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Cancel is a general term in any fighting game and can mean many things, depending on the context. Usually it refers to canceling a normal into a special in the [[Street Fighter]] series, denoted by "xx" in [[notation|combo notation]]. This is also known as a "two in one", as you perform the motion for the special immediately after inputting the normal. An example of a cancel with Ryu is: low forward xx fireball, which means you would input down+forward kick, then immediately move the stick to down forward, forward, and press punch. | Cancel is a general term in any fighting game and can mean many things, depending on the context. Usually it refers to canceling a normal into a special in the [[Street Fighter]] series, denoted by "xx" in [[notation|combo notation]]. This is also known as a "two in one", as you perform the motion for the special immediately after inputting the normal. An example of a cancel with Ryu is: low forward xx fireball, which means you would input down+forward kick, then immediately move the stick to down forward, forward, and press punch. | ||
Some moves are cancelable and some are not; refer to each individual game for details. | Some moves are cancelable and some are not; refer to each individual game for details.<BR> | ||
--[[User:Jordyn|Murderbydeath]] 01:11, 30 November 2009 (UTC) | --[[User:Jordyn|Murderbydeath]] 01:11, 30 November 2009 (UTC) |
Revision as of 21:11, 29 November 2009
Cancel is a general term in any fighting game and can mean many things, depending on the context. Usually it refers to canceling a normal into a special in the Street Fighter series, denoted by "xx" in combo notation. This is also known as a "two in one", as you perform the motion for the special immediately after inputting the normal. An example of a cancel with Ryu is: low forward xx fireball, which means you would input down+forward kick, then immediately move the stick to down forward, forward, and press punch.
Some moves are cancelable and some are not; refer to each individual game for details.
--Murderbydeath 01:11, 30 November 2009 (UTC)