Marvel vs Capcom 3/Dormammu: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Crouching Light | {{#motion: d + l }} | 45,000 | low }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 45,000 | low }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 70,000 | }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 70,000 | }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 70,000 | low }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 70,000 | }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 90,000 | }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 90,000 | }}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 90,000 | low}}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 90,000 | low}}
{{MoveListRow | ADAM, MOVE NAME? | {{#motion:f + h }} | 80,000 | wallbounce chipdamage nocancel}}
{{MoveListRow | Finger Shot | {{#motion:f + h }} | 80,000 | wallbounce chipdamage nocancel}}
{{MoveListRow | ADAM, MOVE NAME? | {{#motion:df + h }} | 81,700 | otg low chipdamage nocancel}}
{{MoveListRow | Pool of Flame | {{#motion:df + h }} | 20,000 per hit | otg low chipdamage nocancel}}
{{MoveListRow | Standing Special | {{#motion: s }} | 95,000 | }}
{{MoveListRow | Standing Special | {{#motion: s }} | 95,000 | }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 60,000 | high }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 50,000 | high }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 70,000 | high }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 70,000 | high }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 85,000 | high }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 85,000 | high }}

Revision as of 03:05, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

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Doramammu

Dormammuface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

INSERT PLAY STYLE DESCRIPTION HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Dark Hole
{{#motion: shot front}}
122,200
{{{AlphaSuper}}}
Beta.png Purification
{{#motion: shot upward }}
120,300
otg
{{{BetaSuper}}}
Gamma.png Liberation
{{#motion: shot front}}
activates hands
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
48,000
Crouching Light
{{#motion: d + l }}
45,000
low
Standing Medium
{{#motion: m }}
70,000
Crouching Medium
{{#motion: d + m }}
70,000
Standing Heavy
{{#motion: h }}
90,000
Crouching Heavy
{{#motion:d + h }}
90,000
low
Finger Shot
{{#motion:f + h }}
80,000
wallbounce chipdamage nocancel
Pool of Flame
{{#motion:df + h }}
20,000 per hit
otg low chipdamage nocancel
Standing Special
{{#motion: s }}
95,000
Jumping Light
{{#motion: air l }}
50,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Jumping Heavy
{{#motion: air h }}
85,000
high
Jumping Special
{{#motion: air s }}
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Dark Hole
{{#motion:qcf + atk}}
122,200
Teleport
{{#motion:rdp + atk }}
l teleport in front
m teleport behind
h teleport on top
Purification
{{#motion:dp + atk }}
DAMAGE??
otg
Flight
{{#motion: qcb + s }}
Liberation, charge red
{{#motion:qcb + l}}
Liberation, charge blue
{{#motion:qcb + m}}
Liberation, activate
{{#motion:qcb + h}}
See table below for effect

LiberationEffects

Name
Command
Damage
Special Properties (glossary)
Burst
0 Red, 0 Blue
80,000
Small Explosion
1 Red, 0 Blue
94,800
Medium Explosion
2 Red, 0 Blue
163,800
Big Explosion
3 Red, 0 Blue
94,800
Spike
0 Red, 1 Blue
108,300
Spike x 3
0 Red, 2 Blue
183,400
Root
0 Red, 3 Blue
Roots for 6 seconds
Meteor
1 Red, 1 Blue
140,000 to 180,000
otg
Hellfire
1 Red, 2 Blue
220,000 to 260,000
otg
Inferno
2 Red, 1 Blue
80,000 + 150,000 to 220,000
otg

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Chaotic Flame
{{#motion: qcf + atk + atk}}
281,400
Floating Bomb
{{#motion: qcb + atk + atk}}
256,300
homing
Dark Dimension
{{#motion: dp + atk + atk}}
400,000
otg

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy