- Back Throw
- Knockdown advantage reduced, +27 -> +20 (no meterless corner oki or midscreen DR oki)
- Knockdown advantage reduced, +27 -> +20 (no meterless corner oki or midscreen DR oki)
- 5MP
- Blockstun increased from 16f to 18f; recovery on block now slower, 14f to 16f (no change to Block advantage)
- Block Advantage of DR Cancel increased, +5 -> +7; Increased Sinister Slide Cancel Block Advantage +3 -> +5
- 2MP
- Startup reduced from 8f to 7f
- 2MK
- Starter scaling increased, 10% -> 20%
- 5HP
- Increased pushback on block (safer as a neutral poke)
- 2HK
- Extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke)
- Extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke)
- Chi Wen (6HP)
- Changed properties on airborne hit from air reset to knockdown
- Changed properties on airborne hit from air reset to knockdown
- OD Nightshade Pulse (214PP)
- 20% starter scaling added
- MP Serpent Lash (236MP)
- Now has quicker startup, 17f to 14f; active frames also increased from 6f to 9f; recovery reduced, 24f to 21f; total frames reduced from 46f to 43f
- No change to hit/block advantage
- Cruel Fate (214K/214KK)
- Combo-only hitbox expanded forward on all hits (except the last hit of meterless version)
- OD version: expanded collision box upward to make it harder for opponents to jump over A.K.I.
- Heel Strike (2PP~K)
- Pushback on block increased when opponent is in Burnout (limit of 3 loops of 5MP > 2PP~K, 2LP ...)