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{{MoveListRow | Jumping Medium | {{#motion: air m }} | 48,000 | high }} | {{MoveListRow | Jumping Medium | {{#motion: air m }} | 48,000 | high }} | ||
{{MoveListRow | Jumping Special | {{#motion: air s }} | 70,000 | high }} | {{MoveListRow | Jumping Special | {{#motion: air s }} | 70,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Reflector: Standing Heavy | {{#motion: h }} | 60,000 | jcancel }} | ||
{{MoveListRow | | {{MoveListRow | Reflector: Crouching Heavy | {{#motion:d + h }} | 60,000 | low jcancel}} | ||
{{MoveListRow | | {{MoveListRow | Reflector: Disc Combo | {{#motion:f + h , tap H repeatedly }} | 60,000 per hit | }} | ||
{{MoveListRow | | {{MoveListRow | Reflector: Jumping Heavy | {{#motion: air h }} | 60,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Standing Heavy | {{#motion: h }} | 80,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Crouching Heavy | {{#motion:d + h }} | 80,000 | low }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Heavy Slash | {{#motion:f + h }} | 80,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Charged Heavy Slash | {{#motion:f + hold h }} | 100,000 | stagger Cannot Chain Combo into this move }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Jumping Heavy | {{#motion: air h }} | 90,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Charged Jumping Heavy | {{#motion: air hold h }} | 110,000 | high chipdamage groundbounce }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Dive | {{#motion: air df + h }} | 90,000 | chipdamage }} | ||
{{MoveListRow | | {{MoveListRow | Glaive: Charged Dive | {{#motion: air df + hold h }} | 120,000 | chipdamage stagger }} | ||
{{MoveListRow | | {{MoveListRow | Rosary: Standing Heavy | {{#motion: h }} | 4 Hits for 79,500 total | }} | ||
{{MoveListRow | | {{MoveListRow | Rosary: Crouching Heavy | {{#motion:d + h }} | 4 Hits for 79,500 total | low }} | ||
{{MoveListRow | | {{MoveListRow | Rosary: Whip Combo | {{#motion:f + h , tap H repeatedly }} | 20 Hits for 163,900 Total | nocancel }} | ||
{{MoveListRow | | {{MoveListRow | Rosary: Jumping Heavy | {{#motion: air h }} | 4 Hits for 79,500 total | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MoveListRow | Head Charge | {{#motion: Air qcf + atk }} | 70,000 | {{#motion: l goes uf high <br> m goes f high <br> h goes d groundbounce high }} }} | {{MoveListRow | Head Charge | {{#motion: Air qcf + atk }} | 70,000 | {{#motion: l goes uf high <br> m goes f high <br> h goes d groundbounce high }} }} | ||
{{MoveListRow | Power Slash | {{#motion: qcb + atk }} | 80,000 | }} | {{MoveListRow | Power Slash | {{#motion: qcb + atk }} | 80,000 | }} | ||
{{MoveListRow | Weapon Change | {{#motion: d , d + atk }} | | {{#motion: l for | {{MoveListRow | Weapon Change | {{#motion: d , d + atk }} | | {{#motion: l for Reflector , m for Glaive , h for Rosary}} }} | ||
{{MoveListRow | With Disc | {{#motion: }} | | }} | {{MoveListRow | With Reflector (Disc) | {{#motion: }} | | }} | ||
{{MoveListRow | Solar Flare | {{#motion: dp + atk }} | 150,000 | {{#motion:l counters high/mid<br> m counters low/mid<br> h reflects }} }} | {{MoveListRow | Solar Flare | {{#motion: dp + atk }} | 150,000 | {{#motion:l counters high/mid<br> m counters low/mid<br> h reflects }} }} | ||
{{MoveListRow | With Sword | {{#motion: }} | | }} | {{MoveListRow | With Glaive (Sword) | {{#motion: }} | | }} | ||
{{MoveListRow | Thunder Edge | {{#motion: qcf + atk }} | 100,000 | {{#motion:Hold atk for +50,000 damage}}}} | {{MoveListRow | Thunder Edge | {{#motion: qcf + atk }} | 100,000 | {{#motion:Hold atk for +50,000 damage}}}} | ||
{{MoveListRow | Glaive Chop | {{#motion: Air qcf + s}} | 88,600 | }} | {{MoveListRow | Glaive Chop | {{#motion: Air qcf + s}} | 88,600 | }} | ||
{{MoveListRow | With Whip| {{#motion: }} | | }} | {{MoveListRow | With Rosary (Whip) | {{#motion: }} | | }} | ||
{{MoveListRow | Cold Star | {{#motion: qcf + atk }} | 20,000 per hit | {{#motion:Mash atk for more hits<br> l goes f <br> m goes uf <br> h goes df}}}} | {{MoveListRow | Cold Star | {{#motion: qcf + atk }} | 20,000 per hit | {{#motion:Mash atk for more hits<br> l goes f <br> m goes uf <br> h goes df}}}} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 17:23, 14 February 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Amaterasu
In a nutshell
To master Amaterasu, you'll need to learn how to use all three of her weapons and their techniques, and seamlessly transition to the correct weapon for the situation at hand. Amaterasu is one of the most versatile characters in the game. She can play any situation; rush down, run away, keep away, punishing, and has some of the best assists in the game as well. Much of the game's keepaway doesn't work on her, because she can simple crouch underneath any threat. Players looking for a jack of all trades, master of all trades character will be at home with Amaterasu, so long as they can handle having a very low amount of health.
Video Walkthrough
Move List
Assist Types
Normal Moves
Special Moves
m goes f high
h goes d groundbounce high }}
m counters low/mid
h reflects }}
l goes f
m goes uf
h goes df}}
Hyper Moves
Cannot build meter while active
Strategy
Tips and Tricks
- While learning Amaterasu, do not be afraid to lose. Take your time learning each weapon separately before trying to combine all of her techniques into one gameplan. Remember to experiment and find out what you can crouch under as one of the shortest characters in the game. The knowledge will add up to a much deadlier character in the future.
- Play the matchup when using Amaterasu. If your opponent's character is weak to rush down, then rush him down. If he is weak to keep away, keep him out!
- Be ready for a quick, nearly full screen punish using the Okami Shuffle super.
- Don't be afraid to slow your opponent's down with the Vale of Mist. Meter gain stops during this, but the damage you get or the escape you make can be invaluable. Try DHCing into this super for a safe switch.