M. Bison (SSFIV): Difference between revisions

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==Frame Data==
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" 
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
| align="center"  |Close LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |6
| align="center"  |2
| align="center"  |5
| align="center"  | +4
| align="center"  | +7
| align="center"  |
|-
| align="center"  |Close MP
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |3
| align="center"  |12
| align="center"  |-1
| align="center"  | +2
| align="center"  |
|-
| align="center"  |Close HP
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |8
| align="center"  |3
| align="center"  |16
| align="center"  |-1
| align="center"  | +4
| align="center"  |Forces stand
|-
| align="center"  |Close LK
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  | +3
| align="center"  | +6
| align="center"  |
|-
| align="center"  |Close MK
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |7
| align="center"  |3
| align="center"  |9
| align="center"  | +2
| align="center"  | +5
| align="center"  |
|-
| align="center"  |Close HK
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |3
| align="center"  |16
| align="center"  |-1
| align="center"  | +3
| align="center"  |
|-
| align="center"  |Far LP
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |5
| align="center"  |2
| align="center"  |7
| align="center"  | +2
| align="center"  | +5
| align="center"  |
|-
| align="center"  |Far MP
| align="center"  |HL
| align="center"  |90
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |8
| align="center"  |3
| align="center"  |11
| align="center"  |0
| align="center"  | +3
| align="center"  |
|-
| align="center"  |Far HP
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |11
| align="center"  |2
| align="center"  |19
| align="center"  |-3
| align="center"  | +1
| align="center"  |
|-
| align="center"  |Far LK
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |6
| align="center"  | +3
| align="center"  | +6
| align="center"  |
|-
| align="center"  |Far MK
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|-
| align="center"  |Far HK
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |3
| align="center"  |16
| align="center"  |-1
| align="center"  | +3
| align="center"  |
|-
| align="center"  |crouch LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |7
| align="center"  | +2
| align="center"  | +5
| align="center"  |
|-
| align="center"  |crouchMP
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |7
| align="center"  |2
| align="center"  |9
| align="center"  | +3
| align="center"  | +6
| align="center"  |
|-
| align="center"  |crouch HP
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |su
| align="center"  |12
| align="center"  |4
| align="center"  |21
| align="center"  |-7
| align="center"  |-2
| align="center"  |Forces stand
|-
| align="center"  |crouch LK
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |8
| align="center"  | +1
| align="center"  | +4
| align="center"  |Low attack
|-
| align="center"  |crouch MK
| align="center"  |L
| align="center"  |65
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |11
| align="center"  |-1
| align="center"  | +2
| align="center"  |Low attack
|-
| align="center"  |crouch HK
| align="center"  |L
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |su
| align="center"  |15
| align="center"  |12
| align="center"  |16
| align="center"  |-10
| align="center"  |D
| align="center"  |Low attack, cannot fast recover
|-
| align="center"  |Jump up LP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump up MP
| align="center"  |H
| align="center"  |90
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump up HP
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump up LK
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |6
| align="center"  |12
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump up MK
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |(translate)
|-
| align="center"  |Jump up HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward LP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |6
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward MP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |3
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward HP
| align="center"  |H
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |8
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward LK
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward MK
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |14
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump forward HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|-
| align="center"  |Jump MP(during Jump MP)
| align="center"  |H
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |Pursuit property
|-
| align="center"  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |22
| align="center"  |2
| align="center"  |34
| align="center"  |-20
| align="center"  |-20
| align="center"  |
|-
| align="center"  |Focus attack LVL 2
| align="center"  |HL
| align="center"  |90
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |17+13
| align="center"  |2
| align="center"  |34
| align="center"  |-14
| align="center"  |D
| align="center"  |
|-
| align="center"  |Focus attack LVL 3
| align="center"  |-
| align="center"  |150
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |66
| align="center"  |2
| align="center"  |34
| align="center"  |D
| align="center"  |D
| align="center"  |
|-
| align="center"  |Forward Throw
| align="center"  |0.9
| align="center"  |140
| align="center"  |130
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |D
| align="center"  |Throw range 0.9
|-
| align="center"  |Back throw
| align="center"  |0.9
| align="center"  |140
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |D
| align="center"  |Throw range 0.9
|-
| align="center"  |Psycho Crusher LP
| align="center"  |HL
| align="center"  |120*100
| align="center"  |100
| align="center"  |30/40
| align="center"  |su
| align="center"  |14
| align="center"  |12*11
| align="center"  |12+6
| align="center"  |-8
| align="center"  |D
| align="center"  |37~48f cannot be thrown, Armor break, (translate), charge 55f
|-
| align="center"  |Psycho Crusher MP
| align="center"  |HL
| align="center"  |130*100
| align="center"  |150
| align="center"  |30/40
| align="center"  |su
| align="center"  |14
| align="center"  |12*15
| align="center"  |12+10
| align="center"  |-14
| align="center"  |D
| align="center"  |41~52f cannot be thrown, Armor break, (translate), charge 55f
|-
| align="center"  |Psycho Crusher HP
| align="center"  |HL
| align="center"  |140*100
| align="center"  |200
| align="center"  |30/40
| align="center"  |su
| align="center"  |14
| align="center"  |12*21
| align="center"  |12+10
| align="center"  |-17
| align="center"  |D
| align="center"  |47~58f cannot be thrown, Armor break, (translate), charge 55f
|-
| align="center"  |Psycho Crusher EX
| align="center"  |HL
| align="center"  |70*70
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su
| align="center"  |14
| align="center"  |23
| align="center"  |12+6
| align="center"  |-16
| align="center"  |D
| align="center"  |1~13f invincible, 37~48 cannot be throw, Pursuit property, Armor break, (translate), (translate), charge 55f
|-
| align="center"  |Scissor Kick LK
| align="center"  |HL
| align="center"  |60*30
| align="center"  |100*50
| align="center"  |20/16*16
| align="center"  |su
| align="center"  |10
| align="center"  |2(1)4
| align="center"  |17
| align="center"  |0
| align="center"  |D
| align="center"  |1st hit cancellable, charge 55f
|-
| align="center"  |Scissor Kick MK
| align="center"  |HL
| align="center"  |60*50
| align="center"  |100*50
| align="center"  |20/16*16
| align="center"  |su
| align="center"  |13
| align="center"  |2(1)4
| align="center"  |22
| align="center"  |-5
| align="center"  |D
| align="center"  |1st hit cancellable, charge 55f
|-
| align="center"  |Scissor Kick HK
| align="center"  |HL
| align="center"  |70*60
| align="center"  |100*50
| align="center"  |20/16*16
| align="center"  |su
| align="center"  |16
| align="center"  |2(1)4
| align="center"  |25
| align="center"  |-8
| align="center"  |D
| align="center"  |1st hit cancellable, charge 55f
|-
| align="center"  |Scissor Kick EX
| align="center"  |HL
| align="center"  |70*70
| align="center"  |100*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |13
| align="center"  |2(1)4
| align="center"  |25
| align="center"  |-8
| align="center"  |D
| align="center"  |1~12f invincible, Pursuit property, charge 55f
|-
| align="center"  |Headstomp
| align="center"  |HL
| align="center"  |120
| align="center"  |100
| align="center"  |20/30
| align="center"  |-
| align="center"  |22
| align="center"  |Until ground
| align="center"  |16
| align="center"  |-
| align="center"  |-
| align="center"  |Mid attack, (translate), Flies toward opponent, charge 55f
|-
| align="center"  |Headstomp EX
| align="center"  |HL
| align="center"  |180
| align="center"  |200
| align="center"  |-250/0
| align="center"  |-
| align="center"  |22
| align="center"  |Until ground
| align="center"  |16
| align="center"  |-
| align="center"  |D
| align="center"  |(translate), Mid attack, (translate), (translate), Flies toward opponent, charge 55f
|-
| align="center"  |Headstomp ???
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |(translate)
|-
| align="center"  |Headstomp P followup
| align="center"  |HL
| align="center"  |120
| align="center"  |100
| align="center"  |20/30
| align="center"  |-
| align="center"  |35+7
| align="center"  |3
| align="center"  |13
| align="center"  | +10
| align="center"  | +13
| align="center"  |Mid attack, (translate), (translate)
|-
| align="center"  |Headstomp P followup EX
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-
| align="center"  |35+7
| align="center"  |3
| align="center"  |13
| align="center"  | +10
| align="center"  | +13
| align="center"  |Pursuit property, Mid attack, (translate), (translate)
|-
| align="center"  |Devil Reverse ???
| align="center"  |HL
| align="center"  |-
| align="center"  |-
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |48
| align="center"  |-
| align="center"  |-
| align="center"  |EX(translate) 1~13f invincible, Flies toward opponent
|-
| align="center"  |Devil Reverse
| align="center"  |HL
| align="center"  |110
| align="center"  |150
| align="center"  |20/30
| align="center"  |-
| align="center"  |13+34
| align="center"  |Until ground
| align="center"  |16
| align="center"  |-
| align="center"  |-
| align="center"  |Mid attack, (translate), charge 55f
|-
| align="center"  |Devil Reverse EX
| align="center"  |HL
| align="center"  |80*80
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-
| align="center"  |13+34
| align="center"  |Until ground
| align="center"  |16
| align="center"  |-
| align="center"  |-
| align="center"  |Pursuit property, mMid attack, (translate), charge 55f
|-
| align="center"  |Teleport
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |42
| align="center"  |-
| align="center"  |-
| align="center"  |1~29f invincible
|-
| align="center"  |Super Combo LK
| align="center"  |HLx4*L
| align="center"  |60x4*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+6
| align="center"  |2(1)2(11)2*2(8)18
| align="center"  |30
| align="center"  |-27
| align="center"  |D
| align="center"  |1~7f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
|-
| align="center"  |Super Combo MK
| align="center"  |HLx4*L
| align="center"  |60x4*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+11
| align="center"  |2(1)2(11)2*2(8)18
| align="center"  |30
| align="center"  |-27
| align="center"  |D
| align="center"  |1~10f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
|-
| align="center"  |Super Combo HK
| align="center"  |HLx4*L
| align="center"  |60x4*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+16
| align="center"  |2(1)2(11)2*2(8)18
| align="center"  |30
| align="center"  |-27
| align="center"  |D
| align="center"  |1~12f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
|-
| align="center"  |Ultra Combo 1
| align="center"  |HL
| align="center"  |48x4*60*240
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+11
| align="center"  |4*2(12)2*2(16)12x3
| align="center"  |30+18
| align="center"  |-35
| align="center"  |D
| align="center"  |1~16f invincible
|-
| align="center"  |Ultra Combo 2
| align="center"  |H
| align="center"  |90*330
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+21
| align="center"  |2
| align="center"  |35
| align="center"  |-16
| align="center"  |-
| align="center"  |1~3f invincible
|}

Revision as of 03:06, 6 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 6 2 5 +4 +7
Close MP HL 90 100 40 sp/su 7 3 12 -1 +2
Close HP HL 100 200 60 sp/su 8 3 16 -1 +4 Forces stand
Close LK HL 30 50 20 sp/su 4 2 6 +3 +6
Close MK HL 90 100 40 su 7 3 9 +2 +5
Close HK HL 100 200 60 - 6 3 16 -1 +3
Far LP HL 20 50 20 ch/sp/su 5 2 7 +2 +5
Far MP HL 90 100 40 su 8 3 11 0 +3
Far HP HL 120 200 60 - 11 2 19 -3 +1
Far LK HL 30 50 20 sp/su 4 2 6 +3 +6
Far MK HL 70 100 40 - 6 3 14 -3 0
Far HK HL 100 200 60 - 6 3 16 -1 +3
crouch LP HL 30 50 20 ch/sp/su 4 2 7 +2 +5
crouchMP HL 80 100 40 sp/su 7 2 9 +3 +6
crouch HP HL 110 200 60 su 12 4 21 -7 -2 Forces stand
crouch LK L 20 50 20 sp/su 3 2 8 +1 +4 Low attack
crouch MK L 65 100 40 sp/su 5 4 11 -1 +2 Low attack
crouch HK L 100 200 60 su 15 12 16 -10 D Low attack, cannot fast recover
Jump up LP H 50 50 20 - 6 6 - - -
Jump up MP H 90 100 40 - 7 7 - - -
Jump up HP H 110 200 60 - 6 8 - - -
Jump up LK H 40 50 20 - 6 12 - - -
Jump up MK H 80 100 40 - 7 10 - - - (translate)
Jump up HK H 100 200 60 - 6 10 - - -
Jump forward LP H 50 50 20 - 6 7 - - -
Jump forward MP H 50 50 40 - 7 3 - - -
Jump forward HP H 110 200 60 - 8 8 - - -
Jump forward LK H 40 50 20 - 5 7 - - -
Jump forward MK H 70 100 40 - 6 14 - - -
Jump forward HK H 100 200 60 - 7 6 - - -
Jump MP(during Jump MP) H 30 50 20 - 6 4 - - - Pursuit property
Focus Attack LVL 1 HL 60 100 20 - 22 2 34 -20 -20
Focus attack LVL 2 HL 90 150 40 - 17+13 2 34 -14 D
Focus attack LVL 3 - 150 200 60 - 66 2 34 D D
Forward Throw 0.9 140 130 40 - 3 2 20 - D Throw range 0.9
Back throw 0.9 140 150 40 - 3 2 20 - D Throw range 0.9
Psycho Crusher LP HL 120*100 100 30/40 su 14 12*11 12+6 -8 D 37~48f cannot be thrown, Armor break, (translate), charge 55f
Psycho Crusher MP HL 130*100 150 30/40 su 14 12*15 12+10 -14 D 41~52f cannot be thrown, Armor break, (translate), charge 55f
Psycho Crusher HP HL 140*100 200 30/40 su 14 12*21 12+10 -17 D 47~58f cannot be thrown, Armor break, (translate), charge 55f
Psycho Crusher EX HL 70*70 100*100 -250/0 su 14 23 12+6 -16 D 1~13f invincible, 37~48 cannot be throw, Pursuit property, Armor break, (translate), (translate), charge 55f
Scissor Kick LK HL 60*30 100*50 20/16*16 su 10 2(1)4 17 0 D 1st hit cancellable, charge 55f
Scissor Kick MK HL 60*50 100*50 20/16*16 su 13 2(1)4 22 -5 D 1st hit cancellable, charge 55f
Scissor Kick HK HL 70*60 100*50 20/16*16 su 16 2(1)4 25 -8 D 1st hit cancellable, charge 55f
Scissor Kick EX HL 70*70 100*50 -250/0 su 13 2(1)4 25 -8 D 1~12f invincible, Pursuit property, charge 55f
Headstomp HL 120 100 20/30 - 22 Until ground 16 - - Mid attack, (translate), Flies toward opponent, charge 55f
Headstomp EX HL 180 200 -250/0 - 22 Until ground 16 - D (translate), Mid attack, (translate), (translate), Flies toward opponent, charge 55f
Headstomp ??? - - - 0/0 - - - 4 - - (translate)
Headstomp P followup HL 120 100 20/30 - 35+7 3 13 +10 +13 Mid attack, (translate), (translate)
Headstomp P followup EX HL 80*80 100*100 -250/0 - 35+7 3 13 +10 +13 Pursuit property, Mid attack, (translate), (translate)
Devil Reverse ??? HL - - 0/0 - - - 48 - - EX(translate) 1~13f invincible, Flies toward opponent
Devil Reverse HL 110 150 20/30 - 13+34 Until ground 16 - - Mid attack, (translate), charge 55f
Devil Reverse EX HL 80*80 100*100 -250/0 - 13+34 Until ground 16 - - Pursuit property, mMid attack, (translate), charge 55f
Teleport - - - 0/0 - - - 42 - - 1~29f invincible
Super Combo LK HLx4*L 60x4*100 0 -1000/0 - 1+6 2(1)2(11)2*2(8)18 30 -27 D 1~7f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
Super Combo MK HLx4*L 60x4*100 0 -1000/0 - 1+11 2(1)2(11)2*2(8)18 30 -27 D 1~10f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
Super Combo HK HLx4*L 60x4*100 0 -1000/0 - 1+16 2(1)2(11)2*2(8)18 30 -27 D 1~12f invincible, Pursuit property, Low attack(5th hit), (translate) (5th hit), charge 55f
Ultra Combo 1 HL 48x4*60*240 0 0/0 - 1+11 4*2(12)2*2(16)12x3 30+18 -35 D 1~16f invincible
Ultra Combo 2 H 90*330 0 0/0 - 1+21 2 35 -16 - 1~3f invincible