Marvel vs Capcom 3/Haggar: Difference between revisions

From SuperCombo Wiki
Line 73: Line 73:
* Try jumping forward and pressing {{#motion: d + h }} right away.  Not only is this a very fast overhead, but if the pipe hits, you'll score a {{#motion: groundbounce }} and the combo of your choice.
* Try jumping forward and pressing {{#motion: d + h }} right away.  Not only is this a very fast overhead, but if the pipe hits, you'll score a {{#motion: groundbounce }} and the combo of your choice.
* Haggar may need the right assist to help him close in, but do not discount his air normals.  Most of his air normals will remain active until he lands, keeping a threatening hitbox active underneath him.
* Haggar may need the right assist to help him close in, but do not discount his air normals.  Most of his air normals will remain active until he lands, keeping a threatening hitbox active underneath him.
* Haggar can Kara-cancel his crouching Heavy attack into some of his moves such as his Flying Piledriver grab, his Rapid Fire Fist Hyper combo and his Hyper Haggar Slam level 3 Hyper combo. This adds a great deal of distance to these attacks, giving you a much greater chance of landing these close range moves.


=== Basic Strategy ===
=== Basic Strategy ===


=== Advanced Strategy ===
=== Advanced Strategy ===

Revision as of 01:04, 21 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Haggar

Haggarface.jpg

In a nutshell

Haggar is a slow, brute of a grappler with some interesting tricks and one of the best assists in the game. His game-plan revolves around slowly stalking his enemies before surprising them with a grab or a lead pipe. Haggar's lariat move is unique in that it takes some of his health to perform (just like Final Fight!). This must be a trade-off for the fact that the move is fully invincible from head to toe until its recovery time. If slowly stalking your opponents and then scoring huge damage is your game, or you want the only fully invincible assist in the game on your team, give Haggar a spin.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Double Lariat
direct instant
40,000 per hit
invunlnerable, but Haggar
inflicts red damage
on himself
{{{AlphaSuper}}}
Beta.png Violent Axe
direct front
122,000
softknockdown
{{{BetaSuper}}}
Gamma.png Steel Pipe
direct front
110,000
groundbounce
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
65,000
Crouching Light
{{#motion: d + l }}
62,000
low
Standing Medium
{{#motion: m }}
83,000
Crouching Medium
{{#motion: d + m }}
80,000
low
Standing Heavy
{{#motion: h }}
100,000
groundbounce
Crouching Heavy
{{#motion:d + h }}
97,000
low
Lead Pipe
{{#motion:f + h }}
110,000
groundbounce vs airborne
Standing Special
{{#motion: s }}
100,000
launch
Jumping Light
{{#motion: air l }}
58,000
Jumping Medium
{{#motion: air m }}
75,000
Jumping Heavy
{{#motion: air h }}
100,000
Pipe Smash
{{#motion: air d + h }}
120,000
groundbounce
Headbutt
{{#motion: air u + h }}
100,000
dizzy on counterhit
vs grounded opponent
Jumping Special
{{#motion: air s }}
110,000

Special Moves

Name
Command
Damage
Special Properties (glossary)
Violent Axe
qcf + atk
110,000 l
122,000 m
160,600 h
groundbounce
Hoodlum Launcher
dp + atk
140,000
l launch
m launch throw
h launch throw against air
Piledriver
hcb + atk
160,000 l
190,000 m
220,000 h
throw
Lariat
s + atk
40,000 x 3
invunlerable, but Haggar
inflicts red damage
on himself
Giant Swing
air qcf + s
152,300

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rapid Fist
qcf + atk + atk
276,800
Mash attacks 381,100
groundbounce Mash a little for level 2 (eye shine), mash a lot for level 3 (red aura)
Haggar Press
dp + atk + atk
220,000
otg
Haggar Buster
hcb + atk + atk
450,000
throw

Combos

1 meter

s.{{#motion: l }}, s.{{#motion: m }}, {{#motion: dp + l }}, j.{{#motion: m }}, j.{{#motion: m }}, j.{{#motion: h }}, j.{{#motion: d + h }}, , c.{{#motion: h }}, {{#motion: dp + l }}, j.{{#motion: m }}, j.{{#motion: m }}, j.{{#motion: h }}, j.{{#motion: s }}, s.{{#motion: dp + atk + atk }} - 603,000~ damage


Strategy

Tips and Tricks

  • Haggar's Hoodlum Launcher can be a hit or a grab, and they look the same on startup. This will be Haggar's main mid-range mixup.
  • Scoring a Double Lariat is a lot bigger a deal than it seems. Even though you lose some health, you can super cancel this move into either Haggar Press or Rapid Fist supers. If you go with Rapid Fist, you can launch and add more to your combo after to really make people regret coming into Haggar's space.
  • Try jumping forward and pressing {{#motion: d + h }} right away. Not only is this a very fast overhead, but if the pipe hits, you'll score a {{#motion: groundbounce }} and the combo of your choice.
  • Haggar may need the right assist to help him close in, but do not discount his air normals. Most of his air normals will remain active until he lands, keeping a threatening hitbox active underneath him.
  • Haggar can Kara-cancel his crouching Heavy attack into some of his moves such as his Flying Piledriver grab, his Rapid Fire Fist Hyper combo and his Hyper Haggar Slam level 3 Hyper combo. This adds a great deal of distance to these attacks, giving you a much greater chance of landing these close range moves.

Basic Strategy

Advanced Strategy