Marvel vs Capcom 3/Spider-Man: Difference between revisions

From SuperCombo Wiki
Line 24: Line 24:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Air Dash | atk + atk in the air |  | }}
{{MoveListRow | Air Dash | atk + atk or f , f in the air |  | One direction only }}
{{MoveListRow | Standing Light | l | 40,000 | }}
{{MoveListRow | Standing Light | l | 40,000 | }}
{{MoveListRow | Crouching Light |  d + l | 40,000 | low }}
{{MoveListRow | Crouching Light |  d + l | 40,000 | low }}

Revision as of 23:56, 14 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Spider-Man

Spider-manface.jpg

In a nutshell

Spider-Man is a light character that is focused on mobility instead of power. He isn't super fast, but he has a lot of different ways to move around the screen at different angles and keep himself on the attack. Spider-Man can stick to you like an annoying bug, or run away in confusing patterns to avoid being caught. If you want to move like a spider can, try Spider-Man.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Web Ball
shot front
10,000
{{{AlphaSuper}}}
Beta.png Web Swing
direct front
90,000
softknockdown
{{{BetaSuper}}}
Gamma.png Spider Sting
direct upward
80,000
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
atk + atk or f , f in the air
One direction only
Standing Light
l
40,000
Crouching Light
d + l
40,000
low
Standing Medium
m
60,000
Crouching Medium
d + m
57,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
67,000
low
Standing Special
s
80,000
Jumping Light
air l
40,000
high
Jumping Medium
air m
60,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
78,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Web Ball
qcf + atk
10,000
If you strike an opponent caught
in webbing, they will count as airborn
Spider Sting
dp + atk
70,000 l
80,000 m
90,000 h
followup with h for groundbounce
Web Throw
qcb + atk
150,000
Web swing
rdp + atk
70,000 l
80,000 m
90,000 h
airok
Web Zip
uf , df , db , or ub + atk + s
20,000
airok

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Maximum Spider
qcf + atk + atk
271,600
tracks opponent's location
Crawler Assault
dp + atk + atk
292,100
startupinv
Ultimate Web Throw
qcb + atk + atk
300,000
throw against air

Strategy

Tips and Tricks

  • Spider-Man can extend his ground combos with a light Web Ball. After it hits, you can link a light attack.
  • Spider-Man can attack on the way down from a Web Swing attack, giving him the ability to combo or hit high.
  • Web Zip has a hitbox and you can attack on the way down from it, letting you move at very interesting angles while covered with a low damage projectile.
  • In one jump, Spidey can Air Dash, Web Swing, and Web Zip.

Basic Strategy

Advanced Strategy