Street Fighter 6/Version/1.10: Difference between revisions

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=== '''Juri''' ===
=== '''Juri''' ===
*  
* {{clr|H|5HP}}
** Extended hurtbox on kicking foot fully expands 1f earlier (frame 14 -> 13) and disappears 1f earlier (frame 24 -> 23)
** Extended hurtbox in front of Juri expanded downward, starts 4f earlier, and lasts until the end of recovery; 28-29f -> 24-36f
** This makes it easier to whiff punish, especially with low pokes
* {{clr|L|2LP}}
** Made hitbox taller to stop it from interfering with some armored attacks
* {{clr|M|2MP}}
** Recovers slower on whiff, from 14f to 15f
** Expanded hurtbox forwards from frames 20 onwards <br><br>
* {{clr|H|j.HP}}
** Reduced blockstun from 19f to 15f (Won't be as plus when done from very high)
**Also expanded hurtbox around her legs downwards and backwards <br><br>
 
* {{clr|H|Korenzan}} ({{clr|H|4HK}})
** Increased Hit Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|P|+2}}, can now combo into {{clr|H|HK Fuhajin}} ({{clr|H|214HK}}) on counterhit
** Expanded lower hitbox of the 2nd hit during the later active frames and reduced hurtbox near the feet during frames 3-6
** Gives it greater utility as a counterpoke against low hitting attacks like 2MK
* Death Crest ({{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}})
** Increased juggle limit of the last 2 hits <br><br>
 
* {{clr|OD|OD Saihasho}} ({{clr|OD|236LKMK}})
** Added {{sf6-adv|M|20%}} scaling in combos and an additional {{sf6-adv|M|20%}} scaling as a combo starter
* Ankensatsu ({{clr|M|236MK}}/{{clr|M|236MK!}}/{{clr|OD|236LKHK}})
** For all versions, increased length of buffer to input commands during recovery (makes links after easier)
** For unenhanced {{clr|M|236MK}}, pushback on hit has been reduced <br><br>
 
* {{clr|SA|SA2}} ({{clr|SA|214214P}})
** Fixed an issue where the move did not activate during prejump frames 1-2
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=== '''Manon''' ===
=== '''Manon''' ===
*  
* {{clr|M|5MP}}
** Reduced Block Advantage, {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout)
** Hitstun on airhit increased by 1f to compensate
* {{clr|M|2MP}}
** Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15
* {{clr|L|2LK}}
** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals)
* {{clr|M|2MK}}
** Added {{sf6-adv|M|20%}} scaling as combo starter <br><br>
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}})
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Hard Knockdown, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|HKD +32}}; increased hitstop on frames 11-14 for hitconfirming
* {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}})
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a {{sf6-jug|limited juggle}}, {{sf6-adv|P|+3}} -> {{sf6-adv|VP|KD +48}}; increased hitstop on frames 13-15 for hitconfirming
** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos
** Longer buffer window during attack recovery to input commands
** Added {{sf6-adv|M|20%}} scaling on 2nd hit <br><br>
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}})
** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}}
** Now cancels to {{clr|SA|SA3}}/{{clr|SA|CA}} on 2nd hit (can be used as stronger cancel into {{clr|SA|SA3}}) and increased buffer window during attack recovery to input commands
<br>
<br>



Revision as of 19:53, 16 June 2025

Version[[Street Fighter 6/Version/1.10|1.10]]
Game Version1.10
dateJune 3, 2025
SummaryElena release. Balance changes for all characters.
Links[https://www.streetfighter.com/6/buckler/battle_change/202506 Patch Notes]

Universal Changes


Key Character Changes

A.K.I.

  • Back Throw knockdown advantage reduced +27 -> +20 (no meterless corner oki or midscreen DR oki)


  • 5MP blockstun increased 16 -> 18; recovery on block increased 14 -> 16 (no change to Block advantage)
    • DR Cancel Block Advantage +5 -> +7; Sinister Slide Cancel Block Advantage +3 -> +5
  • 2MP startup reduced 8 -> 7
  • 2MK starter scaling increased 10% -> 20%
  • 5HP increased pushback on block (safer as a neutral poke)
  • 2HK extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke)


  • Chi Wen (6HP) changed properties on airborne hit from air reset to knockdown


  • OD Nightshade Pulse (214PP) 20% starter scaling added
  • MP Serpent Lash (236MP) startup reduced 17 -> 14; active frames increased 6 -> 9; recovery reduced 24 -> 21; total frames reduced 46 -> 43
    • No change to hit/block advantage
  • Cruel Fate (214K/214KK) combo-only hitbox expanded forward on all hits (except the last hit of meterless version)
    • OD version: expanded collision box upward to make it harder for opponents to jump over A.K.I.
  • Heel Strike (2PP~K) pushback on block increased when opponent is in Burnout (limit of 3 loops of 5MP > 2PP~K, 2LP ...)


Akuma


Blanka


Cammy


Chun-Li


Dee Jay


Dhalsim


Ed


E. Honda


Guile


Jamie


JP


Juri

  • 5HP
    • Extended hurtbox on kicking foot fully expands 1f earlier (frame 14 -> 13) and disappears 1f earlier (frame 24 -> 23)
    • Extended hurtbox in front of Juri expanded downward, starts 4f earlier, and lasts until the end of recovery; 28-29f -> 24-36f
    • This makes it easier to whiff punish, especially with low pokes
  • 2LP
    • Made hitbox taller to stop it from interfering with some armored attacks
  • 2MP
    • Recovers slower on whiff, from 14f to 15f
    • Expanded hurtbox forwards from frames 20 onwards

  • j.HP
    • Reduced blockstun from 19f to 15f (Won't be as plus when done from very high)
    • Also expanded hurtbox around her legs downwards and backwards

  • Korenzan (4HK)
    • Increased Hit Advantage, -2 -> +2, can now combo into HK Fuhajin (214HK) on counterhit
    • Expanded lower hitbox of the 2nd hit during the later active frames and reduced hurtbox near the feet during frames 3-6
    • Gives it greater utility as a counterpoke against low hitting attacks like 2MK
  • Death Crest (5MP~4HP~HP)
    • Increased juggle limit of the last 2 hits

  • OD Saihasho (236LKMK)
    • Added 20% scaling in combos and an additional 20% scaling as a combo starter
  • Ankensatsu (236MK/236MK!/236LKHK)
    • For all versions, increased length of buffer to input commands during recovery (makes links after easier)
    • For unenhanced 236MK, pushback on hit has been reduced

  • SA2 (214214P)
    • Fixed an issue where the move did not activate during prejump frames 1-2


Ken


Kimberly

  • 2LK pushback on block reduced (allows for more consistent light chains)
  • 2MP whiff recovery increased 13 -> 15; total whiff animation 21 -> 23
    • Expanded the feet hurtbox on whiff from frame 6 until the end of recovery
    • Expanded the extended arm hurtbox on whiff; no longer partially retracts on frames 13-15; no longer fully retracts on frame 19 until end of recovery
    • Pushback on block reduced (gives better meaty/DR pressure, but otherwise it is easier for the opponent to take back their turn on block)
  • 2MK starter scaling increased 15% -> 20%
  • 2HK KD Advantage +31 -> +38 (now gives point blank oki after 2 dashes with no PC required)
  • j.HP Juggle Start value reduced 1 -> 0; Juggle Increase value reduced 5 -> 0 (gives more lenient juggles with 2 spraycans)


  • Bushin Prism Strikes (5LP~MP~HP~HK) recovery reduced 24 -> 19 (on hit only)
    • KD Advantage +26 -> +49 and knockdown type changed to a ground bound; allows enough advantage for spraycan setup


  • LP Vagabond Edge (236LP) hurtbox expanded on whiff until end of recovery
  • Aerial Bushin Senpukyaku (j.214K/j.214KK) hitbox on final hit extended upward
  • Shuriken Bomb Spread (22PP) properties changed on the LP+MP and MP+HP versions
    • The 2nd spraycan explosion is now delayed, allowing for staggered pressure and extended bomb juggles
    • No change to the LP+HP version with simultaneous explosions


Lily


Luke


M. Bison


Mai


Manon

  • 5MP
    • Reduced Block Advantage, -1 -> -2; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout)
    • Hitstun on airhit increased by 1f to compensate
  • 2MP
    • Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15
  • 2LK
    • Increased Block Advantage, -5 -> -3 (harder to interrupt chained light normals)
  • 2MK
    • Added 20% scaling as combo starter

  • À Terre (5MP~MK)
    • Changed hit effect on Punish Counter from a vacuum to a Hard Knockdown, +2 -> HKD +32; increased hitstop on frames 11-14 for hitconfirming
  • Temps Lié (5HP~HP)
    • Changed hit effect on Punish Counter from a vacuum to a limited juggle, +3 -> KD +48; increased hitstop on frames 13-15 for hitconfirming
    • Expanded 2nd Hit's hitbox forward during Punish Counter combos
    • Longer buffer window during attack recovery to input commands
    • Added 20% scaling on 2nd hit

  • LK Rond-point (236LK)
    • No longer launches grounded opponents on hit, KD +31 -> +3
    • Now cancels to SA3/CA on 2nd hit (can be used as stronger cancel into SA3) and increased buffer window during attack recovery to input commands


Marisa


Rashid


Ryu


Terry


Zangief