Marvel vs Capcom 3/Dr. Doom: Difference between revisions

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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | AlphaName | {{#motion: }} | |
   | Plasma Beam | {{#motion: shot front}} | 113,600 |
   | BetaName  | {{#motion: }} | |  
   | Hidden Missiles | {{#motion: shot upward }} | 93,500 |  
   | GammaName | {{#motion: }} | |  
   | Molecular Shield | {{#motion: shot forward}} | 101,100 |  
}}
}}



Revision as of 00:02, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Dr. Doom

Doomface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

INSERT DESCRIPTION OF PLAYSTYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Plasma Beam
{{#motion: shot front}}
113,600
{{{AlphaSuper}}}
Beta.png Hidden Missiles
{{#motion: shot upward }}
93,500
{{{BetaSuper}}}
Gamma.png Molecular Shield
{{#motion: shot forward}}
101,100
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
55,000
Crouching Light
{{#motion: d + l }}
53,000
low
Standing Medium
{{#motion: m }}
72,000
otg
Crouching Medium
{{#motion: d + m }}
70,000
Standing Heavy
{{#motion: h }}
101,700
Crouching Heavy
{{#motion:d + h }}
80,000
low
ADAM MOVE NAME?
{{#motion:f + h }}
90,000
launch
Standing Special
{{#motion: s }}
100,000
Jumping Light
{{#motion: air l }}
55,000
high airdashcancel
Jumping Medium
{{#motion: air m }}
81,000
high airdashcancel
Jumping Heavy
{{#motion: air h }}
35,000 per hit
nocancel
ADAM MOVE NAME?
{{#motion: air f + h }}
90,000 per hit
airdashcancel
Jumping Special
{{#motion: air s }}
90,000
airdashcancel supercancel

Special Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Beam
{{#motion:qcf + atk }}
{{#motion:81,700 l
113,600 m
143,000 h}}
airok
Photon Shock
{{#motion:qcb + atk }}
30,000 per hit
airok
Molecular Shield
{{#motion:dp + atk }}
22,500 per hit
Flight
{{#motion:qcb + s }}
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Photon Array
{{#motion: qcb + atk + atk}}
287,900
airok
Sphere Flame
{{#motion: dp + atk + atk}}
340,000
Doom Time
{{#motion: qcb + atk + atk}}
440,000

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy