Chun-Li (SFIV): Difference between revisions

From SuperCombo Wiki
Line 1: Line 1:
==Introduction==
==Move Analysis==
===Normal Moves===
===Normal Throws===
===Abilities===
'''Triangle Jump (Near the wall, uf)''' -
'''Headstomp (In air, d + MK)''' - You can do it up to three times.
'''Air Throw (In air, LP + LK)''' -
===Command Normals===
'''df + LK''' - Is awful and you should never use it.
'''f + MK''' - Chun spins forward with a kick.
'''df + HK''' - Chun flips forward to about sweep range and kicks behind her. Usually used as a crossup.
'''j.HP, HP''' - Chun's aerial target combo. Allows her to juggle with headstomps, ex legs, ex bird & ultra. The animation is a bit different when used during a neutral (straight up) jump.
'''Tenshokyaku Sequence''' -
b + MK, f + MK, d + u + MK
This is Chun's ground target combo. It doesn't have many uses, and damage scales pretty badly since each of the 3 hits counts as a seperate part of the combo. It allows Chun to juggle into her ultra, ex bird or ex legs, with very reduced damage. All hits are varying degrees of unsafe on block. There's pretty much no reason to use this unless you're trying to hurt someone's feelings.
===Special Moves===
'''Kikouken (Charge b, f + P)''' - Fireball, Ex Version is 2 hits.
'''Lightning Legs (Press K repeatedly)''' - More presses = More kicks. Chun can combo off of legs at close range. Ex Version knocks down.
'''Hazanshuu (hcb + K)''' - Overhead. Only combos on counter hit or after focus. Chun can combo afterwards on hit if she's close enough. EX version knocks down
'''Spinning Bird Kick (Charge d, u + K)''' - Armor Break. Ex version has limited invincibility & spins in place.
===Super Move===
'''Senretsukyaku (Charge b, f, b, f + K)''' - Comes out in 2 frames, making it one of the fastest moves in the game. Punishes moves that would otherwise be safe
===Ultra Move===
'''Housenka (Charge b, f, b, f + KKK)''' - Punishes fireballs & other moves from about 3/4 screen. Several moves (listed above) can setup an ultra juggle in the corner.
==The Basics==
==Combos==
==Combos==
I'm not going to try listing every combo Chun has, just the important ones you should know. Ultra setups will be in their own section.
I'm not going to try listing every combo Chun has, just the important ones you should know. Ultra setups will be in their own section. Obviously you can land most of these off a jump in so I wont bother listing those either.


'''Basic'''
'''Basic'''
Line 63: Line 10:
Another meter less punish, obviously you need to be sitting on a charge. MK bird setups up a close range mixup situation that you can utilize for more damage.  
Another meter less punish, obviously you need to be sitting on a charge. MK bird setups up a close range mixup situation that you can utilize for more damage.  
*Air-to-air j.HP, HP, EX Spinning Bird Kick '''or''' j.d+MK x 3
*Air-to-air j.HP, HP, EX Spinning Bird Kick '''or''' j.d+MK x 3
If you manage to knock someone out of the air with  
If you manage to knock someone out of the air with the target combo you juggle with an ex bird or legs when you land, or jump & juggle w/ 3 headstomps. Usually it's better to go for headstomp, as it doesn't cost meter, but if you hit this particularly low to the ground, ex bird is the only option.


'''Intermediate'''
'''Intermediate'''
Line 69: Line 16:
A strong punish for 1 bar. It's pretty much necessary to use the piano method to input the Ex Legs.
A strong punish for 1 bar. It's pretty much necessary to use the piano method to input the Ex Legs.
*MK Hazanshu, c.LK xx Ex Lightning Legs
*MK Hazanshu, c.LK xx Ex Lightning Legs
Other versions of hazanshu work but this one is most likely to leave you in range to combo afterwards.
Other versions of hazanshu work but this one is most likely to leave you in range to combo afterwards. Honestly this is pretty basic if you're aware enough to actually go for it.  
 
*Ex Lightning Legs, Ex Bird (Corner Only)
==Strategy==
Again, not particularly hard, just be aware of where you are on the stage, and hold a charge during Ex legs.
 
*s.HP, Super (Senretsukyaku)
==Matchups==
Note this means you have to link the super, not cancel into it.
===Matchup Videos===
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/chunli.html streetfighterdojo.com] <br>
''Contributor: zaspacer''
 
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" 
|-
!  |
!  |
!  |
!  |
!  |
!  |
!  |
!  | Frames
!  | Frames
!  | Frames of
!  | Frames of
!  | Super Meter
!  | Block
!  | Cancel
!  | Ability
!  |
!  |
|-
!  | Move Name
!  | Damage
!  | Stun
!  | Startup
!  | Active
!  | Recovery
!  | Total
!  | On Block
!  | On Hit
!  | Block Stun
!  | Hit Stun
!  | Gain
!  | HL
!  | Chain
!  | Special
!  | Super
!  | Notes
|-
|  | Close LP
| align="center"  | 20
| align="center"  | 50
| align="center"  | 3
| align="center"  | 2
| align="center"  | 7
| align="center"  | 11
| align="center"  | +2
| align="center"  | +5
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Close MP
| align="center"  | 40*40
| align="center"  | 50*50
| align="center"  | 4
| align="center"  | 3(6)3
| align="center"  | 14
| align="center"  | 29
| align="center"  | -3
| align="center"  | 0
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40*20
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Close HP
| align="center"  | 90
| align="center"  | 200
| align="center"  | 4
| align="center"  | 4
| align="center"  | 21
| align="center"  | 28
| align="center"  | -7
| align="center"  | -3
| align="center"  | 17
| align="center"  | 21
| align="center"  | 60
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Close LK
| align="center"  | 40
| align="center"  | 50
| align="center"  | 3
| align="center"  | 2
| align="center"  | 8
| align="center"  | 12
| align="center"  | +1
| align="center"  | +4
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Close MK
| align="center"  | 30*20*20
| align="center"  | 50*25*25
| align="center"  | 4
| align="center"  | 3(7)2*2
| align="center"  | 16
| align="center"  | 33
| align="center"  | -4
| align="center"  | -1
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40*20*20
| align="center"  | HL*H*H
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | 1st hit cancellable
|-
|  | Close HK
| align="center"  | 100
| align="center"  | 200
| align="center"  | 4
| align="center"  | 3
| align="center"  | 18
| align="center"  | 24
| align="center"  | -3
| align="center"  | +2
| align="center"  | 17
| align="center"  | 22
| align="center"  | 60
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | Forces stand
|-
|  | Far LP
| align="center"  | 20
| align="center"  | 50
| align="center"  | 3
| align="center"  | 2
| align="center"  | 6
| align="center"  | 10
| align="center"  | +3
| align="center"  | +6
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | HL
| align="center"  | O
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Far MP
| align="center"  | 70
| align="center"  | 100
| align="center"  | 7
| align="center"  | 2
| align="center"  | 10
| align="center"  | 18
| align="center"  | +2
| align="center"  | +5
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | Far HP
| align="center"  | 100
| align="center"  | 200
| align="center"  | 6
| align="center"  | 3
| align="center"  | 16
| align="center"  | 24
| align="center"  | -1
| align="center"  | +3
| align="center"  | 17
| align="center"  | 21
| align="center"  | 60
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | Far LK
| align="center"  | 30
| align="center"  | 50
| align="center"  | 4
| align="center"  | 2
| align="center"  | 10
| align="center"  | 15
| align="center"  | -1
| align="center"  | +2
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | Far MK
| align="center"  | 70
| align="center"  | 100
| align="center"  | 7
| align="center"  | 3
| align="center"  | 13
| align="center"  | 22
| align="center"  | -2
| align="center"  | +1
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | Far HK
| align="center"  | 100
| align="center"  | 200
| align="center"  | 11
| align="center"  | 3
| align="center"  | 20
| align="center"  | 33
| align="center"  | -5
| align="center"  | -1
| align="center"  | 17
| align="center"  | 21
| align="center"  | 60
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | crouch LP
| align="center"  | 40
| align="center"  | 50
| align="center"  | 3
| align="center"  | 3
| align="center"  | 5
| align="center"  | 10
| align="center"  | +3
| align="center"  | +6
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | HL
| align="center"  | O
| align="center"  | O
| align="center"  | O
|  | -
|-
|  | crouchMP
| align="center"  | 60
| align="center"  | 100
| align="center"  | 10
| align="center"  | 5
| align="center"  | 12
| align="center"  | 26
| align="center"  | -3
| align="center"  | 0
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | crouch HP
| align="center"  | 50*50
| align="center"  | 100*100
| align="center"  | 7
| align="center"  | 2(6)2
| align="center"  | 18
| align="center"  | 34
| align="center"  | -2
| align="center"  | +2
| align="center"  | 17
| align="center"  | 21
| align="center"  | 60*60
| align="center"  | HL
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | 1st hit cancellable
|-
|  | crouch LK
| align="center"  | 30
| align="center"  | 50
| align="center"  | 3
| align="center"  | 4
