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= Movelist = | |||
== Throws == | |||
1. Death Blow - b/f+C | |||
* Mature performs a basic throw that knocks the opponent back | |||
2. Back Rush - b/f+D | |||
* Mature grabs the opponent and slams them face down on the ground in the opposite side she is standing | |||
* opponent is thrown right next to her and she is given enough time to start a mixup | |||
* hard knockdown and opponent gets up with their back turned | |||
== Special Moves == | |||
1. Despair - qcf+P | |||
* Mature jumps into the air and slashes, knocking the opponent down | |||
* qcf+C goes further and higher than qcf+A | |||
* it is possible to crossup the opponent at some distances with this move | |||
* free cancellable into | |||
* overall, quite punishable on block and not particularly useful even for going over fireballs | |||
2. Decide - hcf+K | |||
* Mature swings her arm and creates a shadow which reaches about half screen length and grabs the opponent if it isn't blocked | |||
* very similar to Vice's hcf+K but Mature's cannot be comboed into normally since it comes out very slow. hcf+B comes out faster but doesn't reach as far as hcf+D | |||
* hard knockdown | |||
3. Death Row - qcb+P(up to 3 times) | |||
* Mature performs a 3 hit slash at close range. She can chain a series of 3 qcb+P's for a total of 9 hits which does good chip damage (assuming they have no stock to guard roll) | |||
* qcb+C goes slightly further than qcb+A, making it slightly easier to combo all the hits | |||
* free cancellable into | |||
* free cancellable out of on all hits | |||
4. Metal Massacre - qcb+K | |||
* Mature dashes forward and performs a 3 hit slash attack that has very good recovery | |||
* qcb+B travels about 1/3 screen while qcb+D travels 2/3 screen length | |||
* qcb+D does a slight bit more damage than qcb+B and can combo at all the ranges that qcb+B comboes at. Since it also seems to have the same recovery time, there doesn't seem any reason to use qcb+B over qcb+D in combos | |||
* free cancellable into | |||
* free cancellable out of on all hits | |||
5. Sacrilege - dp+P | |||
* Mature performs a rising uppercut attack that travens quite far horizontally doing many hits | |||
* for dp+A, the second hit (and onwards) lifts the opponent into the air while for dp+C, the third hit (and onwards) lifts them into air | |||
* dp+A free cancellable out of on the first two hits, dp+C free cancellable out of on the first three hits | |||
* comes out fast and useful in combos (dp+C does more hits and more damage than dp+A), but is not fast enough and not invincible to be used as a wakeup reversal | |||
6. Ebony Tears - qcf hcb+P | |||
* Mature throws a projectile that has a very large vertical hitbox, but has some startup delay | |||
* A version travels slower and recovers better | |||
* difficult to jump over, especially the A version which travels slower | |||
== DMs == | |||
1. Nocturnal Rites - qcfx2+P | |||
* Mature performs a series of 4 slashes, the initial one coming out very fast. If the 4th one hits, she will perform a final hit that knocks the opponent back | |||
* doesn't do that much damage but combos easily off of weak attacks and can punish some whiffed moves. Not to be used on wakeup | |||
2. Heaven's Gate - qcb hcf+K | |||
* Mature dashes forward. If she connects, she grabs the opponent and slams them into the corner | |||
* B version goes about 3/4 screen while D version goes full screen | |||
* has startup invincibility, but is punishable on block | |||
* hard knockdown | |||
== SDMs == | |||
1. Nocturnal Rites - qcfx2+P | |||
* Mature performs aseries of 4 slashes, just like the normal DM version | |||
2. Heaven's Gate - qcb hcf+K | |||
* works the same as the normal DM but does more damage | |||
* generally not worth using as the damage increase isn't worth the meter used | |||
== HSDMs == | |||
1. Ecstasy 816 - f D C B f | |||
* Mature jumps forward similar to her qcf+P. If she connects, she will perform on them followed by an explosive kiss | |||
* relatively low damage move for an HSDM and no practical ways of connecting it | |||
* quite punishable on block | |||
== Notes == | |||
