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{{MoveListRow | Crouching Heavy | d + h | 75,000 | low }} | {{MoveListRow | Crouching Heavy | d + h | 75,000 | low }} | ||
{{MoveListRow | Standing Special | s | 90,000 | }} | {{MoveListRow | Standing Special | s | 90,000 | }} | ||
{{MoveListRow | Jumping Light | air l | 48,000 | high }} | {{MoveListRow | Jumping Light | air l | 48,000 | high airdashcancel }} | ||
{{MoveListRow | Jumping Medium | air m | 66,000 | high }} | {{MoveListRow | Jumping Medium | air m | 66,000 | high airdashcancel }} | ||
{{MoveListRow | Jumping Heavy | air h | 83,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 83,000 | high airdashcancel }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high }} | {{MoveListRow | Jumping Special | air s | 90,000 | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 22:09, 14 February 2011


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Magneto
In a nutshell
Magneto is an all-around type of character that can keep away comfortably or stay in your face with a flurry of quick attacks. His throw is one of the strongest in the game, as it leaves his opponent frozen and waiting for another combo or throw setup. His level 3, Gravity Squeeze, hits anywhere on the screen, including {{#motion: otg }}, so when he has meter, it isn't safe to throw many moves out from full screen. If you like a jack of all trades kind of character with an emphasis on normal grabs, try Magneto.
Video Walkthrough
Move List
Assist Types
Normal Moves
Special Moves
104,500 m
121,600 h
45,000 Release l
49,000 Release m and h
Hyper Moves
Strategy
Tips and Tricks
- Catching people in Magneto's normal throws is one of the best ways to reset his combos. Find a variety of setups that leave you in the perfect position to throw unsuspecting opponents.
- Magneto's standing Light attack is excellent anti air after a dash, and combos easily into his launcher.
- If you air dash down-forward too early in a jump, you will land too quickly to get even a Light attack out. Use this to your advantage and do a quick low or throw when you land, and occasionally jump high enough to actually attack on the way down for a high hit.
- Magneto's keepaway is pretty vanilla, but EM Disruptor's starup and recovery speed are the fastest in the game. Keep opponents frustrated with use of this move.