Finkledoodoo (talk | contribs) m (category added) |
|||
Line 3: | Line 3: | ||
==Normal Moves== | ==Normal Moves== | ||
==Special Moves== | ==Special Moves== | ||
Charge Back,Forward + A/B. Wave type projectile. A version fires one, B version fires two. A version can be used in combos. | |||
Charge Down,Up + A/B. Anti air attack at about a 70 degree angle. Both versions can be used in combos. The opponent can air recover after getting hit. Goo to use after a mid air deflect (charge down immediately after the deflect) | |||
QCB + A/B Quick horizontal stab type attack. You can mash the buttons for more hits. Both versions can be used in combos and the B version can be linked after if you are close. B version is useful in block strings and as a long ranged poke. | |||
Charge Back, Forward + C Shoulder charge. Can be super canceled and has 3 followups. | |||
*QCB + C Leaping stab. Must be blocked high. use as a mixup if opponent is crouch blocking. | |||
*QCB + B Low stab. Knocks down on hit and must be blocked low. Use as a mixup occasionally if opponent is blocking standing up. | |||
*QCF + C Horizontal attac. Knocks down on hit, can be blocked high or low. Main combo tool and it can be super canceled. | |||
[[User:Rob Noe|Rob Noe]] 09:18, 6 October 2009 (UTC) | |||
==Super Moves== | ==Super Moves== | ||
=The Basics= | =The Basics= |
Revision as of 05:18, 6 October 2009
Introduction
Moves List
Normal Moves
Special Moves
Charge Back,Forward + A/B. Wave type projectile. A version fires one, B version fires two. A version can be used in combos.
Charge Down,Up + A/B. Anti air attack at about a 70 degree angle. Both versions can be used in combos. The opponent can air recover after getting hit. Goo to use after a mid air deflect (charge down immediately after the deflect)
QCB + A/B Quick horizontal stab type attack. You can mash the buttons for more hits. Both versions can be used in combos and the B version can be linked after if you are close. B version is useful in block strings and as a long ranged poke.
Charge Back, Forward + C Shoulder charge. Can be super canceled and has 3 followups.
- QCB + C Leaping stab. Must be blocked high. use as a mixup if opponent is crouch blocking.
- QCB + B Low stab. Knocks down on hit and must be blocked low. Use as a mixup occasionally if opponent is blocking standing up.
- QCF + C Horizontal attac. Knocks down on hit, can be blocked high or low. Main combo tool and it can be super canceled.
Rob Noe 09:18, 6 October 2009 (UTC)