Line 612: | Line 612: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-23 | |Adv. Guard=-23 | ||
| | |Special Property=Blowback | ||
|Description=A quick barrage of 4 Groovy Knuckles followed by a Groovy Straight. This is Tiffany's go-to combo ender off of 6{{hp}} and the knockback allows her to set up an air throw if the opponent tries to recover early. Of the 4 Groovy Knuckles, only the 4th will trigger the stun that allows the Groovy Straight to connect. This is important to note because on hit this super will drop before the 4th punch on the following characters when crouching: Hinata, Momo, Akira, P.Akira. Against them it's best to go for Wonderful Kick instead. | |Description=A quick barrage of 4 Groovy Knuckles followed by a Groovy Straight. This is Tiffany's go-to combo ender off of 6{{hp}} and the knockback allows her to set up an air throw if the opponent tries to recover early. Of the 4 Groovy Knuckles, only the 4th will trigger the stun that allows the Groovy Straight to connect. This is important to note because on hit this super will drop before the 4th punch on the following characters when crouching: Hinata, Momo, Akira, P.Akira. Against them it's best to go for Wonderful Kick instead. | ||
}} | }} |
Revision as of 07:54, 12 June 2025
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
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Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
3 | 11 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 0 | 3 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 16 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -15 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 23 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 52 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -9 | -28 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -1 | -10 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 3 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
6lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 20 | - | 23 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 1 |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 3 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 23 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -10 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 11 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -6 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 21 | - | 50 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | Overhead, Knockdown | - | - | -26 |
3lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 15 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -9 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 22 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -13 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -2 |
1hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 18 | - | 51 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -28 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | Slam | - | - | - |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | Blowback | - | - | - |
j2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 11 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | - | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
14-28 | 17-47 | - | 32 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback (Max Charge) |
- | 2 | -8 | |
Charging |
214p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
17 | 25-121 | - | 42 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback, Unblockable | - | 1 | -18 | |
"Sparkles" after 5 rotations. Blowback after 3rd, Unblockable when Sparkling. |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20/31 | 48 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -29 |
j214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20/31 | 28 | - | 18 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -29 |
623lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 20 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -8 |
632hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
25 | 20 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -48 |
236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
15 | 18 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -6 |
Supers
236236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
40 | 12 | - | 47 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -23 | |
A quick barrage of 4 Groovy Knuckles followed by a Groovy Straight. This is Tiffany's go-to combo ender off of 6 |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
40 | 16 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | ? |
214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
45 | 33 | - | 65 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -41 |
Team-Up & Party-Up
TeamUp
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 7 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 7 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 8 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
high | Overhead, Blowback | - | - | -8 |