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{{MoveListRow | Standing Heavy | {{#motion: h }} | 75,000 | }} | {{MoveListRow | Standing Heavy | {{#motion: h }} | 75,000 | }} | ||
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 72,000 | }} | {{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 72,000 | }} | ||
{{MoveListRow | Standing Special | {{#motion: s }} | 30,000, 50,000 2 hits | 2nd hit | {{MoveListRow | Standing Special | {{#motion: s }} | 30,000, 50,000 2 hits | 2nd hit launch }} | ||
{{MoveListRow | Jumping Light | {{#motion: air l }} | 43,000 | high djcancel }} | {{MoveListRow | Jumping Light | {{#motion: air l }} | 43,000 | high djcancel }} | ||
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 60,000 | high djcancel }} | {{MoveListRow | Jumping Medium | {{#motion: air m }} | 60,000 | high djcancel }} |
Revision as of 00:30, 15 February 2011


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C. Viper
In a nutshell
Viper, like her SF4 self, is a high execution combo maniac. She is the only character with a focus attack, giving her unique options on defense. Her jump cancelable Seismo attacks keep her mobile and take up large portions of the screen. Her EX attacks make her hog a lot of super meter, but the damage output can be worth it. She even gets nasty combos off of throws, and can use her feints to confuse you nearly endlessly. Her Burn Kick assist is one of only two {{#motion:high}} hitting assists in the game! If you love a technically challenging but rewarding character, just like in SF4, Viper might be a solid addition to your team.
Video Walkthrough
Move List
Assist Types
Normal Moves
during this
Special Moves
90,000{{#motion:m}}
100,000{{#motion:h}}
Level 2: 80,000
Level 3: 90,000
Level 2: crumple
Level 3: crumple unblockable
Can only dash cancel
before release.
Hyper Moves
Strategy
Tips and Tricks
- After most of Viper throws, she can {{#motion:otg}} with a {{#motion:l}} Seismo, and then {{#motion:jcancel}} that for a high damage combo.
- Viper's EX moves consume a whole level of meter, but occupy a unique space in between being a Special move and a Super move. Normally, Specials can cancel into Supers, but in Vipers case, Specials can cancel into EX moves or Supers, and EX moves can cancel into Super moves.
- Viper can play a very scary ranged game, provided you can {{#motion:jcancel}} one Seismo into another. Master this technique to add much needed versatility to Viper's game.