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{{MoveListRow | Heaven Strike | qcf + atk | | throw dizzy <br> h grabs antiair }} | {{MoveListRow | Heaven Strike | qcf + atk | | throw dizzy <br> h grabs antiair }} | ||
{{MoveListRow | Flash Kick | dp + atk | 100,000 l <br> 133,000 m <br> 162,500 h | Hold f during recovery to run <br> Hold b during recovery to walljump }} | {{MoveListRow | Flash Kick | dp + atk | 100,000 l <br> 133,000 m <br> 162,500 h | Hold f during recovery to run <br> Hold b during recovery to walljump }} | ||
{{MoveListRow | Track Stance | d , d + s | | Press f to | {{MoveListRow | Track Stance | d , d + s | | Press f to Run <br> Press b to Walljump}} | ||
{{MoveListRow | Torpedo | Run, then l | 80,000 | otg }} | {{MoveListRow | Torpedo | Run, then l | 80,000 | otg }} | ||
{{MoveListRow | Clothsline | Run, then m | 100,000 | crumple <br> armor upper body only <br> hardknockdown on airborn opponents }} | {{MoveListRow | Clothsline | Run, then m | 100,000 | crumple <br> armor upper body only <br> hardknockdown on airborn opponents }} |
Revision as of 00:14, 2 February 2011


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She Hulk
In a nutshell
DESCRIBE THIS HUNKA BURNING LOVE'S PLAYSTYLE HERE
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
55,000
Crouching Light
d + l
48,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
67,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low
SheHulk Smash
f + h
90,000
high
Standing Special
s
90,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
85,000
high
Reverse Splash
air d + h
100,000
high
Jumping Special
air s
90,000
high
Special Moves
Heaven Strike
qcf + atk
throw dizzy
h grabs antiair
h grabs antiair
Flash Kick
dp + atk
100,000 l
133,000 m
162,500 h
133,000 m
162,500 h
Hold f during recovery to run
Hold b during recovery to walljump
Hold b during recovery to walljump
Track Stance
d , d + s
Press f to Run
Press b to Walljump
Press b to Walljump
Torpedo
Run, then l
80,000
otg
Clothsline
Run, then m
100,000
crumple
armor upper body only
hardknockdown on airborn opponents
armor upper body only
hardknockdown on airborn opponents
Running Flash Kick
Run, then h
133,000
Hold f during recovery to run
Hold b during recovery to walljump
Hold b during recovery to walljump
Tackle
Walljump, then l
90,000
high hardknockdown
Dropkick
Walljump, then m
110,000
high wallbounce
Reverse Splash
Walljump, then h
110,000
high hardknockdown
Hyper Moves
Dropkick Combo
qcf + atk + atk
342,000
WHAT ARE THE FOLLOWUPS?
Anti Air Grab Super (WHAT'S THE REAL NAME?)
dp + atk + atk
260,000
throw against airborne
Sunday Driver
qcb + atk + atk
400,000
throw
Strategy
Tips and Tricks
- Tip 1
- Tip 2