Aggressors of Dark Kombat/Goh Kidokoro: Difference between revisions

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===BnB Combos===
===Strategy===


close light.A > close light.A
Goh Kidokoro is a character who struggle to shine in a particular way , his damage is good but not the greatest , his throw are powerfull but there are better , he doesn't have any consistent combo , his movement is decent , enought to approch your opponent.
 
Goh is the definiton of "Good everywhere but strong in nothing" he even have some glaring weakness ; his normals are some times very laggy.
Most of the time the 3 mains lines of the character are : patience , knowledge and mind games. You have to out play your opponent most the time , if you play this character you are warned.
 
The Biggest Strenght of Goh are his throws , you can either setup an okizeme situation very easly , making him a kind of "Hybrid grappler" , this game is a lot about grab but this one more than others.
 
Flying Cross Chop (BC) is your most important move , whiff punish and not this unsafe , the best move of the character.
Close Strong.B is a High risk High reward , give a lot of hitstun so you can combo in to , if it hit you can special cancel in to Do Konjo Geta Rush , it deals lot of damage even on chip
 
=Matchups analysis=
 
'''Fuuma 8-2'''
Fumma is superior to Goh in any way , except maybe range , goh have a bit better range than Fuuma but fuuma's speed will easly close the gap.
If the fuuma player know what he is doing he will put great pressure on you , you should be very focus and don't waste any gap in his pressure cause there will not have many.
double light a is your best friend , you can also get some Strong.B if you play distance corretcly , i general don't face him front , stay in movement it's super important in this game.
 
Other wise good luck
 
'''Kisarah 7-3'''
 
Kisarah like fuuma can put great pressure on you but her options are more comitial , but also more diverse , especially in the air you better not miss your anti air. You have more time to punish her , in particular her back dash and side step who are very slow. Her slow range can annoy her but be prepare you can be surprise by her go in attack ; hip bazooka , cutie rainbow and splash dance.
 
You won't be the one who tell the game tempo but you have more control than you thought you will put on some challenge but a fair one.
 
'''Lee 6-4'''
 
Lee can struggle to get a knowdown and except the Raishuu his throws are not so scary. it's once again your laggys normals who will be a problem , the footsie moment will be annoying. also Lee has somme good BnB unlike Goh , so he will compensate his low damage by having to win the neutral less than you.
 
But unlike others top tier this once feels like more balance
 
'''Joe 7-3'''
 
If you are facing front against Joe he will go straight on you and their is little to no thing you can do. Don't be taunted by the light a mashing on your guard , and try to play with your only strength you have way better side step than joe , so try to use your movement and try to approch him from the side. Your throws will be your best options , well if you get them.


Close strong.B > Do Konjo Kick


Close light.B > Flying Cross Chop


{{Navbox-ADK}}
{{Navbox-ADK}}

Revision as of 09:31, 19 May 2025

Introduction

Goh Kidokoro is one the two Protagonist. He is the strongest fighter of the Kansai Region in Japan. He is the rival of Joe Kusanagi and he wants to beat him to extand his domination. Goh is an overall "Okay" character in most of the game aspect ; Good Range , Good Damage , Decent Mobility. His framedata hurt him the most , making him one of the weakest character of the game. Despite that he get some intressting things to do.

Strengths Weaknesses
  • Good Damage Output
  • Flying Cross Chop is a great Whiff punish option.
  • His GANGAN move Cover the most space of any GANGAN move , can even caught some back dash or side step
  • Decent Mobility , all his movements options are all good make him very good at fishing grab.
  • Good Dash Attack
  • Powerfull Throws
  • All his special are very unsafe if whiff or hit on guard
  • Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe.
  • Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win.
  • The Character is very "mid" all around , he has no specially just decent everywhere.

Command Move

Move Name Motion
"Running Knee" (far) F.png + Kof.lk.png A bit slow go-in option, his dash attack are better
"Eblow Strike" (close) F.png + Kof.lp.png This move exist , and that's it. You cannot special cancel it , doesn't knockdown. Don't use it
"Drilling Punch" (far) F.png + Kof.lp.png The second hit deconnect offen. If it connect it knockdown. Very unsafe but long reaching.
"Front kick" (close) F.png + Kof.lk.png A double hit who lead to nothing , the damage isn't that great. Useless move

Special Moves

Move Name Motion
Do Konjo Geta Rush Hcf.png + Kof.lp.png Very Damaging Move but very hard to place. Should maybe use as an okay anti air or on a hard punish on stun or on a read
Flying Cross Chop Kof.lk.png + Kof.sp.png His best special by far. Central in mu against Fuuma or Lee. Excellent whiff punish option. Can Hit on get up and good anti air. Be carefull his range is a bit limited and is highly punishable if whiff.
Do Konjo Kick Qcf.png + Kof.lk.png Average Anti air , can be combo from a close strong.B

Command Throw

Move Name Motion
Headbutt (front) F.png + Kof.lp.png

Great setup for oki

Piledriver (front) D.png + Kof.lp.png

Great damage but stay fix , so better of go in debut of the game

Elbow strike in the back (back) F.png + Kof.lp.png

Decent frame advantage

Cheap Kick (front) F.png + Kof.lk.png

Low damage , good for mixing up

Skull Crush (front) B.png + Kof.lk.png

Low damage but chance of bone crush

Tag Bag (front) Uhcf.png + Kof.lk.png

Extreme amount of damage. You SHOULD allways mash to minimize this move power. Strongest Throw in the game if not mashed

Back Breaker (back) U.png D.png + Kof.lk.png

tricky timming to counter

GANGAN Move

Move Name Motion
Ôsaka Meibutsu Usushi Okuzushi F.png Uf.png U.png Ub.png B.png Db.png D.png + Kof.lp.png


Strategy

Goh Kidokoro is a character who struggle to shine in a particular way , his damage is good but not the greatest , his throw are powerfull but there are better , he doesn't have any consistent combo , his movement is decent , enought to approch your opponent.

Goh is the definiton of "Good everywhere but strong in nothing" he even have some glaring weakness ; his normals are some times very laggy. Most of the time the 3 mains lines of the character are : patience , knowledge and mind games. You have to out play your opponent most the time , if you play this character you are warned.

The Biggest Strenght of Goh are his throws , you can either setup an okizeme situation very easly , making him a kind of "Hybrid grappler" , this game is a lot about grab but this one more than others.

Flying Cross Chop (BC) is your most important move , whiff punish and not this unsafe , the best move of the character. Close Strong.B is a High risk High reward , give a lot of hitstun so you can combo in to , if it hit you can special cancel in to Do Konjo Geta Rush , it deals lot of damage even on chip

Matchups analysis

Fuuma 8-2 Fumma is superior to Goh in any way , except maybe range , goh have a bit better range than Fuuma but fuuma's speed will easly close the gap. If the fuuma player know what he is doing he will put great pressure on you , you should be very focus and don't waste any gap in his pressure cause there will not have many. double light a is your best friend , you can also get some Strong.B if you play distance corretcly , i general don't face him front , stay in movement it's super important in this game.

Other wise good luck

Kisarah 7-3

Kisarah like fuuma can put great pressure on you but her options are more comitial , but also more diverse , especially in the air you better not miss your anti air. You have more time to punish her , in particular her back dash and side step who are very slow. Her slow range can annoy her but be prepare you can be surprise by her go in attack ; hip bazooka , cutie rainbow and splash dance.

You won't be the one who tell the game tempo but you have more control than you thought you will put on some challenge but a fair one.

Lee 6-4

Lee can struggle to get a knowdown and except the Raishuu his throws are not so scary. it's once again your laggys normals who will be a problem , the footsie moment will be annoying. also Lee has somme good BnB unlike Goh , so he will compensate his low damage by having to win the neutral less than you.

But unlike others top tier this once feels like more balance

Joe 7-3

If you are facing front against Joe he will go straight on you and their is little to no thing you can do. Don't be taunted by the light a mashing on your guard , and try to play with your only strength you have way better side step than joe , so try to use your movement and try to approch him from the side. Your throws will be your best options , well if you get them.


ADK Navigation

Characters
Kisarah Westfield
Fuuma Kotaroh
Goh Kidokoro
Leonhalt Domador
Sheen Genus
Joe Kusanagi
Lee Hae Gwon
Bobby Nelson