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== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
{| border="1em" cellspacing="0" width=" | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | | '''Command''' || '''Move''' || '''Weak Damage'''|| '''Strong Damage''' | ||
|- | |- | ||
| qcf + | | [[File:qcf.gif]] + [[File:punch.gif]] || '''Bufferass''' || 10 (4 for each hit) || 16 (6 for each hit) | ||
|- | |- | ||
| qcb | | [[File:qcb.gif]] + [[File:punch.gif]] || '''Crazy Ivan''' || 18 || 21 | ||
|- | |- | ||
| qcf + | | [[File:qcf.gif]] + [[File:kick.gif]] || '''The Hind''' || 20 || 23 | ||
|- | |- | ||
| qcf + | | [[File:qcf.gif]] + [[File:kick.gif]] (Break) || '''The Hind''' || 13 || 3 | ||
|- | |- | ||
| qcb + | | [[File:qcb.gif]] + [[File:kick.gif]] || '''Gulf Tomahawk''' || 19 || 12(ground)/22(air) | ||
|- | |- | ||
| in air | | in air [[File:down.gif]] + [[File:kick.gif]] || '''Harrier Bee''' || 7 || 7 | ||
|- | |- | ||
| --- | | ---[[File:kick.gif]]|| '''Harrier Bee''' || 7 || 7 | ||
|- | |- | ||
| ----- | | -----[[File:kick.gif]]|| '''Harrier Bee''' || 7 || 7 | ||
|- | |- | ||
| ------- | | -------[[File:kick.gif]]|| '''Harrier Bee''' || 10 || 10 | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:punch.gif]] || '''Many Many Torpedoes''' || 31 || 52 | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:kick.gif]] || '''Aurora'''' || 35 || 55 | ||
|- | |- | ||
| Just Defend, | | Just Defend, [[File:Snka.gif]], [[File:Snkb.gif]], [[File:Snkc.gif]] || '''Ab Oi Mademoiselle''' || NA || 57 | ||
|} | |} | ||
Revision as of 07:12, 17 February 2011
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Super Jump: Press Down then U/UF/UB
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Command | Cancel on Hit | Cancel on Block | Feint Cancel |
Far A | O | O | O |
Far B | O | O | O |
Far C | X | X | X |
Far D | X | O | O (on block) |
Close A | O | O | O |
Close B | O | O | O |
Close C | O | O | O |
Close D | O (1st hit) | O (1st hit) | O (1st hit) |
dA | O | O | O |
dB | O | O | O |
dC | O | O | O |
dD | X | X | X |
jump A | O | O | NA |
jump B | O | O | NA |
jump C | O | O | NA |
jump D | O | O | NA |
hop A | X | X | X |
hop B | X | X | X |
hop C | X | X | X |
hop D | X | X | X |
A+B | X | X | X |
d+A+B | O | X | O |
Close, A, A | X | X | X |
Close, A, A, A | X | X | X |
Far C, C | X | X | X |
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To Come.
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.