* cancellable normals are close A, crouch A, far A, close B(both hits), close C, crouch C, close D(2), crouch D | |||
* CD is cancellable into special moves and DMs | |||
[[Category:The King of Fighters 2002]] | [[Category:The King of Fighters 2002]] |
Revision as of 01:27, 13 July 2010
Movelist
Throws
1. Death Blow - b/f+C
- Mature performs a basic throw that knocks the opponent back
2. Back Rush - b/f+D
- Mature grabs the opponent and slams them face down on the ground in the opposite side she is standing
- opponent is thrown right next to her and she is given enough time to start a mixup
- hard knockdown and opponent gets up with their back turned
Special Moves
1. Despair - qcf+P
- Mature jumps into the air and slashes, knocking the opponent down
- qcf+C goes further and higher than qcf+A
- it is possible to crossup the opponent at some distances with this move
- free cancellable into
- overall, quite punishable on block and not particularly useful even for going over fireballs
2. Decide - hcf+K
- Mature swings her arm and creates a shadow which reaches about half screen length and grabs the opponent if it isn't blocked
- very similar to Vice's hcf+K but Mature's cannot be comboed into normally since it comes out very slow. hcf+B comes out faster but doesn't reach as far as hcf+D
- hard knockdown
3. Death Row - qcb+P(up to 3 times)
- Mature performs a 3 hit slash at close range. She can chain a series of 3 qcb+P's for a total of 9 hits which does good chip damage (assuming they have no stock to guard roll)
- qcb+C goes slightly further than qcb+A, making it slightly easier to combo all the hits
- free cancellable into
- free cancellable out of on all hits
4. Metal Massacre - qcb+K
- Mature dashes forward and performs a 3 hit slash attack that has very good recovery
- qcb+B travels about 1/3 screen while qcb+D travels 2/3 screen length
- qcb+D does a slight bit more damage than qcb+B and can combo at all the ranges that qcb+B comboes at. Since it also seems to have the same recovery time, there doesn't seem any reason to use qcb+B over qcb+D in combos
- free cancellable into
- free cancellable out of on all hits
5. Sacrilege - dp+P
- Mature performs a rising uppercut attack that travens quite far horizontally doing many hits
- for dp+A, the second hit (and onwards) lifts the opponent into the air while for dp+C, the third hit (and onwards) lifts them into air
- dp+A free cancellable out of on the first two hits, dp+C free cancellable out of on the first three hits
- comes out fast and useful in combos (dp+C does more hits and more damage than dp+A), but is not fast enough and not invincible to be used as a wakeup reversal
6. Ebony Tears - qcf hcb+P
- Mature throws a projectile that has a very large vertical hitbox, but has some startup delay
- A version travels slower and recovers better
- difficult to jump over, especially the A version which travels slower
DMs
1. Nocturnal Rites - qcfx2+P
- Mature performs a series of 4 slashes, the initial one coming out very fast. If the 4th one hits, she will perform a final hit that knocks the opponent back
- doesn't do that much damage but combos easily off of weak attacks and can punish some whiffed moves. Not to be used on wakeup
2. Heaven's Gate - qcb hcf+K
- Mature dashes forward. If she connects, she grabs the opponent and slams them into the corner
- B version goes about 3/4 screen while D version goes full screen
- has startup invincibility, but is punishable on block
- hard knockdown
SDMs
1. Nocturnal Rites - qcfx2+P
- Mature performs aseries of 4 slashes, just like the normal DM version
2. Heaven's Gate - qcb hcf+K
- works the same as the normal DM but does more damage
- generally not worth using as the damage increase isn't worth the meter used
HSDMs
1. Ecstasy 816 - f D C B f
- Mature jumps forward similar to her qcf+P. If she connects, she will perform on them followed by an explosive kiss
- relatively low damage move for an HSDM and no practical ways of connecting it
- quite punishable on block
Notes
- cancellable normals are close A, crouch A, far A, close B(both hits), close C, crouch C, close D(2), crouch D
- CD is cancellable into special moves and DMs