Garou: Mark of the Wolves/Freeman: Difference between revisions

From SuperCombo Wiki
Line 5: Line 5:
== Character Colors ==
== Character Colors ==


[[File:Garoufreeman.png]]
[[File:Freemancolors.JPG]]


=Gameplay Overview=
=Gameplay Overview=

Revision as of 05:23, 22 August 2010

Freeman.PNG

Introduction

To come.

Character Colors

Freemancolors.JPG

Gameplay Overview

To come.

Move List

Special Command Moves

Command Move Weak Damage Strong Damage
qcb + P V.O.D 8 8
---qcb + P V.O.D 8 8
-----qcb + P V.O.D 8 8
qcf + P Nightmare 17 21
qcb + K Crow 17 19
dp + P Phobia 18 22
hcf + K Morbid Angel 21 21
hcf + K (Break) Morbid Angel 0 0
qcfx2 + P Full Blast 33 46
qcfx2 + K Creeping Death 33 44

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O (1st hit) O (1st hit) O (1st hit)
dA O O O
dB O O O
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B NA NA NA
d+A+B O X O
Close A, A X X X
Close A, A, A X X X

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
Jumping C or D-->Down+AB-->QCB+C (x3)
Jumping C or D-->Standing C-->QCF+A
Jumping C or D-->Standing C-->QCFx2+P
Jumping C or D-->Down+AB-Feint->Crouching C-->QCFx2+P (Better chance of working at the corner)
HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P

Crouching B 1~3 times (at least one if not at corner)-->QCB+A (x3)
Crouching B 1~3 times (at least one if not at corner)-->QCFx2+P

T.O.P. Notes

Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious.

Overall Strategy

Freeman is a bit of an odd character. On paper, he looks fantastic, with decent speed, good damage behind his attacks, and invincibility frames on a lot of his specials. However, he suffers three crippling flaws: worst brake move in the game, terrible combo-ability, and lack of any sort of a jump-in stopper. The last one is the worst; he somewhat makes up for poor combo-ability with his powerful attacks, but since almost any character can jump in on him at will, there is little he can do on defense.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves