The King of Fighters 2002/Kyo: Difference between revisions

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Revision as of 23:14, 14 March 2006

Corner
1. sc.C qcf+D,D hcb+B (qcf+A, qcf+A)x3
2. sc.C qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P (corner)

Max Mode:
1. (anywhere) c.B c.A df+D (2 hits) qcbhcf+BC
2. (corner) sc.C BC run sc.C qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+DD hcb+B (s) qcbhcf+P/qcbhcf+PP (3/4 bars)

Timings: To get some of the qcbhcf+P combos to work you must use the JF timing release method.

Surprisingly, the fastest hit possible from qcbhcf+P is not no delay, but a half second delay. It's just shortly after (like right away) Kyo says "ayeeee" when charging it up. To learn the timing, the easiest method is to practice the df+D qcbhcf+BC combo. The BC break timing is easy, it's right after the second hit, but to get it to combo, you must hold the BC (or just C) until Kyo begins to back up. As soon as you see Kyo move backwards, release. Master the timing, once you learn the timing you can now implement it in his hcb+B super cancel super, super combos.

In the hcb+B combo, you must first time the hcb+B such that it hits early, allowing you to recover later. Then, supercancel the hcb+B. Time the first super to graze the opponent WITH THE BACK END OF THE FLAMES (until you get the timing down, it should be whiffing completely). Then start the second super at the very earliest frame (this requires you know the recovery) using the JF technique.

To get the (qcf+A, qcf+A) x3 combo to work you must time each qcf+A such that the second hit gives a high launch, this generally the eariler frame of the fall.

~ work in progress