Marvel vs Capcom 3/Sentinel: Difference between revisions

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{{MoveListRow | Standing Heavy |  h | 102,300 | chipdamage }}
{{MoveListRow | Standing Heavy |  h | 102,300 | chipdamage }}
{{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}}
{{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}}
{{MoveListRow | Standing Special |  s | 100,000 | chipdamage launch }}
{{MoveListRow | Standing Special |  s | 100,000 | armored launch }}
{{MoveListRow | Jumping Light |  air l | 75,000 | high djcancel }}
{{MoveListRow | Jumping Light |  air l | 75,000 | high djcancel }}
{{MoveListRow | Jumping Medium |  air m | 100,00 | high djcancel }}
{{MoveListRow | Jumping Medium |  air m | 100,00 | high djcancel }}
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{{MoveListRow | Jumping Special |  air s | 120,000 | high }}
{{MoveListRow | Jumping Special |  air s | 120,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===

Revision as of 00:26, 2 February 2011

Marvel vs Capcom 3MvC3Logo.png
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Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Sentinel

Sentinelface.jpg

In a nutshell

DESCRIBE SENTINEL'S PLAY STYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force Charge
shot tiltup
135,400
{{{AlphaSuper}}}
Beta.png Sentinel Force Bomb
shot tiltdown
25,000 per wave
{{{BetaSuper}}}
Gamma.png Rocket Punch
direct downward
otg softknockdown
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
70,000
Crouching Light
d + l
70,000
low
Standing Medium
m
100,000
armored
Crouching Medium
d + m
97,600
low armored
Standing Heavy
h
102,300
chipdamage
Crouching Heavy
d + h
102,300
chipdamage
Standing Special
s
100,000
armored launch
Jumping Light
air l
75,000
high djcancel
Jumping Medium
air m
100,00
high djcancel
Jumping Heavy
air h
110,000
high
Jumping Special
air s
120,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Rocket Punch
qcf + atk
150,000 l
150,000 m
 ??????? h
air ok l version otg
ADAM, MOVE NAME?
dp + atk
120,000 l
140,000 m
150,000 h
throw
Sentinel Force
qcb + atk
 ???
l travels upwards
m travels downwards
h drops bombs
Flight
qcb + s
lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Storm
qcf + atk + atk
282,200
Hard Drive
air qcf + atk + atk
295,400
Hyper Sentinel Force
qcb + atk + atk
45,000 per hit

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy