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== '''Command Normal Moves''' == | == '''Command Normal Moves''' == | ||
''' | Standing '''D''' then '''F'''+'''D''' | ||
== '''Special Command Moves''' == | == '''Special Command Moves''' == |
Revision as of 04:52, 4 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
Standing D then F+D
Special Command Moves
Reppu-ken: QCF+A
Ground projectile
Double Reppu-ken: QCF+C
Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken
Crack Counter: QCF+B/D
B counters mid & high attacks, while D counters low attacks.
Hard Edge: QCB+A/C
A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.
Rage Run: QCB+B/D
B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.
Evac Toss: 360+C
Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect.
Super Moves
Raising Storm
qcf x2 P
Shining Knuckles
qcf x2 K
**Deadly Rave Neo (Hidden Super)
hcb, f A, A, A, B, B, C, C, D, D, qcb C
Attributes
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To come.
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.