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| Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79''' | | Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79''' | ||
|} | |} | ||
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowjenet.htm Howard's Arena] | |||
=Attack Notes= | =Attack Notes= |
Revision as of 18:23, 8 March 2011
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Super Jump: Press Down then U/UF/UB
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Attack Notes
To come.
Bread'n'Butter Combos
To Come.
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.