Marvel vs Capcom 3/Dormammu: Difference between revisions

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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Air Dash | {{#motion: ub u uf <br> b or f + atk + atk in the air<br> db d df }} |  | }}
{{MoveListRow | Standing Light | {{#motion: l }} | 48,000 | }}
{{MoveListRow | Standing Light | {{#motion: l }} | 48,000 | }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 45,000 | low }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 45,000 | low }}

Revision as of 03:09, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

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Doramammu

Dormammuface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

INSERT PLAY STYLE DESCRIPTION HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Dark Hole
{{#motion: shot front}}
122,200
{{{AlphaSuper}}}
Beta.png Purification
{{#motion: shot upward }}
120,300
otg
{{{BetaSuper}}}
Gamma.png Liberation
{{#motion: shot front}}
activates hands
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
{{#motion: ub u uf
b or f + atk + atk in the air
db d df }}
Standing Light
{{#motion: l }}
48,000
Crouching Light
{{#motion: d + l }}
45,000
low
Standing Medium
{{#motion: m }}
70,000
Crouching Medium
{{#motion: d + m }}
70,000
Standing Heavy
{{#motion: h }}
90,000
Crouching Heavy
{{#motion:d + h }}
90,000
low
Finger Shot
{{#motion:f + h }}
80,000
wallbounce chipdamage nocancel
Pool of Flame
{{#motion:df + h }}
20,000 per hit
otg low chipdamage nocancel
Standing Special
{{#motion: s }}
95,000
Jumping Light
{{#motion: air l }}
50,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Jumping Heavy
{{#motion: air h }}
85,000
high
Jumping Special
{{#motion: air s }}
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Dark Hole
{{#motion:qcf + atk}}
122,200
Teleport
{{#motion:rdp + atk }}
l teleport in front
m teleport behind
h teleport on top
Purification
{{#motion:dp + atk }}
35,000 x4
otg
Flight
{{#motion: qcb + s }}
Power of Destruction, charge red
{{#motion:qcb + l}}
Adds one level to the Red hand
Power of Creation, charge blue
{{#motion:qcb + m}}
Adds one level to the Blue hand
Liberation, activate
{{#motion:qcb + h}}
See table below for effect
   Liberation, activate
{{#motion:qcb + h}}
See table below for effect

LiberationEffects

Name
Command
Damage
Special Properties (glossary)
Burst
0 Red, 0 Blue
80,000
Small Explosion
1 Red, 0 Blue
94,800
Medium Explosion
2 Red, 0 Blue
163,800
Big Explosion
3 Red, 0 Blue
94,800
Spike
0 Red, 1 Blue
108,300
Spike x 3
0 Red, 2 Blue
183,400
Root
0 Red, 3 Blue
Roots for 6 seconds
Meteor
1 Red, 1 Blue
140,000 to 180,000
otg
Hellfire
1 Red, 2 Blue
220,000 to 260,000
otg
Inferno
2 Red, 1 Blue
80,000 + 150,000 to 220,000
otg

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Chaotic Flame
{{#motion: qcf + atk + atk}}
281,400
Floating Bomb
{{#motion: qcb + atk + atk}}
256,300
homing
Dark Dimension
{{#motion: dp + atk + atk}}
400,000
otg

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy