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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| Gamma Wave | shot front | 40,000 per hit | otg | | Gamma Wave | shot front | 40,000 per hit | otg | ||
| Gamma Charge Up | direct | | Gamma Charge Up | direct tiltup | 137,400 | armored | ||
| Gamma Charge Front | direct front | 137,400 | | | Gamma Charge Front | direct front | 137,400 | | ||
}} | }} |
Revision as of 04:50, 2 February 2011


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Hulk
In a nutshell
Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has one of the only armored assists in the game in his Anti Air Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. Hulk's offense may seem unsafe, but when paired with the right assists, he can become an unstoppable armored force. If you like to bully other players and make them afraid to press buttons, give Hulk a try.
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Normal Moves
groundbounce when not used after launcher
Special Moves
171,800 m
204,600 h
171,800 m
204,600 h
60,000 m
50,000 h
h version, air throw
Hyper Moves
Does 60,000 on the way up
Strategy
Tips and Tricks
- Almost anywhere you hit your opponent with a super move, you can DHC into one of Hulk's supers for great damage.
- Instead of pressing Hard and then Special, which leaves you unsafe, trying pressing Hard and an Assist at the same time. If thinks work out, use the assist to combo into your launcher. If not, you'll be safe enough to cover your assist with something safe and continue making your opponent afraid of your armor.