Garou: Mark of the Wolves/B. Jenet: Difference between revisions

From SuperCombo Wiki
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| Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79'''
| Just Defend [[File:snka.gif]], [[File:snkb.gif]], [[File:snkc.gif]] || '''0''' || '''KD''' || '''-79'''
|}
|}
Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowjenet.htm Howard's Arena]


=Attack Notes=
=Attack Notes=

Revision as of 18:23, 8 March 2011

Jenet.PNG

Introduction

To come.

Character Colors

Jenetcolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Super Jump: Press Down then U/UF/UB

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Bufferass 10 (4 for each hit) 16 (6 for each hit)
Qcb.gif + Punch.gif Crazy Ivan 18 21
Qcf.gif + Kick.gif The Hind 20 23
Qcf.gif + Kick.gif (Break) The Hind 13 3
Qcb.gif + Kick.gif Gulf Tomahawk 19 12(ground)/22(air)
in air Down.gif + Kick.gif Harrier Bee 7 7
---Kick.gif Harrier Bee 7 7
-----Kick.gif Harrier Bee 7 7
-------Kick.gif Harrier Bee 10 10
Qcf.gif, Qcf.gif + Punch.gif Many Many Torpedoes 31 52
Qcf.gif, Qcf.gif + Kick.gif Aurora' 35 55
Just Defend, Snka.gif, Snkb.gif, Snkc.gif Ab Oi Mademoiselle NA 57

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif O O O
Far Snkc.gif X X X
Far Snkd.gif X O O (on block)
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif O O O
Close Snkd.gif O (1st hit) O (1st hit) O (1st hit)
Down.gif Snka.gif O O O
Down.gif Snkb.gif O O O
Down.gif Snkc.gif O O O
Down.gif Snkd.gif X X X
jump Snka.gif O O NA
jump Snkb.gif O O NA
jump Snkc.gif O O NA
jump Snkd.gif O O NA
hop Snka.gif X X X
hop Snkb.gif X X X
hop Snkc.gif X X X
hop Snkd.gif X X X
Snka.gif + Snkb.gif X X X
Down.gif + Snka.gif + Snkb.gif O X O
Close, Snka.gif, Snka.gif X X X
Close, Snka.gif, Snka.gif, Snka.gif X X X
Far Snkc.gif, Snkc.gif X X X

Frame Data

Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 4 +7 +7
---Close Snka.gif -1 -1
-----Close Snka.gif +2 +2
Close Snkb.gif 4 +6 +6
Close Snkc.gif 4 -2 -2
Close Snkd.gif 4 -3 -3
Far Snka.gif 5 +2 +2
Far Snkb.gif 5 +5 +5
Far Snkc.gif 7 -8 -8
---Far Snkc.gif +5 +5
Far Snkd.gif 10 -9 -9
Down.gif Snka.gif 4 +6 +6
Down.gif Snkb.gif 4 +5 +5
Down.gif Snkc.gif 7 +6 +6
Down.gif Snkd.gif 10 KD -6
Snka.gif + Snkb.gif 25 -1 +5
Down.gif + Snka.gif + Snkb.gif 10 -3 -9
Qcf.gif + Snka.gif 19 -3 -3
Qcf.gif + Snkc.gif 25 -2 -2
Qcb.gif + Snka.gif 11 KD -6
Qcb.gif + Snkc.gif 21 KD -10
Qcf.gif + Snkb.gif 9 KD -19
Qcf.gif + Snkb.gif (Break) 9 KD -3
Qcf.gif + Snkd.gif 20 KD -29
Qcf.gif + Snkd.gif (Break) 20 KD +11
Qcb.gif + Snkb.gif 17 -4 -4
Qcb.gif + Snkd.gif 29 -4 -4
Snkc.gifSnkd.gif 8 KD -32
Qcf.gif, Qcf.gif + Snka.gif 5 KD -18
Qcf.gif, Qcf.gif + Snkc.gif 6 KD -23
Qcf.gif, Qcf.gif + Snkb.gif 0 KD -49
Qcf.gif, Qcf.gif + Snkd.gif 0 KD -81
Just Defend Snka.gif, Snkb.gif, Snkc.gif 0 KD -79

Data from Howard's Arena

Attack Notes

To come.

Bread'n'Butter Combos

To Come.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves