|
|
Line 1: |
Line 1: |
| ==Frame Data== | | ==Frame Data== |
| {| width="100%" | | {{SSFIVFrameDataHeader}} |
| |- class="tableHeader" | | |
| ! align="center" | Move Name
| | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} |
| ! align="center" | Block (HL)
| | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 5 | 3 | 6 | +3 | +6 | }} |
| ! align="center" | Damage
| | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 6 | 11 | -3 | +1 | }} |
| ! align="center" | Stun
| | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 17 | -2 | +2 | }} |
| ! align="center" | Super Meter Gain
| | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 3 | 8 | 0 | +3 | }} |
| ! align="center" | Cancel Ability
| | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 3 | 15 | -4 | -1 | Whiff against crouchers }} |
| ! align="center" | Startup
| | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 14 | 2 | 19 | -3 | +1 | }} |
| ! align="center" | Active
| | |
| ! align="center" | Recovery
| | {{SSFIVFrameDataSubHeader | Standing Close Attacks}} |
| ! align="center" | Frames On Guard
| | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25*15 | 30*20 | 20*20 | ch/sp/su*su | 4 | 3(8)3 | 11 | -3 | 0 | }} |
| ! align="center" | Frames On Hit
| | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 50*30 | 50*50 | 40*20 | sp/su*su | 5 | 3(8)2 | 14 | -2 | +4 | [Hit] Forces stand }} |
| ! align="center" | Notes
| | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80*30 | 100*100 | 60*20 | sp/su*su | 4 | 3(8)2 | 20 | -4 | 0 | [Hit] Forces stand }} |
| |- | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 2 | 9 | 0 | +3 | }} |
| | colspan="12" | | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 16 | -4 | -1 | }} |
| |- | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL[H] | 100[30] | 150[50] | 60[20] | - | 6 | 6 | 16 | -4 | 0 | Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) }} |
| ! align="left" colspan="12" class="tableHeader" | Standing Far Attacks
| | |
| |- | | {{SSFIVFrameDataSubHeader | Crouching Attacks}} |
| | align="center" |[[File:Jab.gif]]
| | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 5 | 2 | 6 | +3 | +6 | }} |
| | align="center" |HL
| | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | }} |
| | align="center" |30 | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 70*40 | 100*50 | 60*20 | sp/su | 8 | 2*2 | 22 | -6 | - | 1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent }} |
| | align="center" |50 | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | }} |
| | align="center" |20 | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 5 | 13 | -4 | +1 | }} |
| | align="center" |sp/su | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 100 | 200 | 60 | sp/su | 11 | 3 | 25 | -10 | - | [Hit] Hard Knockdown cannot fast recover }} |
| | align="center" |5 | | |
| | align="center" |3 | | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} |
| | align="center" |6 | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" | +3 | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" | +6 | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="left" | | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }} |
| |-
| | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |[[File:Strong.gif]]
| | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |HL
| | |
| | align="center" |80
| | {{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}} |
| | align="center" |100 | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |40
| | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 10 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |su | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 8 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |5 | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |6 | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | [Projectile Invulnerability] Until just before startup (leg part only) }} |
| | align="center" |11 | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 110 | 200 | 60 | - | 5 | 5 | - | - | - | [Projectile Invulnerability] Till end of active frames (leg part only) }} |
| | align="center" |-3 | | |
| | align="center" | +1
| | {{SSFIVFrameDataSubHeader | Unique Attacks}} |
| | align="left" |
| | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 80 | 100 | 40 | dash | 7 | 2 | 16 | 0 | +3 | Dash cancellable }} |
| |-
| | |
| | align="center" |[[File:Fierce.gif]]
| | {{SSFIVFrameDataSubHeader | Target Combos}} |
| | align="center" |HL
| | |
| | align="center" |130 | | {{SSFIVFrameDataSubHeader | Focus Attacks}} |
| | align="center" |200 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | 1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons. }} |
| | align="center" |60 | | {{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | - | 17+13 | 2 | 35 | -15 | - | 1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons. }} |
| | align="center" |- | | {{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | 1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F. }} |
| | align="center" |12 | | |
| | align="center" |3
| | {{ SSFIVFrameDataSubHeader | Normal Throws}} |
| | align="center" |17 | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla) }} |
| | align="center" |-2 | | {{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla) }} |
| | align="center" | +2
| | |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |HL
| |
| | align="center" |40 | |
| | align="center" |50 | |
| | align="center" |20 | |
| | align="center" |- | |
| | align="center" |5 | |
| | align="center" |3 | |
| | align="center" |8
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |HL | |
| | align="center" |80 | |
| | align="center" |100 | |
| | align="center" |40 | |
| | align="center" |-
| |
| | align="center" |8 | |
| | align="center" |3 | |
| | align="center" |15 | |
| | align="center" |-4 | |
| | align="center" |-1 | |
| | align="left" |Whiff against crouchers | |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |HL
| |
| | align="center" |100 | |
| | align="center" |200 | |
| | align="center" |60 | |
| | align="center" |- | |
| | align="center" |14 | |
| | align="center" |2 | |
| | align="center" |19 | |
| | align="center" |-3 | |
| | align="center" | +1 | |
| | align="left" | | |
| |- | |
| | colspan="12" |
| |
| |- | |
| ! align="left" colspan="12" style="background: #333333;" | Standing Close Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |HL
| |
| | align="center" |25*15 | |
| | align="center" |30*20 | |
| | align="center" |20*20 | |
| | align="center" |ch/sp/su*su | |
| | align="center" |4 | |
| | align="center" |3(8)3
| |
| | align="center" |11
| |
| | align="center" |-3
| |
| | align="center" |0
| |
| | align="left" | | |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |HL
| |
| | align="center" |50*30 | |
| | align="center" |50*50
| |
| | align="center" |40*20
| |
| | align="center" |sp/su*su
| |
| | align="center" |5
| |
| | align="center" |3(8)2 | |
| | align="center" |14 | |
| | align="center" |-2 | |
| | align="center" | +4 | |
| | align="left" | [Hit] Forces stand | |
| |- | |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80*30 | |
| | align="center" |100*100
| |
| | align="center" |60*20
| |
| | align="center" |sp/su*su
| |
| | align="center" |4 | |
| | align="center" |3(8)2 | |
| | align="center" |20 | |
| | align="center" |-4 | |
| | align="center" |0 | |
| | align="left" | [Hit] Forces stand | |
| |- | |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |HL | |
| | align="center" |30 | |
| | align="center" |50 | |
| | align="center" |20 | |
| | align="center" |-
| |
| | align="center" |5 | |
| | align="center" |2 | |
| | align="center" |9 | |
| | align="center" |0 | |
| | align="center" | +3 | |
| | align="left" | | |
| |- | |
| | align="center" |[[File:Forward.gif]] | |
| | align="center" |HL | |
| | align="center" |70 | |
| | align="center" |100 | |
| | align="center" |40 | |
| | align="center" |sp/su | |
| | align="center" |7 | |
| | align="center" |2 | |
| | align="center" |16 | |
| | align="center" |-4 | |
| | align="center" |-1 | |
| | align="left" | | |
| |- | |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |HL[H]
| |
| | align="center" |100[30]
| |
| | align="center" |150[50] | |
| | align="center" |60[20]
| |
| | align="center" |-
| |
| | align="center" |6 | |
| | align="center" |6 | |
| | align="center" |16 | |
| | align="center" |-4
| |
| | align="center" |0 | |
| | align="left" |Hit] Forces stand, active frame 1-4 wont hit crouchers, active frames 5-6 refer to [] (overhead) | |
| |- | |
| | colspan="12" | | |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Crouching Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |HL | |
| | align="center" |30 | |
| | align="center" |50 | |
| | align="center" |20 | |
| | align="center" |ch/sp/su | |
| | align="center" |5 | |
| | align="center" |2 | |
| | align="center" |6 | |
| | align="center" | +3 | |
| | align="center" | +6 | |
| | align="left" | | |
| |- | |
| | align="center" |[[File:Strong.gif]] | |
| | align="center" |HL | |
| | align="center" |70 | |
| | align="center" |100 | |
| | align="center" |40 | |
| | align="center" |sp/su | |
| | align="center" |7 | |
| | align="center" |3 | |
| | align="center" |10 | |
| | align="center" | +1 | |
| | align="center" | +4 | |
| | align="left" | | |
| |- | |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |HL | |
| | align="center" |70*40
| |
| | align="center" |100*50
| |
| | align="center" |60*20 | |
| | align="center" |sp/su | |
| | align="center" |8
| |
| | align="center" |2*2 | |
| | align="center" |22
| |
| | align="center" |-6
| |
| | align="center" |-
| |
| | align="left" |1st part [Ground Hit] Forces Stand, 2nd [Hit] Floats opponent | |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |L | |
| | align="center" |20 | |
| | align="center" |50 | |
| | align="center" |20 | |
| | align="center" |ch/sp/su | |
| | align="center" |5 | |
| | align="center" |3 | |
| | align="center" |7 | |
| | align="center" | +1 | |
| | align="center" | +4 | |
| | align="left" | | |
| |- | |
| | align="center" |[[File:Forward.gif]] | |
| | align="center" |HL | |
| | align="center" |70 | |
| | align="center" |100 | |
| | align="center" |40 | |
| | align="center" |sp/su | |
| | align="center" |8 | |
| | align="center" |5
| |
| | align="center" |13
| |
| | align="center" |-4
| |
| | align="center" | +1
| |
| | align="left" |
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |L | |
| | align="center" |100
| |
| | align="center" |200 | |
| | align="center" |60 | |
| | align="center" |sp/su | |
| | align="center" |11 | |
| | align="center" |3 | |
| | align="center" |25 | |
| | align="center" |-10 | |
| | align="center" |- | |
| | align="left" |[Hit] Hard Knockdown cannot fast recover | |
| |- | |
| | colspan="12" |
| |
| |- | |
| ! align="left" colspan="12" style="background: #333333;" | Straight Up Jump Attacks
| |
| |- | |
| | align="center" |[[File:Jab.gif]] | |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |4 | |
| | align="center" |- | |
| | align="center" |- | |
| | align="center" |- | |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only) | |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5 | |
| | align="center" |6
| |
| | align="center" |- | |
| | align="center" |- | |
| | align="center" |- | |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only) | |
| |- | |
| | align="center" |[[File:Fierce.gif]] | |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60 | |
| | align="center" |- | |
| | align="center" |5 | |
| | align="center" |4 | |
| | align="center" |- | |
| | align="center" |- | |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only) | |
| |- | |
| | align="center" |[[File:Short.gif]] | |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |- | |
| | align="center" |5 | |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Until just before startup (leg part only)
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |4
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |4
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Forward / Back Jump Attacks
| |
| |-
| |
| | align="center" |[[File:Jab.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Strong.gif]]
| |
| | align="center" |H
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |10
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Fierce.gif]]
| |
| | align="center" |H
| |
| | align="center" |100
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |8
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Short.gif]]
| |
| | align="center" |H
| |
| | align="center" |50
| |
| | align="center" |50
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |4
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | align="center" |[[File:Forward.gif]]
| |
| | align="center" |H
| |
| | align="center" |70
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |6
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Until just before startup (leg part only)
| |
| |-
| |
| | align="center" |[[File:Roundhouse.gif]]
| |
| | align="center" |H
| |
| | align="center" |110
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |5
| |
| | align="center" |5
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |[Projectile Invulnerability] Till end of active frames (leg part only)
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Unique Attacks
| |
| |-
| |
| | align="center" |[[File:Right.gif]] + [[File:Forward.gif]]
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |100
| |
| | align="center" |40
| |
| | align="center" |dash
| |
| | align="center" |7
| |
| | align="center" |2
| |
| | align="center" |16
| |
| | align="center" |0
| |
| | align="center" | +3
| |
| | align="left" | Dash cancellable
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Focus Attacks
| |
| |-
| |
| | align="left" |Focus Attack LVL 1
| |
| | align="center" |HL
| |
| | align="center" |60
| |
| | align="center" |100
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |21
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-21
| |
| | align="center" |-21
| |
| | align="left" |1~10F or 1F after button's are released: Has super armor.<br>Crumples on ground Counter Hit. Puts opponent in jugglable state on air hit. From frames 5~11 or on hit/block can cancel into dash/back dash. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | align="left" |Focus Attack LVL 2
| |
| | align="center" |HL
| |
| | align="center" |80
| |
| | align="center" |150
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |17+13
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-15
| |
| | align="center" |-
| |
| | align="left" |1~1F after button's are released: Has super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~ buttons released or on hit/block can cancel into dash/back dash. Charge time: 17-49F. If charged, saving attack hits on frame 13 after releasing the buttons.
| |
| |-
| |
| | align="left" |Focus Attack LVL 3
| |
| | align="center" |-
| |
| | align="center" |140
| |
| | align="center" |200
| |
| | align="center" |60
| |
| | align="center" |-
| |
| | align="center" |65
| |
| | align="center" |2
| |
| | align="center" |35
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" |1~64F has super armor. Breaks super armor.<br>Crumples on ground hit. Floats opponent on air hit. From frames 5~50 can cancel into dash/back dash. Charge time: 50F.
| |
| |-
| |
| | colspan="12" |
| |
| |-
| |
| ! align="left" colspan="12" style="background: #333333;" | Normal Throws
| |
| |-
| |
| | align="left" |Forward Throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | Hard Knockdown / Opponent gets up 68F after throw recovers (from SF4 vanilla)
| |
| |-
| |
| | align="left" |Back Throw
| |
| | align="center" |0.9
| |
| | align="center" |130
| |
| | align="center" |140
| |
| | align="center" |40
| |
| | align="center" |-
| |
| | align="center" |3
| |
| | align="center" |2
| |
| | align="center" |20
| |
| | align="center" |-
| |
| | align="center" |-
| |
| | align="left" | Hard Knockdown / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| |
| |- | | |- |
| | colspan="12" | | | | colspan="12" | |
Line 519: |
Line 61: |
| ! align="left" colspan="12" style="background: #333333;" | Special Moves | | ! align="left" colspan="12" style="background: #333333;" | Special Moves |
| |- | | |- |
| | align="left" |Change of Direction [[File:Jab.gif]]
| | | Change of Direction [[File:Jab.gif]] |
| | align="center" |HL
| | | HL |
| | align="center" |30
| | | 30 |
| | align="center" |50
| | | 50 |
| | align="center" |20/30
| | | 20/30 |
| | align="center" |su
| | | su |
| | align="center" |14
| | | 14 |
| | align="center" |3
| | | 3 |
| | align="center" |25
| | | 25 |
| | align="center" |-3
| | | -3 |
| | align="center" | +2 | | | +2 |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low
| | | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 25-26F can follow with second middle/low |
| |- | | |- |
| | align="left" |Change of Direction [[File:Strong.gif]]
| | | Change of Direction [[File:Strong.gif]] |
| | align="center" |HL
| | | HL |
| | align="center" |35
| | | 35 |
| | align="center" |50
| | | 50 |
| | align="center" |20/30
| | | 20/30 |
| | align="center" |su
| | | su |
| | align="center" |16
| | | 16 |
| | align="center" |3
| | | 3 |
| | align="center" |25
| | | 25 |
| | align="center" |-3
| | | -3 |
| | align="center" | +2 | | | +2 |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| | | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low |
| |- | | |- |
| | align="left" |Change of Direction [[File:Fierce.gif]]
| | | Change of Direction [[File:Fierce.gif]] |
| | align="center" |HL
| | | HL |
| | align="center" |40
| | | 40 |
| | align="center" |50
| | | 50 |
| | align="center" |20/30
| | | 20/30 |
| | align="center" |su
| | | su |
| | align="center" |17
| | | 17 |
| | align="center" |3
| | | 3 |
| | align="center" |25
| | | 25 |
| | align="center" |-3
| | | -3 |
| | align="center" | +2 | | | +2 |
| | align="left" |[Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low
| | | [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 28-29F can follow with second middle/low |
| |- | | |- |
| | align="left" |Change of Direction [[File:EX.gif]]
| | | Change of Direction [[File:EX.gif]] |
| | align="center" |HL
| | | HL |
| | align="center" |40
| | | 40 |
| | align="center" |50
| | | 50 |
| | align="center" |-250/0
| | | -250/0 |
| | align="center" |su
| | | su |
| | align="center" |16
| | | 16 |
| | align="center" |3
| | | 3 |
| | align="center" |25
| | | 25 |
| | align="center" |-3
| | | -3 |
| | align="center" | +2 | | | +2 |
| | align="left" |1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low
| | | 1-18F [Armor] / [Ground Hit] Forces Stand/ [Air Hit] Puts opponent in jugglable state / 27-28F can follow with second middle/low |
| |- | | |- |
| | align="left" |Second Mid
| | | Second Mid |
| | align="center" |H
| | | H |
| | align="center" |40
| | | 40 |
| | align="center" |50
| | | 50 |
| | align="center" |10/20
| | | 10/20 |
| | align="center" |-
| | | - |
| | align="center" |15
| | | 15 |
| | align="center" |4
| | | 4 |
| | align="center" |28
| | | 28 |
| | align="center" |-9
| | | -9 |
| | align="center" |-4
| | | -4 |
| | align="left" |[Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low
| | | [Crouch Hit] Frame Adv -5 / [Air Hit] Puts opponent in jugglable state / 30-31F can follow with finish middle/low |
| |- | | |- |
| | align="left" |Second Low
| | | Second Low |
| | align="center" |L
| | | L |
| | align="center" |50
| | | 50 |
| | align="center" |50
| | | 50 |
| | align="center" |20/30
| | | 20/30 |
| | align="center" |su
| | | su |
| | align="center" |22
| | | 22 |
| | align="center" |4
| | | 4 |
| | align="center" |24
| | | 24 |
| | align="center" |-5
| | | -5 |
| | align="center" |-1
| | | -1 |
| | align="left" |[Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low
| | | [Air Hit] Puts opponent in jugglable state / 36-37F can follow with finish middle/low |
| |- | | |- |
| | align="left" |Finish Mid
| | | Finish Mid |
| | align="center" |H
| | | H |
| | align="center" |100
| | | 100 |
| | align="center" |100
| | | 100 |
| | align="center" |10/30
| | | 10/30 |
| | align="center" |-
| | | - |
| | align="center" |10
| | | 10 |
| | align="center" |2
| | | 2 |
| | align="center" |44
| | | 44 |
| | align="center" |-35
| | | -35 |
| | align="center" |-
| | | - |
| | align="left" |[Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla)
| | | [Hit] Hard Knockdown / Armor Break / Opponent gets up 43F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Finish Low
| | | Finish Low |
| | align="center" |L
| | | L |
| | align="center" |150
| | | 150 |
| | align="center" |100
| | | 100 |
| | align="center" |30/30
| | | 30/30 |
| | align="center" |-
| | | - |
| | align="center" |22
| | | 22 |
| | align="center" |2
| | | 2 |
| | align="center" |53
| | | 53 |
| | align="center" |-44
| | | -44 |
| | align="center" |-
| | | - |
| | align="left" |[Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla)
| | | [Hit] Hard Knockdown / Armor Break / Opponent gets up 70F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Wheel Kick [[File:Short.gif]]
| | | Wheel Kick [[File:Short.gif]] |
| | align="center" |H
| | | H |
| | align="center" |120
| | | 120 |
| | align="center" |200
| | | 200 |
| | align="center" |30/40
| | | 30/40 |
| | align="center" |-
| | | - |
| | align="center" |20
| | | 20 |
| | align="center" |7
| | | 7 |
| | align="center" |2+19
| | | 2+19 |
| | align="center" |-10
| | | -10 |
| | align="center" |-5
| | | -5 |
| | align="left" |1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu)
| | | 1-17F [Hit/Projectile Invul.] (lower half part only) / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 25F (opp Ryu) |
| |- | | |- |
| | align="left" |Wheel Kick [[File:Forward.gif]]
| | | Wheel Kick [[File:Forward.gif]] |
| | align="center" |H
| | | H |
| | align="center" |140
| | | 140 |
| | align="center" |200
| | | 200 |
| | align="center" |30/40
| | | 30/40 |
| | align="center" |-
| | | - |
| | align="center" |24
| | | 24 |
| | align="center" |7
| | | 7 |
| | align="center" |2+20
| | | 2+20 |
| | align="center" |-11
| | | -11 |
| | align="center" |-6
| | | -6 |
| | align="left" | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu) | | | 1-20F [Hit/Projectile Invul.] (lower half part only) / 14F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 29F (opp Ryu) |
| |- | | |- |
| | align="left" |Wheel Kick [[File:Roundhouse.gif]]
| | | Wheel Kick [[File:Roundhouse.gif]] |
| | align="center" |H
| | | H |
| | align="center" |160
| | | 160 |
| | align="center" |200
| | | 200 |
| | align="center" |30/40
| | | 30/40 |
| | align="center" |-
| | | - |
| | align="center" |27
| | | 27 |
| | align="center" |7
| | | 7 |
| | align="center" |1+22
| | | 1+22 |
| | align="center" |-12
| | | -12 |
| | align="center" |-7
| | | -7 |
| | align="left" | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu) | | | 1-22F [Hit/Projectile Invul.] (lower half part only) / 15F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / Hit on crouching opp on the 31F (opp Ryu) |
| |- | | |- |
| | align="left" |Wheel Kick [[File:EX.gif]]
| | | Wheel Kick [[File:EX.gif]] |
| | align="center" |H
| | | H |
| | align="center" |60*120
| | | 60*120 |
| | align="center" |100*100
| | | 100*100 |
| | align="center" |-250/0
| | | -250/0 |
| | align="center" |--
| | | -- |
| | align="center" |17
| | | 17 |
| | align="center" |7*3
| | | 7*3 |
| | align="center" |2+19
| | | 2+19 |
| | align="center" |-6
| | | -6 |
| | align="center" |0
| | | 0 |
| | align="left" | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu) | | | 1-26F [Hit Invul.] (lower half part only) / 1-26F [Projectile Invul.] / 11F onwards [Air Attack] / [Ground Hit] Forces Stand / [Air Hit] Puts opponent in jugglable state / Armor Break / 2nd hit can juggle / Hit on crouching opp on the 23F (opp Ryu) |
| |- | | |- |
| | align="left" |Marseilles Roll [[File:Short.gif]]
| | | Marseilles Roll [[File:Short.gif]] |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |20/-
| | | 20/- |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |27
| | | 27 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 5-26 [Hit Invul.] / 5-23F can cross opponent | | | 5-26 [Hit Invul.] / 5-23F can cross opponent |
| |- | | |- |
| | align="left" |Marseilles Roll [[File:Forward.gif]]
| | | Marseilles Roll [[File:Forward.gif]] |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |20/-
| | | 20/- |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |30
| | | 30 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 5-29 [Hit Invul.] / 5-25F can cross opponent | | | 5-29 [Hit Invul.] / 5-25F can cross opponent |
| |- | | |- |
| | align="left" |Marseilles Roll [[File:Roundhouse.gif]]
| | | Marseilles Roll [[File:Roundhouse.gif]] |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |20/-
| | | 20/- |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |32
| | | 32 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 5-31 [Hit Invul.] / 5-27F can cross opponent | | | 5-31 [Hit Invul.] / 5-27F can cross opponent |
| |- | | |- |
| | align="left" |Marseilles Roll [[File:EX.gif]]
| | | Marseilles Roll [[File:EX.gif]] |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-250/-
| | | -250/- |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="center" |32
| | | 32 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 1-32 [Hit Invul.] / 5-27F can cross opponent | | | 1-32 [Hit Invul.] / 5-27F can cross opponent |
| |- | | |- |
| | align="left" |Sky Fall [[File:Jab.gif]]
| | | Sky Fall [[File:Jab.gif]] |
| | align="center" |-
| | | - |
| | align="center" |0*140
| | | 0*140 |
| | align="center" |100
| | | 100 |
| | align="center" |30/0*100
| | | 30/0*100 |
| | align="center" |-
| | | - |
| | align="center" |5
| | | 5 |
| | align="center" |2
| | | 2 |
| | align="center" |31
| | | 31 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) | | | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Sky Fall [[File:Strong.gif]]
| | | Sky Fall [[File:Strong.gif]] |
| | align="center" |-
| | | - |
| | align="center" |0*150
| | | 0*150 |
| | align="center" |150
| | | 150 |
| | align="center" |30/0*100
| | | 30/0*100 |
| | align="center" |-
| | | - |
| | align="center" |6
| | | 6 |
| | align="center" |4
| | | 4 |
| | align="center" |31
| | | 31 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) | | | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Sky Fall [[File:Fierce.gif]]
| | | Sky Fall [[File:Fierce.gif]] |
| | align="center" |-
| | | - |
| | align="center" |0*160
| | | 0*160 |
| | align="center" |200
| | | 200 |
| | align="center" |30/0*100
| | | 30/0*100 |
| | align="center" |-
| | | - |
| | align="center" |9
| | | 9 |
| | align="center" |6
| | | 6 |
| | align="center" |31
| | | 31 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) | | | 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 59F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Sky Fall [[File:EX.gif]]
| | | Sky Fall [[File:EX.gif]] |
| | align="center" |-
| | | - |
| | align="center" |0*160
| | | 0*160 |
| | align="center" |150
| | | 150 |
| | align="center" |-250/0
| | | -250/0 |
| | align="center" |-
| | | - |
| | align="center" |6
| | | 6 |
| | align="center" |2
| | | 2 |
| | align="center" |31
| | | 31 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!! | | | 1-5F [Hit Invul.] / 6-7F [Hit Invul.] (upper half only) / 1st Part [Hit] Puts opponent in jugglable state / 2nd Part [Hit] Hard Knockdown / Whiff on grounded opp / Opponent gets up 62F after throw recovers (from SF4 vanilla) / CAN JUGGLE !!! |
| |- | | |- |
| | align="left" |Tornado Throw [[File:Jab.gif]]
| | | Tornado Throw [[File:Jab.gif]] |
| | align="center" |1.3
| | | 1.3 |
| | align="center" |160
| | | 160 |
| | align="center" |100
| | | 100 |
| | align="center" |30/80
| | | 30/80 |
| | align="center" |-
| | | - |
| | align="center" |5
| | | 5 |
| | align="center" |2
| | | 2 |
| | align="center" |51
| | | 51 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| | | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Tornado Throw [[File:Strong.gif]]
| | | Tornado Throw [[File:Strong.gif]] |
| | align="center" |1.1
| | | 1.1 |
| | align="center" |180
| | | 180 |
| | align="center" |150
| | | 150 |
| | align="center" |30/80
| | | 30/80 |
| | align="center" |-
| | | - |
| | align="center" |5
| | | 5 |
| | align="center" |2
| | | 2 |
| | align="center" |45
| | | 45 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| | | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Tornado Throw [[File:Fierce.gif]]
| | | Tornado Throw [[File:Fierce.gif]] |
| | align="center" |0.9
| | | 0.9 |
| | align="center" |200
| | | 200 |
| | align="center" |200
| | | 200 |
| | align="center" |30/80
| | | 30/80 |
| | align="center" |-
| | | - |
| | align="center" |5
| | | 5 |
| | align="center" |2
| | | 2 |
| | align="center" |39
| | | 39 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" |1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla)
| | | 1-6F [Throw Invul.] / Hard Knockdown / Opponent gets up 51F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Tornado Throw [[File:EX.gif]]
| | | Tornado Throw [[File:EX.gif]] |
| | align="center" |1.25
| | | 1.25 |
| | align="center" |200
| | | 200 |
| | align="center" |150
| | | 150 |
| | align="center" |-250/0
| | | -250/0 |
| | align="center" |-
| | | - |
| | align="center" |5
| | | 5 |
| | align="center" |2
| | | 2 |
| | align="center" |54
| | | 54 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" |1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla)
| | | 1-6F [Hit Invul.] / Hard Knockdown / Opponent gets up 49F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | colspan="12" | | | | colspan="12" | |
Line 835: |
Line 377: |
| ! align="left" colspan="12" style="background: #333333;" | Super Combos | | ! align="left" colspan="12" style="background: #333333;" | Super Combos |
| |- | | |- |
| | align="left" |Heartless
| | | Heartless |
| | align="center" |HL
| | | HL |
| | align="center" |0*335
| | | 0*335 |
| | align="center" |0
| | | 0 |
| | align="center" |-1000/0
| | | -1000/0 |
| | align="center" |-
| | | - |
| | align="center" |1+5
| | | 1+5 |
| | align="center" |2
| | | 2 |
| | align="center" |41
| | | 41 |
| | align="center" |-32
| | | -32 |
| | align="center" |-
| | | - |
| | align="left" | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla) | | | 1F-blackout [Full Invul.] / after blackout, 1-6F LP: [Hit Invul], MP:[Throw Invul.], HP:[Projectile Invul.] / Hard Knockdown / Armor Break / Opponent gets up 57F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | colspan="12" | | | | colspan="12" | |
Line 852: |
Line 394: |
| ! align="left" colspan="12" style="background: #333333;" | Ultra Combos | | ! align="left" colspan="12" style="background: #333333;" | Ultra Combos |
| |- | | |- |
| | align="left" |Soulless
| | | Soulless |
| | align="center" |HL
| | | HL |
| | align="center" |45*455
| | | 45*455 |
| | align="center" |0
| | | 0 |
| | align="center" |0/0
| | | 0/0 |
| | align="center" |-
| | | - |
| | align="center" |1+13
| | | 1+13 |
| | align="center" |2
| | | 2 |
| | align="center" |46
| | | 46 |
| | align="center" |-30
| | | -30 |
| | align="center" |-
| | | - |
| | align="left" |1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla)
| | | 1-blackout+7 [Full Invul.] / 8-16F [Hit Invul.](Except feet) / 8-16F [Projectile Invul.] / Hard Knockdown / Armor Break / CAN JUGGLE !!! / Opponent gets up 57F after throw recovers (from SF4 vanilla) |
| |- | | |- |
| | align="left" |Breathless
| | | Breathless |
| | align="center" |1.0
| | | 1.0 |
| | align="center" |480
| | | 480 |
| | align="center" |0
| | | 0 |
| | align="center" |0/0
| | | 0/0 |
| | align="center" |-
| | | - |
| | align="center" |1+7
| | | 1+7 |
| | align="center" |6
| | | 6 |
| | align="center" |51
| | | 51 |
| | align="center" |-
| | | - |
| | align="center" |-
| | | - |
| | align="left" |1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0
| | | 1F-end of blackout [Full Invul.] / 1F after blackout till end of active frames [Armor][Throw Invul.] / [Hit] Hard Knockdown / Hold button to delay (up to 92F) / Active frames come 7F after button release / Can be cancelled with any Punch (20F recovery) / Ground Throw range 1.0 |
| |- style="background: #000000;" | | |- style="background: #000000;" |
| ! align="center" | Move Name | | ! align="center" | Move Name |