Marvel vs Capcom 3/Hulk: Difference between revisions

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{{MoveListRow | Crouching Light | d + l | 58,000 | low }}
{{MoveListRow | Crouching Light | d + l | 58,000 | low }}
{{MoveListRow | Standing Medium | m | 90,000 | armored }}
{{MoveListRow | Standing Medium | m | 90,000 | armored }}
{{MoveListRow | Crouching Medium | d + m | 90,000 | }}
{{MoveListRow | Crouching Medium | d + m | 85,000 | }}
{{MoveListRow | Standing Heavy | h | 120,000 | armored groundbounce  }}
{{MoveListRow | Standing Heavy | h | 120,000 | armored groundbounce  }}
{{MoveListRow | Crouching Heavy | d + h | 100,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 100,000 | }}
{{MoveListRow | Standing Special | s | 121,000 | }}
{{MoveListRow | Standing Special | s | 121,000 | launch }}
{{MoveListRow | Jumping Light | air l | 60,000 | high }}
{{MoveListRow | Jumping Light | air l | 60,000 | high }}
{{MoveListRow | Jumping Medium | air m | 90,000 | high }}
{{MoveListRow | Jumping Medium | air m | 90,000 | high }}

Revision as of 18:01, 30 January 2011

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Hulk

Hulkface.jpg

In a nutshell

Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has one of the only armored assists in the game in his Anti Air Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. Hulk's offense may seem unsafe, but when paired with the right assists, he can become an unstoppable armored force. If you like to bully other players and make them afraid to press buttons, give Hulk a try.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gamma Wave
shot front
40,000 per hit
otg
{{{AlphaSuper}}}
Beta.png Gamma Charge Up
direct upward
137,400
armored
{{{BetaSuper}}}
Gamma.png Gamma Charge Front
direct front
137,400
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
armored
Crouching Medium
d + m
85,000
Standing Heavy
h
120,000
armored groundbounce
Crouching Heavy
d + h
100,000
Standing Special
s
121,000
launch
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
Jumping Special
air s
130,000
high
groundbounce when not used after launcher

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Charge
qcf + atk
ADAM, CAN'T FIGURE OUT YOUR NOTES :)
Gamma Anti Air
dp + atk
135,000 l
171,800 m
204,600 h
h version groundbounce
Gamma Toss
hcb + atk
60,000 l
60,000 m
50,000 h
throw
h version, air throw

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Tsunami
qcf + atk + atk
80,000 per hit
otg
Gamma Quake
dp + atk + atk
35k x 10
otg
Gamma Crush
qcb + atk + atk
403,200
startupinv

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy