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-dp+K on the last hit causes guard crush<br> | -dp+K on the last hit causes guard crush<br> | ||
-hcf+K, dp+P on the first hit and dp+K/qcf hcb+P on the last hit are supercancellable | -hcf+K, dp+P on the first hit and dp+K/qcf hcb+P on the last hit are supercancellable | ||
- j.C hits twice and crosses over ambiguously | |||
'''Strategies:''' | '''Strategies:''' |
Revision as of 00:04, 14 March 2006
Anywhere:
1. C/D/f+A, qcb+P/qcf+A - 33%/25%
2. C/D/f+A, qcfx2+P/AC - 40%/50%
3. A/B(Buffer:qcf+A/B), dp+B/qcf hcb+P(Buffer:qcb+P) - 30%/45-50%
4. hcf+K, qcf+A - 33%
5. hcf+K, (S)qcfx2+P - 45%
Move Properties:
-cancellable normals are close A, crouch A, close B, far B, close C, far C, crouch C, close D(2, not command moves), far D(2, not command moves)
-CD is cancellable into specials and DMs
-f+A is an overhead and cancellable
-close D is an overhead on the second hit
-dp+P/K and qcf hcb+P have autoguard
-dp+K on the last hit causes guard crush
-hcf+K, dp+P on the first hit and dp+K/qcf hcb+P on the last hit are supercancellable
- j.C hits twice and crosses over ambiguously
Strategies: