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= In Depth Game System Guide = | = In Depth Game System Guide = | ||
This section | This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides... | ||
== Character States == | |||
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game. | |||
* [[Marvel vs Capcom 3/Character States/Grounded State | Grounded State ]] | |||
* [[Marvel vs Capcom 3/Character States/Jumping State | Jumping State ]] | |||
* [[Marvel vs Capcom 3/Character States/Super Jumping State | Super Jumping State ]] | |||
* [[Marvel vs Capcom 3/Character States/Floored State | Floored State ]] | |||
* [[Marvel vs Capcom 3/Character States/Attack States | Attack States ]] | |||
== Character Abilities == | |||
This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor. | |||
== Movement == | ==== Movement ==== | ||
* [[Marvel vs Capcom 3/Systems/Movement: Walking Jumping Crouching | Walking, Jumping, and Crouching]] | * [[Marvel vs Capcom 3/Systems/Movement: Walking Jumping Crouching | Walking, Jumping, and Crouching]] | ||
* [[Marvel vs Capcom 3/Systems/Movement: Dashing | Dashing]] | * [[Marvel vs Capcom 3/Systems/Movement: Dashing | Dashing]] | ||
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* [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]] | * [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]] | ||
* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]] | * [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]] | ||
== Defending == | ==== Defending ==== | ||
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]] | * [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]] | ||
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]] | * [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]] | ||
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* [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]] | * [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]] | ||
= | ==== Basic Attacks ==== | ||
=== Basic Attacks === | |||
* [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]] | * [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]] | ||
* [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]] | * [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]] | ||
* [[Marvel vs Capcom 3/Systems/Attacking: Throws Air Throws Break Away | Throws / Air Throws / Break Away]] | * [[Marvel vs Capcom 3/Systems/Attacking: Throws Air Throws Break Away | Throws / Air Throws / Break Away]] | ||
* [[Marvel vs Capcom 3/Systems/Attacking: Special Moves | Special Moves]] | * [[Marvel vs Capcom 3/Systems/Attacking: Special Moves | Special Moves]] | ||
=== Hyper Meter Attacks === | ==== Hyper Meter Attacks ==== | ||
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]] | * [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]] | ||
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Level 3 Hyper Combos | Level 3 Hyper Combos]] | |||
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]] | * [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]] | ||
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]] | * [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]] | ||
=== Air Combos === | ==== Air Combos ==== | ||
* [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]] | * [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]] | ||
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]] | * [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]] | ||
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* [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]] | * [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]] | ||
=== Assist Actions === | ==== Assist Actions ==== | ||
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]] | * [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]] | ||
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]] | * [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]] | ||
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* [[Marvel vs Capcom 3/Systems/Assist Actions: Snap Backs | Snap Backs]] | * [[Marvel vs Capcom 3/Systems/Assist Actions: Snap Backs | Snap Backs]] | ||
== X-Factor == | ==== X-Factor ==== | ||
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Power Ups | X-Factor Power Ups]] | * [[Marvel vs Capcom 3/Systems/X Factor: XFactor Power Ups | X-Factor Power Ups]] | ||
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Healing | X-Factor Healing]] | * [[Marvel vs Capcom 3/Systems/X Factor: XFactor Healing | X-Factor Healing]] | ||
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Cancels | X-Factor Cancels]] | * [[Marvel vs Capcom 3/Systems/X Factor: XFactor Cancels | X-Factor Cancels]] | ||
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]] | * [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]] | ||
== Projectile Clashing System == | |||
The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know. | |||
* [[Marvel vs Capcom 3/Systems/Projectile Clashing | Projectile Clashing ]] |
Revision as of 18:44, 14 February 2011


In Depth Game System Guide
This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides...
Character States
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in Marvel Vs. Capcom 3 in order to understand why some techniques are and aren't possible and when. The following States all only reference the Point Character in the game.
Character Abilities
This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.
Movement
- Walking, Jumping, and Crouching
- Dashing
- Super Jumping
- Double Jumping
- Wall Jumping
- Air Dashing
- Flying
Defending
Basic Attacks
Hyper Meter Attacks
Air Combos
Assist Actions
X-Factor
Projectile Clashing System
The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.