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| {| class="wikitable" style="margin:auto;width:100%" | | {| class="wikitable" style="margin:auto;width:100%" |
| | Soon! | | * Back Throw |
| | ** Knockdown advantage reduced {{sf6-adv|VP|+27}} -> {{sf6-adv|VP|+20}} (no meterless corner oki or midscreen {{clr|DR|DR}} oki)<br><br> |
| | |
| | * {{clr|M|5MP}} |
| | ** Blockstun increased from 16f to 18f; recovery on block now slower, 14f to 16f (no change to Block advantage) |
| | ** Block Advantage of {{clr|DR|DR Cancel}} increased, {{sf6-adv|VP|+5}} -> {{sf6-adv|VP|+7}}; Increased Sinister Slide Cancel Block Advantage {{sf6-adv|P|+3}} -> {{sf6-adv|VP|+5}} |
| | * {{clr|M|2MP}} |
| | ** Startup reduced from 8f to 7f |
| | * {{clr|M|2MK}} |
| | ** Starter scaling increased, 10% -> {{sf6-adv|M|20%}} |
| | * {{clr|H|5HP}} |
| | ** Increased pushback on block (safer as a neutral poke) |
| | * {{clr|H|2HK}} |
| | ** Extended foot hurtbox upwards until end of recovery (increasing its risk as a hitconfirmable midrange poke) <br><br> |
| | |
| | * {{clr|H|Chi Wen}} ({{clr|H|6HP}}) |
| | ** Changed properties on airborne hit from air reset to knockdown <br><br> |
| | |
| | * {{clr|OD|OD Nightshade Pulse}} ({{clr|OD|214PP}}) |
| | ** {{sf6-adv|M|20%}} starter scaling added |
| | * {{clr|M|MP Serpent Lash}} ({{clr|M|236MP}}) |
| | ** Now has quicker startup, 17f to 14f; active frames also increased from 6f to 9f; recovery reduced, 24f to 21f; total frames reduced from 46f to 43f |
| | ** No change to hit/block advantage |
| | * Cruel Fate (214K/{{clr|OD|214KK}}) |
| | ** Combo-only hitbox expanded forward on all hits (except the last hit of meterless version) |
| | ** {{clr|OD|OD}} version: expanded collision box upward to make it harder for opponents to jump over A.K.I. |
| | * Heel Strike (2PP~K) |
| | ** Pushback on block increased when opponent is in Burnout (limit of 3 loops of {{clr|M|5MP}} > 2PP~K, {{clr|L|2LP}} ...) |
| |- | | |- |
| |-| 1.08 = | | |-| 1.08 = |