' || '''+5''' | |||
|- | |||
| [[File:down.gif]] + [[File:Snka.gif]] + [[File:Snkb.gif]] || '''21''' || '''+1''' || '''+7''' | |||
|- | |||
| [[File:Snka.gif]], [[File:Snka.gif]], [[File:Snka.gif]] || || '''-5''' || '''-5''' | |||
|- | |||
| [[File:qcf.gif]] + [[File:Snka.gif]] || '''18''' || '''KD''' || '''-6''' | |||
|- | |||
| [[File:qcf.gif]] + [[File:Snkc.gif]] || '''26''' || '''KD''' || '''-6''' | |||
|- | |||
| [[File:Qcb.gif]] + [[File:Snka.gif]] || '''9''' || '''+1''' || '''+1''' | |||
|- | |||
| ---[[File:Qcb.gif]] + [[File:Snka.gif]] || || '''0''' || '''0''' | |||
|- | |||
| -----[[File:Qcb.gif]] + [[File:Snka.gif]] || || '''KD''' || '''-24''' | |||
|- | |||
| [[File:Qcb.gif]] + [[File:Snkc.gif]] || '''14''' || '''-5''' || '''-5''' | |||
|- | |||
| ---[[File:Qcb.gif]] + [[File:Snkc.gif]] || || '''-12''' || '''-12''' | |||
|- | |||
| -----[[File:Qcb.gif]] + [[File:Snkc.gif]] || || '''KD''' || '''-1''' | |||
|- | |||
| [[File:qcb.gif]] + [[File:Snkb.gif]] || '''29''' || '''KD''' || '''-22''' | |||
|- | |||
| [[File:qcb.gif]] + [[File:Snkd.gif]] || '''41''' || '''+1''' || '''+1''' | |||
|- | |||
| [[File:dp.gif]] + [[File:Snka.gif]] || '''17''' || '''-9''' || '''-9''' | |||
|- | |||
| [[File:dp.gif]] + [[File:Snkc.gif]] || '''20''' || '''-1''' || '''-1''' | |||
|- | |||
| [[File:hcf.gif]] + [[File:Snkb.gif]] || '''25''' || '''KD''' || | |||
|- | |||
| [[File:hcf.gif]] + [[File:Snkb.gif]] (Break) || '''25''' || '''+10''' || | |||
|- | |||
| [[File:hcf.gif]] + [[File:Snkd.gif]] || '''27''' || '''KD''' || | |||
|- | |||
| [[File:hcf.gif]] + [[File:Snkd.gif]] (Break) || '''27''' || '''+10''' || | |||
|- | |||
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snka.gif]] || '''11''' || '''KD''' || '''-7''' | |||
|- | |||
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:Snkc.gif]] || '''12''' || '''KD''' || '''-7''' | |||
|- | |||
| [[File:Qcf.gif]], [[File:Qcf.gif]] + [[File:kick.gif]] || '''13''' || '''KD''' || | |||
|} | |||
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowfreeman.htm Howard's Arena] | |||
=Attack Notes= | =Attack Notes= |
Revision as of 20:37, 8 March 2011
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Attack Notes
To come.
Combos
Anywhere:-
Jumping C or D-->Down+AB-->QCB+C (x3)
Jumping C or D-->Standing C-->QCF+A
Jumping C or D-->Standing C-->QCFx2+P
Jumping C or D-->Down+AB-Feint->Crouching C-->QCFx2+P (Better chance of working at the corner)
HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P
Crouching B 1~3 times (at least one if not at corner)-->QCB+A (x3)
Crouching B 1~3 times (at least one if not at corner)-->QCFx2+P
T.O.P. Notes
Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious.
Overall Strategy
Freeman is a bit of an odd character. On paper, he looks fantastic, with decent speed, good damage behind his attacks, and invincibility frames on a lot of his specials. However, he suffers three crippling flaws: worst brake move in the game, terrible combo-ability, and lack of any sort of a jump-in stopper. The last one is the worst; he somewhat makes up for poor combo-ability with his powerful attacks, but since almost any character can jump in on him at will, there is little he can do on defense.
Matchup Notes
To come.
Advanced Tactics
To come.