Template:AttackDataHeader-FF2: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit.">Stun</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Characters will be dizzy after accumulating 60 points (threshold increases by 10 after a dizzy).">Stun</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
   -->How this move must be blocked.&#010;<!--
   -->How this move must be blocked.&#010;<!--
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! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active. Characters are invincible on the last frame of recovery.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active. Characters are invincible on the last frame of recovery.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun. Negative frames means the defender recovers first. Characters are completely invincible during hitstun.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. Characters are completely invincible during hitstun.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun. Negative frames means the defender recovers first.">Block Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. Characters are invincible during the last frame of blockstun, so linked moves must have at least 1 frame less startup than a given + value to be a true blockstring.">Block Adv</span>
! Property
! Property
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Latest revision as of 13:05, 7 June 2025

! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property

Usage

Determines the columns to be used for Fatal Fury 2 move lists.