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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Double Jump | u in the air | | If you've Air Dashed you cannot Double Jump }} | {{MoveListRow | Double Jump | u in the air | | If you've Air Dashed <br> you cannot Double Jump }} | ||
{{MoveListRow | Air Dash | Any direction in the air + atk + atk | | If you've Double Jumped you cannot Air Dash }} | {{MoveListRow | Air Dash | Any direction in the air + atk + atk | | If you've Double Jumped <br> you cannot Air Dash }} | ||
{{MoveListRow | Standing Light | l | 38,000 | }} | {{MoveListRow | Standing Light | l | 38,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 40,000 | low }} | {{MoveListRow | Crouching Light | d + l | 40,000 | low }} |
Revision as of 20:55, 12 February 2011


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Trish
In a nutshell
Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than you. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Double Jump
u in the air
If you've Air Dashed
you cannot Double Jump
you cannot Double Jump
Air Dash
Any direction in the air + atk + atk
If you've Double Jumped
you cannot Air Dash
you cannot Air Dash
Standing Light
l
38,000
Crouching Light
d + l
40,000
low
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
70,000
Crouching Heavy
d + h
68,000
low
Standing Special
s
80,000
Standing Heavy Without Sword
h
65,000
Crouching Heavy Without Sword
d + h
65,000
low
Standing Special Without Sword
s
75,000
Jumping Light
air l
43,000
high djcancel
Jumping Medium
air m
52,000
high djcancel
Jumping Heavy
air h
75,000
high
Jumping Heavy Without Sword
air h
70,000
high
Dive Kick
air d + h
70,000
Jumping Special
air s
80,000
high
Special Moves
Low Voltage
qcf + atk
70,000 l
95,000 m
121,900 h
95,000 m
121,900 h
airok
Hopscotch
qcb + l
80,000
Peekaboo
qcb + m
10,000
Round Trip
qcb + h
121,600
Switch Sign
After Round Trip, dp + atk
Alters speed of the sword:
l slow
m fast
h stop
l slow
m fast
h stop
Flight
qcb + s
Lasts 2 seconds.
Hyper Moves
Max Voltage
qcf + atk + atk
15,000 x 30
Round Harvest
qcb + atk + atk
237,900
Duet Pain
dp + atk + atk
400,000
invulnerable
Strategy
Tips and Tricks
- Tip 1
- Tip 2