The King of Fighters 2002/May Lee: Difference between revisions

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Revision as of 23:15, 14 March 2006

Anywhere:
1. D, qcbx2+K - 40%
2. D, qcf+K, K, uf+K, d+K - 33%
3. D, qcf+K, K, (S)qcbx2+K - 55%
4. Crouch C(Hero), qcb+C, jump D - 30%
5. qcf+K(Blocked), d+K, ABC, qcb+A, (S)qcfx2+P - 50%
6. Crouch C(Hero), delayed qcb+A, (S)qcfx2+P - 50%
7. hcb+K(Counter), ABC, Jump qcfx2+P(Buffer:qcf uf, qcf+P) - 50%
8. D(1), ABC, Crouch C, qcb+C, jump D - 40%

Corner:
1. Crouch C(Hero), qcb+C, qcb+A - 33%
2. hcb+K(Counter), ABC, qcf+C, ABC, qcf+K, ABC, qcb+A, (S)qcfx2+P

Max Mode Activation:
1. D(Hero), BC, run Crouch C, ABC, qcf+K, AC BD ABC (Corner)
2. Crouch C(Hero), BC, Crouch C, qcb+C, ABC, qcf+K, AC BD ABC (Corner)
3. D, qcf+K, K, df+K, ABC, D, BC, C, qcfx2+AC

Attack Strings:
1. Crouch Bx2, Crouch D, qcbx2+K
2. D/Crouch D, qcf+K, K, d+K/u+K, ABC, D, qcf+A, ABC
3. Crouch D, ABC, Crouch D, df+B, qcf+D(if opponent is in the middle)
4. Crouch D, ABC, Crouch D, df+B, ABC, Crouch D, qcbx2+K

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D(2), crouch D, close A(2, Hero), far A(2, Hero), crouch A(Hero), close B(Hero), far B(Hero), crouch B(Hero), close C(Hero), far C(Hero), crouch C(Hero), close D(Hero), far D(Hero), crouch D(Hero), jump C(Hero), jump D(Hero)
-CD(Normal) is cancellable into specials and DMs; CD(Hero) is unblockable, but cancellable only to mode switch; also has counterwire
-qcbx2+K is an overhead
-May Lee cannot block in hero mode
-qcb+P, qcf+K(Hero), qcf+C and qcf+K K are all supercancellable

Strategies: