Marvel vs Capcom 3/Dante: Difference between revisions

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{{MoveListRow |    Rain Storm | Jumping Heavy, then mash {{#motion: h}} | 162,400 | }}
{{MoveListRow |    Rain Storm | Jumping Heavy, then mash {{#motion: h}} | 162,400 | }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 90,000 | high }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 90,000 | high }}
{{MvC3MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===

Revision as of 22:28, 29 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Dante

Danteface.jpg

INSERT DANTE LORE

In a nutshell

INSERT QUICK SUMMARY OF DANTE'S PLAYSTYLE


Beginners Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Jam Session
{{#motion: direct front}}
90,800
{{{AlphaSuper}}}
Beta.png Crystal
{{#motion: shot front}}
120,300
{{#motion: otg }}
{{{BetaSuper}}}
Gamma.png Weasel Shot
{{#motion: shot downward}}
25,000 per hit
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{#motion: u in the air }}
If you used Air Dash,
you cannot Double Jump
Air Dash
{{#motion: f f or b b in the air }} or
{{#motion: f + atk + atk or b + atk + atk in the air}}
If you used Double Jump,
you cannot Air Dash
Standing Light
{{#motion: l }}
43,000
Crouching Light
{{#motion: d + l }}
40,000
low
Standing Medium
{{#motion: m }}
55,000
Crouching Medium
{{#motion: d + m }}
50,000
low
Standing Heavy
{{#motion: h }}
70,000
   Wild Stomp
{{#motion: df + h}}
85,900
otg Can cancel into Stinger
   Weasel Shot
Mash {{#motion: h}} or {{#motion: b}} Mash {{#motion: h}}
68,600, 93,500 back version
Crouching Heavy
{{#motion:d + h }}
102,500
Mash for more hits
    Million Stab
Crouching Heavy, then mash {{#motion: h }}
5,000 per hit, 40,000 for last hit
Stinger
{{#motion: f + h }}
80,000
    Million Stab
Stinger, then mash {{#motion: h }}
5,000 per hit, 40,000 for last hit
Standing Special
{{#motion: s }}
80,000
   Prop Shredder
Standing Special, then mash {{#motion: s}}
Need_Damage
jcancel
Jumping Light
{{#motion: air l }}
40,000
high djcancel
Jumping Medium
{{#motion: air m }}
58,000
high dj cancel
Jumping Heavy
{{#motion: air h }}
70,000
high
   Rain Storm
Jumping Heavy, then mash {{#motion: h}}
162,400
Jumping Special
{{#motion: air s }}
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Multi Lock
{{#motion: qcf + l}}
50,000 per Shot
Hold {{#motion: l}} to charge
Can cancel charge with normal moves
   Multi Lock Followup
Multi Lock, then {{#motion: qcf + l}}
Balls: 30,000 per hit
Beams: 25,000 per hit
Crystal
{{#motion: qcf + m}}
35,000 per hit
otg
   Million Carats
Crystal, then {{#motion: qcf + m}}
130,000
otg
Hysteric
{{#motion: qcf + h}}
20,000 per hit
   Grapple
Hysteric, then {{#motion: qcf + s}}
60,000
Cannot be canceled
Reverb Shock
{{#motion: qcb + l}}
20,000 x 5
Revolver
{{#motion: qcb + m}}
30,000 per hit
Jet Stream
{{#motion: qcb + h}}
153,900
   Fireworks
Reverb Shock, Revolver, or Jet Stream, then {{#motion: h}}
93,100
   Crazy Dance
Reverb Shock, Revolver, or Jet Stream, then {{#motion: s}}
163,400
Just frame (you have to time it!)
Twister
{{#motion: dp + l}}
15,000 x 10
otg
   Tempest
Twister, then {{#motion: dp + l}}
20,000 per hit
Cannot be canceled
Volcano
{{#motion: dp + m}}
NEED_DAMAGE
otg jcancel
   Bee Hive
Volcano, then {{#motion: dp + m}}
135,100
groundbounce
Jam Session
{{#motion: dp + h}}
90,800
Killer Bee
Air {{#motion: qcf + l}}
80,000
groundbounce
   The Hammer
Killer Bee, then {{#motion: qcf + l}}
90,000
Air Play
Air {{#motion: qcf + m}}
50,000 , 122,600 Charged
Hold {{#motion:m}} to charge
Sky Dive
Air {{#motion: qcf + h}}
135,100
high
Air Trick
{{#motion: d d + s}}
Teleport
Drive
{{#motion: qcf + s}}
70,000 , 143,000 Charged
Hold {{#motion:s}} to charge

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Jackpot
{{#motion: qcf + atk + atk}}
254,000
Devil Trigger
{{#motion: qcb + atk + atk}}
Transformation lasts 10 seconds
    Flight
Devil Trigger, then {{#motion: qcb + s}}
Lasts 3 seconds
    Thunder Bolt
Devil Trigger, Air {{#motion: qcf + s}}
130,700
    Vortex
Devil Trigger, Air {{#motion: dp + s}}
141,100
Devil Must Die
{{#motion: dp + atk + atk}}
440,000
invincibility

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy