(→A.K.I.) |
AkashicAYS (talk | contribs) No edit summary |
||
Line 81: | Line 81: | ||
=== '''Juri''' === | === '''Juri''' === | ||
* | * {{clr|H|5HP}} | ||
** Extended hurtbox on kicking foot fully expands 1f earlier (frame 14 -> 13) and disappears 1f earlier (frame 24 -> 23) | |||
** Extended hurtbox in front of Juri expanded downward, starts 4f earlier, and lasts until the end of recovery; 28-29f -> 24-36f | |||
** This makes it easier to whiff punish, especially with low pokes | |||
* {{clr|L|2LP}} | |||
** Made hitbox taller to stop it from interfering with some armored attacks | |||
* {{clr|M|2MP}} | |||
** Recovers slower on whiff, from 14f to 15f | |||
** Expanded hurtbox forwards from frames 20 onwards <br><br> | |||
* {{clr|H|j.HP}} | |||
** Reduced blockstun from 19f to 15f (Won't be as plus when done from very high) | |||
**Also expanded hurtbox around her legs downwards and backwards <br><br> | |||
* {{clr|H|Korenzan}} ({{clr|H|4HK}}) | |||
** Increased Hit Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|P|+2}}, can now combo into {{clr|H|HK Fuhajin}} ({{clr|H|214HK}}) on counterhit | |||
** Expanded lower hitbox of the 2nd hit during the later active frames and reduced hurtbox near the feet during frames 3-6 | |||
** Gives it greater utility as a counterpoke against low hitting attacks like 2MK | |||
* Death Crest ({{clr|M|5MP}}~{{clr|H|4HP}}~{{clr|H|HP}}) | |||
** Increased juggle limit of the last 2 hits <br><br> | |||
* {{clr|OD|OD Saihasho}} ({{clr|OD|236LKMK}}) | |||
** Added {{sf6-adv|M|20%}} scaling in combos and an additional {{sf6-adv|M|20%}} scaling as a combo starter | |||
* Ankensatsu ({{clr|M|236MK}}/{{clr|M|236MK!}}/{{clr|OD|236LKHK}}) | |||
** For all versions, increased length of buffer to input commands during recovery (makes links after easier) | |||
** For unenhanced {{clr|M|236MK}}, pushback on hit has been reduced <br><br> | |||
* {{clr|SA|SA2}} ({{clr|SA|214214P}}) | |||
** Fixed an issue where the move did not activate during prejump frames 1-2 | |||
<br> | <br> | ||
Line 127: | Line 154: | ||
=== '''Manon''' === | === '''Manon''' === | ||
* | * {{clr|M|5MP}} | ||
** Reduced Block Advantage, {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout) | |||
** Hitstun on airhit increased by 1f to compensate | |||
* {{clr|M|2MP}} | |||
** Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15 | |||
* {{clr|L|2LK}} | |||
** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | |||
* {{clr|M|2MK}} | |||
** Added {{sf6-adv|M|20%}} scaling as combo starter <br><br> | |||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Hard Knockdown, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|HKD +32}}; increased hitstop on frames 11-14 for hitconfirming | |||
* {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a {{sf6-jug|limited juggle}}, {{sf6-adv|P|+3}} -> {{sf6-adv|VP|KD +48}}; increased hitstop on frames 13-15 for hitconfirming | |||
** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | |||
** Longer buffer window during attack recovery to input commands | |||
** Added {{sf6-adv|M|20%}} scaling on 2nd hit <br><br> | |||
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | |||
** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | |||
** Now cancels to {{clr|SA|SA3}}/{{clr|SA|CA}} on 2nd hit (can be used as stronger cancel into {{clr|SA|SA3}}) and increased buffer window during attack recovery to input commands | |||
<br> | <br> | ||
Revision as of 19:53, 16 June 2025
Version | [[Street Fighter 6/Version/1.10|1.10]] |
---|---|
Game Version | 1.10 |
date | June 3, 2025 |
Summary | Elena release. Balance changes for all characters. |
Links | [https://www.streetfighter.com/6/buckler/battle_change/202506 Patch Notes] |
Universal Changes
Key Character Changes
A.K.I.
- Back Throw knockdown advantage reduced +27 -> +20 (no meterless corner oki or midscreen DR oki)
- 5MP blockstun increased 16 -> 18; recovery on block increased 14 -> 16 (no change to Block advantage)
- DR Cancel Block Advantage +5 -> +7; Sinister Slide Cancel Block Advantage +3 -> +5
- 2MP startup reduced 8 -> 7
- 2MK starter scaling increased 10% -> 20%
- 5HP increased pushback on block (safer as a neutral poke)
- 2HK extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke)
- Chi Wen (6HP) changed properties on airborne hit from air reset to knockdown
- OD Nightshade Pulse (214PP) 20% starter scaling added
- MP Serpent Lash (236MP) startup reduced 17 -> 14; active frames increased 6 -> 9; recovery reduced 24 -> 21; total frames reduced 46 -> 43
- No change to hit/block advantage
- Cruel Fate (214K/214KK) combo-only hitbox expanded forward on all hits (except the last hit of meterless version)
- OD version: expanded collision box upward to make it harder for opponents to jump over A.K.I.
- Heel Strike (2PP~K) pushback on block increased when opponent is in Burnout (limit of 3 loops of 5MP > 2PP~K, 2LP ...)
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
- 5HP
- Extended hurtbox on kicking foot fully expands 1f earlier (frame 14 -> 13) and disappears 1f earlier (frame 24 -> 23)
- Extended hurtbox in front of Juri expanded downward, starts 4f earlier, and lasts until the end of recovery; 28-29f -> 24-36f
- This makes it easier to whiff punish, especially with low pokes
- 2LP
- Made hitbox taller to stop it from interfering with some armored attacks
- 2MP
- Recovers slower on whiff, from 14f to 15f
- Expanded hurtbox forwards from frames 20 onwards
- j.HP
- Reduced blockstun from 19f to 15f (Won't be as plus when done from very high)
- Also expanded hurtbox around her legs downwards and backwards
- Korenzan (4HK)
- Increased Hit Advantage, -2 -> +2, can now combo into HK Fuhajin (214HK) on counterhit
- Expanded lower hitbox of the 2nd hit during the later active frames and reduced hurtbox near the feet during frames 3-6
- Gives it greater utility as a counterpoke against low hitting attacks like 2MK
- Death Crest (5MP~4HP~HP)
- Increased juggle limit of the last 2 hits
- Increased juggle limit of the last 2 hits
- OD Saihasho (236LKMK)
- Added 20% scaling in combos and an additional 20% scaling as a combo starter
- Ankensatsu (236MK/236MK!/236LKHK)
- For all versions, increased length of buffer to input commands during recovery (makes links after easier)
- For unenhanced 236MK, pushback on hit has been reduced
- SA2 (214214P)
- Fixed an issue where the move did not activate during prejump frames 1-2
Ken
Kimberly
- 2LK pushback on block reduced (allows for more consistent light chains)
- 2MP whiff recovery increased 13 -> 15; total whiff animation 21 -> 23
- Expanded the feet hurtbox on whiff from frame 6 until the end of recovery
- Expanded the extended arm hurtbox on whiff; no longer partially retracts on frames 13-15; no longer fully retracts on frame 19 until end of recovery
- Pushback on block reduced (gives better meaty/DR pressure, but otherwise it is easier for the opponent to take back their turn on block)
- 2MK starter scaling increased 15% -> 20%
- 2HK KD Advantage +31 -> +38 (now gives point blank oki after 2 dashes with no PC required)
- j.HP Juggle Start value reduced 1 -> 0; Juggle Increase value reduced 5 -> 0 (gives more lenient juggles with 2 spraycans)
- Bushin Prism Strikes (5LP~MP~HP~HK) recovery reduced 24 -> 19 (on hit only)
- KD Advantage +26 -> +49 and knockdown type changed to a ground bound; allows enough advantage for spraycan setup
- LP Vagabond Edge (236LP) hurtbox expanded on whiff until end of recovery
- Aerial Bushin Senpukyaku (j.214K/j.214KK) hitbox on final hit extended upward
- Shuriken Bomb Spread (22PP) properties changed on the LP+MP and MP+HP versions
- The 2nd spraycan explosion is now delayed, allowing for staggered pressure and extended bomb juggles
- No change to the LP+HP version with simultaneous explosions
Lily
Luke
M. Bison
Mai
Manon
- 5MP
- Reduced Block Advantage, -1 -> -2; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout)
- Hitstun on airhit increased by 1f to compensate
- 2MP
- Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15
- 2LK
- Increased Block Advantage, -5 -> -3 (harder to interrupt chained light normals)
- 2MK
- Added 20% scaling as combo starter
- Added 20% scaling as combo starter
- À Terre (5MP~MK)
- Changed hit effect on Punish Counter from a vacuum to a Hard Knockdown, +2 -> HKD +32; increased hitstop on frames 11-14 for hitconfirming
- Temps Lié (5HP~HP)
- Changed hit effect on Punish Counter from a vacuum to a limited juggle, +3 -> KD +48; increased hitstop on frames 13-15 for hitconfirming
- Expanded 2nd Hit's hitbox forward during Punish Counter combos
- Longer buffer window during attack recovery to input commands
- Added 20% scaling on 2nd hit
- LK Rond-point (236LK)
- No longer launches grounded opponents on hit, KD +31 -> +3
- Now cancels to SA3/CA on 2nd hit (can be used as stronger cancel into SA3) and increased buffer window during attack recovery to input commands
Marisa
Rashid
Ryu
Terry
Zangief