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'''Strategy:''' | '''Strategy:''' | ||
- to do the V slasher, it's best to buffer the qcfhcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground. | - to do the V slasher, it's best to buffer the qcfhcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground. <br> | ||
- learn to do the V slasher, then punish everything. Any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block. | - learn to do the V slasher, then punish everything. Any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block. |
Revision as of 15:36, 12 March 2006
Anywhere
1. c.B, c.A, _u d+A
2. _b f+K, j.qcfhcb+C
3. (sc.D, rdp+K), c.C/sc.C, f+B, j.qcfhcb+C {bomb is rollable}
4. _b f+C, j.qcfhcb+C
Max
1. sc.D rdp+K c.C BC c.C f+B qcfhcb+AC
Properties f+B is an overhead
Strategy:
- to do the V slasher, it's best to buffer the qcfhcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground.
- learn to do the V slasher, then punish everything. Any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block.