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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Multi Lock| {{#motion: qcf + l}} | 50,000 | Hold {{#motion: l}} to charge}} | {{MoveListRow | Multi Lock| {{#motion: qcf + l}} | 50,000 per Shot | Hold {{#motion: l}} to charge <br> Can cancel charge with normal moves}} | ||
{{MoveListRow | Multi Lock Followup| Multi Lock, then {{#motion: qcf + l}} | | {{MoveListRow | Multi Lock Followup| Multi Lock, then {{#motion: qcf + l}} | Balls: 30,000 per hit <br> Beams: 25,000 per hit | }} | ||
{{MoveListRow | Crystal | {{#motion: qcf + m}} | | {{MoveListRow | Crystal | {{#motion: qcf + m}} | 35,000 per hit | otg }} | ||
{{MoveListRow | Million Carats| Crystal, then {{#motion: qcf + m}} | 130,000 | otg }} | {{MoveListRow | Million Carats| Crystal, then {{#motion: qcf + m}} | 130,000 | otg }} | ||
{{MoveListRow | Hysteric | {{#motion: qcf + h}} | 20,000 per hit | }} | {{MoveListRow | Hysteric | {{#motion: qcf + h}} | 20,000 per hit | }} | ||
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{{MoveListRow | Reverb Shock | {{#motion: qcb + l}} | 20,000 x 5 | }} | {{MoveListRow | Reverb Shock | {{#motion: qcb + l}} | 20,000 x 5 | }} | ||
{{MoveListRow | Revolver| {{#motion: qcb + m}} | 30,000 per hit | }} | {{MoveListRow | Revolver| {{#motion: qcb + m}} | 30,000 per hit | }} | ||
{{MoveListRow | Jet Stream | {{#motion: qcb + h}} | 153,900 | }} | {{MoveListRow | Jet Stream | {{#motion: qcb + h}} | 153,900 | }} | ||
{{MoveListRow | Fireworks| Jet Stream, then {{#motion: h}} | 93,100 | | {{MoveListRow | Fireworks| Reverb Shock, Revolver, or Jet Stream, then {{#motion: h}} | 93,100 | }} | ||
{{MoveListRow | Crazy Dance| Reverb Shock, Revolver, or Jet Stream, then {{#motion: s}} | 163,400 | Just frame (you have to time it!)}} | |||
{{MoveListRow | Twister | {{#motion: dp + l}} | 15,000 x 10 | otg }} | {{MoveListRow | Twister | {{#motion: dp + l}} | 15,000 x 10 | otg }} | ||
{{MoveListRow | Tempest| Twister, then {{#motion: dp + l}} | 20,000 per hit | Cannot be canceled }} | {{MoveListRow | Tempest| Twister, then {{#motion: dp + l}} | 20,000 per hit | Cannot be canceled }} | ||
{{MoveListRow | Volcano | {{#motion: dp + m}} | NEED_DAMAGE | otg jcancel }} | {{MoveListRow | Volcano | {{#motion: dp + m}} | NEED_DAMAGE | otg jcancel }} | ||
{{MoveListRow | Bee Hive| Volcano, then {{#motion: dp + m}} | 135,100 | | {{MoveListRow | Bee Hive| Volcano, then {{#motion: dp + m}} | 135,100 | groundbounce }} | ||
{{MoveListRow | Jam Session| {{#motion: dp + h}} | 90,800 | }} | {{MoveListRow | Jam Session| {{#motion: dp + h}} | 90,800 | }} | ||
{{MoveListRow | Killer Bee | Air {{#motion: qcf + l}} | 80,000 | | {{MoveListRow | Killer Bee | Air {{#motion: qcf + l}} | 80,000 | groundbounce }} | ||
{{MoveListRow | The Hammer | Killer Bee, then {{#motion: qcf + l}} | | {{MoveListRow | The Hammer | Killer Bee, then {{#motion: qcf + l}} | 90,000 | }} | ||
{{MoveListRow | Air Play | Air {{#motion: qcf + m}} | | {{MoveListRow | Air Play | Air {{#motion: qcf + m}} | 50,000 , 122,600 Charged | Hold {{#motion:m}} to charge }} | ||
{{MoveListRow | Sky Dive| Air {{#motion: qcf + h}} | 135, | {{MoveListRow | Sky Dive| Air {{#motion: qcf + h}} | 135,100 | high }} | ||
{{MoveListRow | Air Trick| {{#motion: d d s}} | | {{MoveListRow | Air Trick| {{#motion: d d + s}} | | Teleport}} | ||
{{MoveListRow | Drive| {{#motion: qcf + s}} | 70,000 | }} | {{MoveListRow | Drive| {{#motion: qcf + s}} | 70,000 , 143,000 Charged | Hold {{#motion:s}} to charge }} | ||
{{MoveListRow | Style Change #1| Drive, then {{#motion: h , h}} | 68,000 | Mash for more damage }} | {{MoveListRow | Style Change #1| Drive, then {{#motion: h , h}} | 68,000 | Mash for more damage }} | ||
{{MoveListRow | Style Change #2| Drive, then {{#motion: h , b + h}} | 43,000 | Mash for more damage }} | {{MoveListRow | Style Change #2| Drive, then {{#motion: h , b + h}} | 43,000 | Mash for more damage }} |
Revision as of 21:59, 29 January 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Dante
INSERT DANTE LORE
In a nutshell
INSERT QUICK SUMMARY OF DANTE'S PLAYSTYLE
Beginners Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wild Stomp
{{#motion: df + h}}
-
otg Can cancel into Stinger
Weasel Shot
Mash {{#motion: h}} or {{#motion: uf}} Mash {{#motion: h}}
-
Prop Shredder
Mash {{#motion: s}}
-
jcancel
Rain Storm
Air, mash {{#motion: h}}
-
Million Stab
{{#motion: b + h}}
-
Stinger
{{#motion: f + h}}
-
wallbounce against air opponents
Stinger, Million Stab
Stinger, then mash {{#motion: h }}
-
Special Moves
Multi Lock
{{#motion: qcf + l}}
50,000 per Shot
Hold {{#motion: l}} to charge
Can cancel charge with normal moves
Can cancel charge with normal moves
Multi Lock Followup
Multi Lock, then {{#motion: qcf + l}}
Balls: 30,000 per hit
Beams: 25,000 per hit
Beams: 25,000 per hit
Crystal
{{#motion: qcf + m}}
35,000 per hit
otg
Million Carats
Crystal, then {{#motion: qcf + m}}
130,000
otg
Hysteric
{{#motion: qcf + h}}
20,000 per hit
Grapple
Hysteric, then {{#motion: qcf + s}}
60,000
Cannot be canceled
Reverb Shock
{{#motion: qcb + l}}
20,000 x 5
Revolver
{{#motion: qcb + m}}
30,000 per hit
Jet Stream
{{#motion: qcb + h}}
153,900
Fireworks
Reverb Shock, Revolver, or Jet Stream, then {{#motion: h}}
93,100
Crazy Dance
Reverb Shock, Revolver, or Jet Stream, then {{#motion: s}}
163,400
Just frame (you have to time it!)
Twister
{{#motion: dp + l}}
15,000 x 10
otg
Tempest
Twister, then {{#motion: dp + l}}
20,000 per hit
Cannot be canceled
Volcano
{{#motion: dp + m}}
NEED_DAMAGE
otg jcancel
Bee Hive
Volcano, then {{#motion: dp + m}}
135,100
groundbounce
Jam Session
{{#motion: dp + h}}
90,800
Killer Bee
Air {{#motion: qcf + l}}
80,000
groundbounce
The Hammer
Killer Bee, then {{#motion: qcf + l}}
90,000
Air Play
Air {{#motion: qcf + m}}
50,000 , 122,600 Charged
Hold {{#motion:m}} to charge
Sky Dive
Air {{#motion: qcf + h}}
135,100
high
Air Trick
{{#motion: d d + s}}
Teleport
Drive
{{#motion: qcf + s}}
70,000 , 143,000 Charged
Hold {{#motion:s}} to charge
Style Change #1
Drive, then {{#motion: h , h}}
68,000
Mash for more damage
Style Change #2
Drive, then {{#motion: h , b + h}}
43,000
Mash for more damage
Style Change #3
Drive, then {{#motion: h , df + h}}
85,100
Style Change #4
Drive, then {{#motion: f + h , h}}
5,000 per hit, 40,000 last hit
Style Change #5
Drive, then {{#motion: d + h , h}}
NEED_DAMAGE
Style Change #6
Drive, then {{#motion: NEED_MOTION}}
162,400
Hyper Moves
Jackpot
{{#motion: qcf + atk + atk}}
254,000
Devil Trigger
{{#motion: qcb + atk + atk}}
Transformation lasts 10 seconds
Flight
Devil Trigger, then {{#motion: qcb + s}}
Lasts 3 seconds
Thunder Bolt
Devil Trigger, then {{#motion: qcf + s}}
130,700
Vortex
Devil Trigger, {{#motion: dp + s}}
Dash
Air only
Devil Must Die
{{#motion: dp + atk + atk}}
440,000
Strategy
Tips and Tricks
- Tip 1
- Tip 2