| align="center"  | 8
| align="center"  | 14
| align="center"  | -1
| align="center"  | +2
| align="center"  | 10
| align="center"  | 13
| align="center"  | 20
| align="center"  | L
| align="center"  | O
| align="center"  | X
| align="center"  | X
|  | Low attack
|-
|  | crouch MK
| align="center"  | 60
| align="center"  | 100
| align="center"  | 5
| align="center"  | 3
| align="center"  | 11
| align="center"  | 18
| align="center"  | 0
| align="center"  | +3
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | L
| align="center"  | X
| align="center"  | O
| align="center"  | O
|  | Low attack
|-
|  | crouch HK
| align="center"  | 90
| align="center"  | 200
| align="center"  | 7
| align="center"  | 4
| align="center"  | 19
| align="center"  | 29
| align="center"  | -5
| align="center"  | D
| align="center"  | 17
| align="center"  | -
| align="center"  | 60
| align="center"  | L
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | Low attack, cannot fast recover
|-
|  | Jump up LP
| align="center"  | 40
| align="center"  | 50
| align="center"  | 6
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
| align="center"  | 20
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump up MP
| align="center"  | 70
| align="center"  | 100
| align="center"  | 4
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
| align="center"  | 40
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump up HP
| align="center"  | 70*70
| align="center"  | 150*150
| align="center"  | 5
| align="center"  | 2(2)2
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
| align="center"  | 60*60
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 2nd hit (translate)
|-
|  | Jump up LK
| align="center"  | 50
| align="center"  | 50
| align="center"  | 3
| align="center"  | 7
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
| align="center"  | 20
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump up MK
| align="center"  | 80
| align="center"  | 100
| align="center"  | 4
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
| align="center"  | 40
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump up HK
| align="center"  | 90
| align="center"  | 200
| align="center"  | 4
| align="center"  | 8
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
| align="center"  | 60
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward LP
| align="center"  | 40
| align="center"  | 50
| align="center"  | 3
| align="center"  | 6
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
| align="center"  | 20
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward MP
| align="center"  | 70
| align="center"  | 100
| align="center"  | 5
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
| align="center"  | 40
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward HP
| align="center"  | 70
| align="center"  | 150
| align="center"  | 5
| align="center"  | 8
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
| align="center"  | 60
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward LK
| align="center"  | 30
| align="center"  | 50
| align="center"  | 4
| align="center"  | 10
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 8
| align="center"  | 11
| align="center"  | 20
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward MK
| align="center"  | 60
| align="center"  | 100
| align="center"  | 5
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
| align="center"  | 40
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Jump forward HK
| align="center"  | 100
| align="center"  | 200
| align="center"  | 4
| align="center"  | 5
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
| align="center"  | 60
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | b+MK
| align="center"  | 50
| align="center"  | 50
| align="center"  | 9
| align="center"  | 4
| align="center"  | 16
| align="center"  | 28
| align="center"  | -6
| align="center"  | -3
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | MK(during b+MK)
| align="center"  | 50
| align="center"  | 50
| align="center"  | 13
| align="center"  | 3
| align="center"  | 39
| align="center"  | -
| align="center"  | -28
| align="center"  | D
| align="center"  | 13
| align="center"  | 16
| align="center"  | 20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | -
|-
|  | d,u+K(during b+MK, MK)
| align="center"  | 20xN
| align="center"  | 50xN
| align="center"  | 4
| align="center"  | 4(2)1(4)2(4)1(5)1
| align="center"  | 9+15
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | 17
| align="center"  | -
| align="center"  | 20xN
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | Pursuit property
|-
|  | f+MK
| align="center"  | 80
| align="center"  | 100
| align="center"  | 15
| align="center"  | 3
| align="center"  | 13
| align="center"  | 30
| align="center"  | -2
| align="center"  | +1
| align="center"  | 13
| align="center"  | 16
| align="center"  | 40
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | df+LK
| align="center"  | 40
| align="center"  | 50
| align="center"  | 10
| align="center"  | 2
| align="center"  | 17
| align="center"  | 28
| align="center"  | -5
| align="center"  | -2
| align="center"  | 13
| align="center"  | 16
| align="center"  | 20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 3~11 (translate)
|-
|  | df+HK
| align="center"  | 100
| align="center"  | 200
| align="center"  | 37
| align="center"  | 7
| align="center"  | 5
| align="center"  | 48
| align="center"  | +2
| align="center"  | +6
| align="center"  | 13
| align="center"  | 17
| align="center"  | 60
| align="center"  | H
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | -
|-
|  | d+MK(air)
| align="center"  | 60
| align="center"  | 50
| align="center"  | 2
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 11
| align="center"  | 15
| align="center"  | 40
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 1~4 (translate), mid attack, Pursuit property, 3(translate)
|-
|  | Triangle Jump
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Target Combo 1
| align="center"  | 40
| align="center"  | 50
| align="center"  | 4
| align="center"  | 3
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 15
| align="center"  | 18
| align="center"  | 20
| align="center"  | H
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | Pursuit property
|-
|  | Focus Attack LVL 1
| align="center"  | 60
| align="center"  | 100
| align="center"  | 21
| align="center"  | 2
| align="center"  | 35
| align="center"  | 57
| align="center"  | -21
| align="center"  | -21
| align="center"  | 15
| align="center"  | 15
| align="center"  | 20
| align="center"  | HL
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Focus attack LVL 2
| align="center"  | 80
| align="center"  | 150
| align="center"  | 18+13
| align="center"  | 2
| align="center"  | 35
| align="center"  | 67
| align="center"  | -15
| align="center"  | D
| align="center"  | 21
| align="center"  | -
| align="center"  | 40
| align="center"  | HL
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Focus attack LVL 3
| align="center"  | 120
| align="center"  | 200
| align="center"  | 65
| align="center"  | 2
| align="center"  | 35
| align="center"  | 101
| align="center"  | D
| align="center"  | D
| align="center"  | -
| align="center"  | -
| align="center"  | 60
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | -
|-
|  | Forward Throw
| align="center"  | 140
| align="center"  | 100
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | 24
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center"  | -
| align="center"  | 40
| align="center"  | 1.0
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | Throw range 1.0
|-
|  | Back Throw
| align="center"  | 140
| align="center"  | 100
| align="center"  | 3
| align="center"  | 2
| align="center"  | 20
| align="center"  | 24
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center"  | -
| align="center"  | 40
| align="center"  | 1.0
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | Throw range 1.0
|-
|  | Air Throw
| align="center"  | 150
| align="center"  | 150
| align="center"  | 3
| align="center"  | 2
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center"  | -
| align="center"  | 40
| align="center"  | 1.1
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | Throw range 1.1
|-
|  | Lightning Kicks LK
| align="center"  | 15xN
| align="center"  | 20xN
| align="center"  | 4
| align="center"  | -
| align="center"  | 17
| align="center"  | 46
| align="center"  | +2
| align="center"  | +6
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10xN
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | 1~4 hit cancellable
|-
|  | Lightning Kicks MK
| align="center"  | 15xN
| align="center"  | 25xN
| align="center"  | 7
| align="center"  | -
| align="center"  | 20
| align="center"  | 43
| align="center"  | 0
| align="center"  | +4
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10xN
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | 1~4 hit cancellable
|-
|  | Lightning Kicks HK
| align="center"  | 15XN
| align="center"  | 30xN
| align="center"  | 7
| align="center"  | -
| align="center"  | 21
| align="center"  | 42
| align="center"  | -2
| align="center"  | +2
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10xN
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | 1~4 hit cancellable
|-
|  | Lightning Kicks EX
| align="center"  | 50x4
| align="center"  | 50x4
| align="center"  | 4
| align="center"  | -
| align="center"  | 19
| align="center"  | 35
| align="center"  | +1
| align="center"  | D
| align="center"  | 20
| align="center"  | 24
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | Pursuit property, 1~4 hit cancellable
|-
|  | Kikkoken LP
| align="center"  | 50
| align="center"  | 50
| align="center"  | 14
| align="center"  | 100
| align="center"  | 44
| align="center"  | 44
| align="center"  | -4
| align="center"  | 0
| align="center"  | 18
| align="center"  | 22
| align="center"  | 20/20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | charge 55f
|-
|  | Kikkoken MP
| align="center"  | 60
| align="center"  | 75
| align="center"  | 12
| align="center"  | 77
| align="center"  | 41
| align="center"  | 41
| align="center"  | -3
| align="center"  | +1
| align="center"  | 18
| align="center"  | 22
| align="center"  | 20/20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | charge 55f
|-
|  | Kikkoken HP
| align="center"  | 70
| align="center"  | 100
| align="center"  | 10
| align="center"  | 44
| align="center"  | 41
| align="center"  | 41
| align="center"  | -5
| align="center"  | -1
| align="center"  | 18
| align="center"  | 22
| align="center"  | 20/20
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | charge 55f
|-
|  | Kikkoken EX
| align="center"  | 50*50
| align="center"  | 50*50
| align="center"  | 10
| align="center"  | 50
| align="center"  | 48
| align="center"  | 48
| align="center"  | -4
| align="center"  | 0
| align="center"  | 18
| align="center"  | 22
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | Pursuit property, charge 55f
|-
|  | Hazan Shu LK
| align="center"  | 100
| align="center"  | 100
| align="center"  | 23
| align="center"  | 2
| align="center"  | 20
| align="center"  | 44
| align="center"  | -1
| align="center"  | +4
| align="center"  | 20
| align="center"  | 25
| align="center"  | 30/40
| align="center"  | H
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | Mid attack
|-
|  | Hazan Shu MK
| align="center"  | 120
| align="center"  | 150
| align="center"  | 25
| align="center"  | 2
| align="center"  | 19
| align="center"  | 45
| align="center"  | 0
| align="center"  | +5
| align="center"  | 20
| align="center"  | 25
| align="center"  | 30/40
| align="center"  | H
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | Mid attack
|-
|  | Hazan Shu HK
| align="center"  | 150
| align="center"  | 200
| align="center"  | 26
| align="center"  | 2
| align="center"  | 20
| align="center"  | 47
| align="center"  | -1
| align="center"  | +4
| align="center"  | 20
| align="center"  | 25
| align="center"  | 30/40
| align="center"  | H
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | Mid attack
|-
|  | Hazan Shu EX
| align="center"  | 200
| align="center"  | 200
| align="center"  | 26
| align="center"  | 2
| align="center"  | 20
| align="center"  | 47
| align="center"  | -1
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | H
| align="center"  | X
| align="center"  | X
| align="center"  | O
|  | 1~14f invincible, mid attack, cannot quick recover
|-
|  | Spinning Bird Kick LK
| align="center"  | 40x5
| align="center"  | 50x5
| align="center"  | 13
| align="center"  | 2(2)1(5)2(4)2(4)2
| align="center"  | 10+11
| align="center"  | 57
| align="center"  | -2
| align="center"  | +2
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | Forces stand, Armor break, charge 55f
|-
|  | Spinning Bird Kick MK
| align="center"  | 30x7
| align="center"  | 40x7
| align="center"  | 14
| align="center"  | 2(2)1(5)1(5)2(4)2(6)1(5)2
| align="center"  | 10+11
| align="center"  | 72
| align="center"  | -2
| align="center"  | +2
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | Forces stand, Armor break, charge 55f
|-
|  | Spinning Bird Kick HK
| align="center"  | 30x9
| align="center"  | 30x9
| align="center"  | 22
| align="center"  | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2
| align="center"  | 11+12
| align="center"  | 93
| align="center"  | -4
| align="center"  | 0
| align="center"  | 20
| align="center"  | 24
| align="center"  | 20/10
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | Forces stand, Armor break, charge 55f
|-
|  | Spinning Bird Kick EX
| align="center"  | 30x4+50
| align="center"  | 50x4+100
| align="center"  | 6
| align="center"  | 2(1)2(3)2(4)2(3)2
| align="center"  | 9+9
| align="center"  | 44
| align="center"  | -18
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 1~7f invincible, Pursuit property, Armor break, charge 55f
|-
|  | Super Combo LK
| align="center"  | 30x8*100
| align="center"  | 0
| align="center"  | 1+1
| align="center"  | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
| align="center"  | ???
| align="center"  | 115
| align="center"  | -31
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 1~3f invincible, Pursuit property, charge 55f
|-
|  | Super Combo MK
| align="center"  | 30x8*100
| align="center"  | 0
| align="center"  | 1+1
| align="center"  | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
| align="center"  |
| align="center"  | 128
| align="center"  | -44
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 1f invincible, Pursuit property, charge 55f
|-
|  | Super Combo HK
| align="center"  | 30x8*100
| align="center"  | 0
| align="center"  | 1+1
| align="center"  | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2
| align="center"  |
| align="center"  | 151
| align="center"  | -67
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 1f invincible, Pursuit property, charge 55f
|-
|  | Ultra Combo
| align="center"  | 30x9*240
| align="center"  | 0
| align="center"  | 1+6
| align="center"  | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3
| align="center"  | 65
| align="center"  | 157
| align="center"  | -47
| align="center"  | D
| align="center"  | 20
| align="center"  | -
| align="center"  | 0/0
| align="center"  | HL
| align="center"  | X
| align="center"  | X
| align="center"  | X
|  | 1~7f invincible, Pursuit property, Armor break, charge 55f
|-
!  |
!  |
!  |
!  |
!  |
!  |
!  |
!  | Frames
!  | Frames
!  | Frames of
!  | Frames of
!  | Super Meter
!  | Block
!  | Cancel
!  | Ability
!  |
!  |
|-
!  | Move Name
!  | Damage
!  | Stun
!  | Startup
!  | Active
!  | Recovery
!  | Total
!  | On Block
!  | On Hit
!  | Block Stun
!  | Hit Stun
!  | Gain
!  | HL
!  | Chain
!  | Special
!  | Super
!  | Notes
|-
|}


<br><br>
'''Advanced'''
*cr.hp(1 hit) xx HK Lightning Legs, Mk Lightning legs, cr.HK
This is another one you'll need to piano for, this is Chun's best meterless combo, and probably her best combo overall (practical combo at least)


The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.
'''Ultra Setups'''
Note that Chun's ultra can only juggle in the corner, and the launching hit will almost always miss on some characters. The timing & distance of the ultra can change how it hits & slightly affect the damage. These setups are corner only unless otherwise noted. Also keep in mind how far Chun actually travels for her ultra, you can actually hit ultra from pretty far away.  


{{Street Fighter IV}}
*Ex Legs, Ultra
*Ex Bird, Ultra
*Air to Air j.hp, hp, ultra
*Tenshokyaku Sequence, Ultra (After 2nd or 3 attack)
*Jump in j.hp, hp, ultra (Hits Standing, somewhat tight timing)
*Counterhit s.MP, Ultra (If you're some kind of messiah, hits standing)

Revision as of 22:01, 26 August 2009

Combos

I'm not going to try listing every combo Chun has, just the important ones you should know. Ultra setups will be in their own section. Obviously you can land most of these off a jump in so I wont bother listing those either.

Basic

  • cr.LKxN xx EX Lightning Legs

The most basic BnB, 2 or 3 crouching shorts into Ex legs, for decent damage & a knockdown

  • cr.LP, cr.LP, s.HP

A basic meter less punish. Fierce can be linked after both crouch & stand jab.

  • cr.HP(1 hit) xx MK Spinning Bird Kick

Another meter less punish, obviously you need to be sitting on a charge. MK bird setups up a close range mixup situation that you can utilize for more damage.

  • Air-to-air j.HP, HP, EX Spinning Bird Kick or j.d+MK x 3

If you manage to knock someone out of the air with the target combo you juggle with an ex bird or legs when you land, or jump & juggle w/ 3 headstomps. Usually it's better to go for headstomp, as it doesn't cost meter, but if you hit this particularly low to the ground, ex bird is the only option.

Intermediate

  • s.HK xx Ex Lightning Legs

A strong punish for 1 bar. It's pretty much necessary to use the piano method to input the Ex Legs.

  • MK Hazanshu, c.LK xx Ex Lightning Legs

Other versions of hazanshu work but this one is most likely to leave you in range to combo afterwards. Honestly this is pretty basic if you're aware enough to actually go for it.

  • Ex Lightning Legs, Ex Bird (Corner Only)

Again, not particularly hard, just be aware of where you are on the stage, and hold a charge during Ex legs.

  • s.HP, Super (Senretsukyaku)

Note this means you have to link the super, not cancel into it.

Advanced

  • cr.hp(1 hit) xx HK Lightning Legs, Mk Lightning legs, cr.HK

This is another one you'll need to piano for, this is Chun's best meterless combo, and probably her best combo overall (practical combo at least)

Ultra Setups Note that Chun's ultra can only juggle in the corner, and the launching hit will almost always miss on some characters. The timing & distance of the ultra can change how it hits & slightly affect the damage. These setups are corner only unless otherwise noted. Also keep in mind how far Chun actually travels for her ultra, you can actually hit ultra from pretty far away.

  • Ex Legs, Ultra
  • Ex Bird, Ultra
  • Air to Air j.hp, hp, ultra
  • Tenshokyaku Sequence, Ultra (After 2nd or 3 attack)
  • Jump in j.hp, hp, ultra (Hits Standing, somewhat tight timing)
  • Counterhit s.MP, Ultra (If you're some kind of messiah, hits standing)