Adam Heart (talk | contribs) (→MODOK) |
Adam Heart (talk | contribs) |
||
Line 31: | Line 31: | ||
{{MoveListRow | Standing Heavy | h | 80,000| jcancel}} | {{MoveListRow | Standing Heavy | h | 80,000| jcancel}} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000| low jcancel}} | {{MoveListRow | Crouching Heavy | d + h | 80,000| low jcancel}} | ||
{{MoveListRow | | {{MoveListRow | Heavy Blast | f + h | 90,000| wallbounce jcancel}} | ||
{{MoveListRow | | {{MoveListRow | Up Blast | df + h | 80,000| jcancel}} | ||
{{MoveListRow | Standing Special | s | 80,000| }} | {{MoveListRow | Standing Special | s | 80,000| }} | ||
{{MoveListRow | Jumping Light | air l | 25,000 per hit | high }} | {{MoveListRow | Jumping Light | air l | 25,000 per hit | high }} |
Revision as of 21:16, 31 January 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
MODOK
In a nutshell
MODOK is one of the most difficult characters in the game to control. He doesn't have a normal Jump, and his attacks are all very bizarre. That said, the reward for learning him is high, as he contains many unique abilities and is equally dangerous from every range. If you don't mind his odd shape, MODOK is worth the time invested.
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
45,000
Crouching Light
d + l
45,000
low
Standing Medium
m
67,000
chipdamage
Crouching Medium
d + m
60,000
low chipdamage
Standing Heavy
h
80,000
jcancel
Crouching Heavy
d + h
80,000
low jcancel
Heavy Blast
f + h
90,000
wallbounce jcancel
Up Blast
df + h
80,000
jcancel
Standing Special
s
80,000
Jumping Light
air l
25,000 per hit
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
80,000
high
Jumping Special
air s
90,000
high groundbounce
Special Moves
Battering Ram
atk + s
90,000
Psionic Blast
qcf + atk
90,700 l
103,000 m
122,600 h
103,000 m
122,600 h
airok
Psionic High Blast
qcf + s
163,000
Analysis Cube
qcb + atk
50,000
Grants one level of analysis
Balloon Bomb
dp + atk
80,000
Jamming Bomb
dp + s
80,000
Reverses opponent's controls for ??? seconds
Flight
qcb + s
Lasts 6 seconds
Hyper Moves
Hyper Psionic Blast
qcf + atk + atk
???
Hyper Battering Ram
qcb + atk + atk
305,000
Kiler Illumination
dp + atk + atk
300,000
throw can escape by jumping
Strategy
Tips and Tricks
- Tip 1
- Tip 2